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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Essentially the deck is a midrange deck. It can win in a few ways, from simply holding ground with high toughness guys against aggro until you can drop Assault Formation and turn the time with high-toughness beaters, using Shape the Sands or Glint for pump, taking advantage of Assault Formation's first effect.
Alternatively if your opponent is playing the long game, Willbreaker and Disciple of the Ring make a great team in the mid-late game, cherrypicking your opponent's best creatures to add them to your own team. There are several counter-spell and bounce effects to protect Willbreaker once he comes down, and Disciple himself does a great job of that as well, repurposing your graveyarded spells from the early game for cheap and versatile power. Bounding Krasis is a great 3/3 body for 3 that can leverage Willbreaker's effect, lock down an opposing heavyweight for a turn, or even give you a surprise double block by untapping one of your toughies.
The sideboard is mainly to grant more options. If your opponent's deck was spellheavy and light on creatures, there is even more counterspell power in the sideboard to answer any number of threats from your opponent, and fuel your Disciple of the Ring-based control shenanigans. Talent of the Telepath will let you dig through your opponent's deck and cast their spells as well, giving you fuel for Disciple of the Ring, and giving you extra effects you couldn't normally get from your own card pool. It's in the side mainly because after Game 1, you'll have a better grasp of your opponent's list and you'll know more about what spells you might rip to benefit your own game. (Using their own spell to target their creature(s) to rip them with Willbreaker is immensely satisfying.)
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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» | Revision 4 | September 13, 2015 | raionyx | |||
Revision 3 | September 13, 2015 | raionyx | ||||
Revision 2 | September 13, 2015 | raionyx | ||||
Revision 1 | September 13, 2015 | raionyx |