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Visualizzazione della revisione 330. There is a more recent version of this deck.
The target of this deck is dealing damage by gaining life. Since Dina, Soul Steeper's triggered ability is to have your opponents lose 1 HP each time you gain one or more life, it is important not to gain much life with one effect, but to have several effects that let you gain 1 or more life. The best way I found to do this is by gaining life with creatures entering and leaving the battlefield, so the goal is to create creature tokens and sacrifice them when needed to deal huge amounts of damage to all opponents.
There are several cards that have a gain life effect that triggers whenever a creature enters
or leaves the battlefield
Also, there are some cards that create Pest tokens which have you gain 1 life when they die.
As Dina, Soul Steeper, also Marauding Blight-Priest deals damage whenever you gain life.
The main objective of this deck is to create tokens. Cards that can do that are:
To let your creatures leave the battlefield at will, this deck need to sacrifice them. Cards that let you sacrifice creatures are:
This deck tries to ramp by playing more lands to receive the best from cards like Beledros Witherbloom, Avenger of Zendikar
There are ways to return cards, especially creatures, from your graveyard.
2 facce (tiro moneta) | |
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6 facce (d6) | |
20 facce (d20) | |
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Probabilità Addizionali |
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