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The target of this deck is dealing damage by gaining life. Since Dina, Soul Steeper's triggered ability is to have your opponents lose 1 HP each time you gain one or more life, it is important not to gain much life with one effect, but to have several effects that let you gain 1 or more life. The best way I found to do this is by gaining life with creatures entering and leaving the battlefield, so the goal is to create creature tokens and sacrifice them when needed to deal huge amounts of damage to all opponents.
There are fewcards that have a lifegain effect that triggers whenever a creature enters the battlefield
or leaves the battlefield
Also, there are some cards that create Pest tokens which have you gain 1 life when they die.
As Dina, Soul Steeper, also Marauding Blight-Priest deals damage whenever you gain life. Moreover, Drivnod, Carnage Dominus doubles the death triggers of all your creatures.
The main objective of this deck is to create tokens. Cards able to do that are:
To let your creatures leave the battlefield at will, this deck need to sacrifice them. Cards that let you sacrifice creatures are:
There are ways to return cards, especially creatures, from your graveyard.
In the deck has been inserted a combo built around Protean Hulk:
If Protean Hulk triggers you can put on the battlefield any number of creatures fro your library with total converted cost 6 or less.
Use Viscera Seer to sacrifice Protean Hulk and Prowling Geistcatcher to have a second trigger from Protean Hulk and have it back on the battlefield again thanks to Prowling Geistcatcher.
From now on, you can repeatedly sacrifice your creatures that will be returned by Prowling Geistcatcher, while Phyrexian Delver returns Prowling Geistcatcher and Protean Hulk continues to put new creatures on the battelfield that have you gain life each time a creature dies.
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