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Zacama, Primal Calamity breathes life into this naya deck with the goal of a pacifistic life-win form cards like Celestial Convergence, Test of Endurance or Felidar Sovereign. There's also two less pacifistic ways to win; Aetherflux Reservoir as well as Kessig Wolf Run which can 'win' with infinite mana, more on that later.
So, how do we get "infinite life"? Well we have two ways, either with Wheel of Misfortune (bet a million) + Hallow / Intervention Pact (the damage from the Wheel now instead heals us)
Or our commander Zacama + Temur Sabertooth / Sanctum of Eternity, if you have enough mana to cast Zacama and have 3 mana left over you can bounce Zacama back with Saber or Sanctum for 2 mana, netting you one mana, repeat for infinite mana, use that mana to gain life with Zacama (and destroy all other creatures, artifacts and enchantments). Kessig Wolf Run can at this point give a creature that isn't summoning sick an arbitrary amount of power to end an opponent but the goal of the deck is a pacifistic victory with Test of Endurance etc, I leave that choice to your discretion.
Test of Endurance and Felidar Sovereign requires a turn-cycle in order to win unless you have some form of flash, Celestial Convergence requires a whopping 7 turns unless you have Solemnity or some other way to remove counters and at that point it requires an upkeep anyway. So the real challenge of the deck is keeping your win-con on the board for a cycle. Boros Charm and Heroic Intervention are in the deck for this reason.
If that fails there's always Aetherflux Reservoir which is instant speed once it resolves (unless our Stony Silence is on the board), we have Silence, Pyroblast and Red Elemental Blast to help it resolve.
If combo pieces get blown up, discarded or milled we have Bala Ged Recovery, Eternal Witness and Naya Charm to get them back as well as my pet card Mimic Vat which has a variety of uses in the deck as well as denying graveyard loops with creatures.
Since the deck almost doesn't run any artifacts we take advantage of that by running cards like Stony Silence, Kataki, War's Wage and Ondu Inversion / Planar Cleansing / Hour of Revelation / Boompile / Nevinyrral's Disk.
We slow down aggression with cards like Smoke, Ghostly Prison and Silent Arbiter. We also have a ton of board wipes as well as some rattlesnakey cards like Seal of Cleaning / Primordium which might dissuade attackers in fear of retribution.
The rest of the deck is mostly ramp as we need a lot for the Zacama lifegain plan and a few tutors and card draw cards, though that is definitely the weak point of the deck. There's also a fair amount of cards that can be "dead" until they're required which might need tuning.
The mana-base can easily be improved if you have a bigger budget, I tried to keep it cheap but functional. The multitude of ramp cards act as good colour fixing so it doesn't seem like a huge issue.
If you have any thoughts or suggestions, I'm all ears!
2-seitig (Münzwurf) | |
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6-seitig (d6) | |
20-seitig (d20) | |
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Punkte | Kartenname | Typ | Mana | Seltenheit | Salt |
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Vergleichen | Revision | Erstellt | Von | |||
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» | Revision 7 | Februar 11, 2021 | Sprouting | |||
Revision 6 | Februar 10, 2021 | Sprouting | ||||
Revision 5 | Februar 10, 2021 | Sprouting | ||||
Revision 4 | Februar 10, 2021 | Sprouting | ||||
Revision 3 | Februar 10, 2021 | Sprouting | ||||
Revision 2 | Februar 10, 2021 | Sprouting | ||||
Revision 1 | Februar 10, 2021 | Sprouting |