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Visualizando revisão 3. There is a more recent version of this deck.
The easiest way to win in Magic? Draw a lot cards! Oh boy... I will help you drawing cards and you will hate it....
Draw till you die.
>Why Nekusar
>Story Time
Back to the early years of the 2000s, I played a Deck around Phyrexian Tyranny and always loved the mechanic of forcing your opponent to draw cards and kill him with it.
So after a couple of years where I had a break from MTG, my childhoodfriend showed me the new Commander format - i loved it from the beginning. I played a couple of Decks in the "usual" way like tribals etc.
But then I started to search for a Commander which would allow me to build a Deck like my Phyrexian Tyranny Deck AND BOOOM = NEKUSAR.> Facts
The big strenght of Nekusar is, that he has a touch of group hug - because as long as there is "only" Nekusar on the battlefield, everbody can draw 2 cards for 2 life. The most Players take this very thankful before escalete with wheels.
So Nekusar is the right commander for you if you:
- Want an unusual commander
- Play in a group of 4
- Want to easily kill 3 opponents at once
- Like to play as the underdog
- Like the mechanic of punishing card draw or discard
- Like politics
- Simply have good tastes
>How fast is this deck?
Although Nekusar isn't a cheap commander with a CMC of 5, I consistently play him before turn 5. With cards like Mana Crypt, Sol RIng, Arcane Signet or Lotus Petal I can speed up my build again.
However, don't expect to win with Nekusar on turn 3 or 4, that's unrealistic simply because of the 40 lives.
Victories on turns 6 to 7 are realistic if the setup is right.
If we assume that we don't miss a landdrop in the first 4 turns and we draw an additional Mana Rock or Fast Mana, we can play most of the wheels from the 5th turn onwards.An average start would look like this:
>Setup Phase
Turn 1: Land for turn
Turn 2: Land for turn + Mana Rock
Turn 3: Land for turn + Punishment
Turn 4: Land for turn + Nekusar>Time to kill
At this point some opponents have already lost lives in the 4th turn and no longer have the full 40 lives. As soon as Nekusar and/or a punishment are on the field, you can start playing wheels. As a rule, 2-3 wheels are enough to take at least 1-2 if not all opponents out of the game.
>Important
This deck can win even without Nekusar!
If you're playing against a deck that plays a lot of creature removals, enchantments like Megrim, Underworld Dreams, or Spiteful Visions are better choices.>Starting Hands
In most cases, a good starting hand will look like this:
- 3 mana sources (For example Mana Crypt, Fetchlands or Sol Ring)
- 1 counterspell (For example Force of Will)
- 1 draw or discard punishment (For example Megrim or Underworld Dreams)
- 1 protection or defending card (For example Propaganda or Teferi, Temporal Pilgrim)
- 1 wheel to play after you set up (For example Reforge the Soul or Windfall)
>Get your Setup online
The most important thing about the setup is having patience. If you play, for example, an early Megrim or Underworld Dreams, your opponents will get worried and target you in the early game.
The best setup plan (in case you have the right cards) would be:
- Get your manabase ready (at least enough mana to play wheels and interact with the responses)
- Play protection (could be a creature or something like Dissipation Field)
- Play a draw or discard punishment card (Nekusar, Megrim etc.)
- Start playing wheels
- Defend and keep playing wheels
The best case is to play a wheel and get another wheel from the new cards you have drawn.
>After playing a Draw or Discard Punishment
You have to keep in mind - Nekusar usually doesn't make your opponents immediately want to kill you, BUT as soon as you play a punishment card your opponents are at risk of taking twice as much damage, so you will be target number 1.
So be sure that before you play a punsihment, you have:
- A good protection which protects you from creatures. For example Dissipation Field or Propaganda
- At least one counterspell to protect your permanents from removal spells. For example Mana Drain.
- A wheel spell in your hand
>Why Wheels and no steady carddraw?
In the early days of my Nekusar deck I played cards like Howling Mine to increase the steady card draw for the table. The big problem is you give your opponents huge amount of value AND enough time to kill you before their life gets too low. That's the reason I switched to wheels, because with the right setup, I can kill easily 1-3 opponents in one turn.
>Tutor targets
Your tutor target depends on your cards in your hand and your strategy that you wanna play.
For example:
- If you have a draw or/and discard punishment in your hand but no wheel, you would tutor a wheel spell.
- If you have a discard spell and your opponents have a lot of cards in their hand, you could tutor Megrim or Tegrid, God of Fright.
>Ways to win
The easiest way to win is to combine the different punishments in the deck because you get the double amount of damage if you punish your opponent for drawing AND discarding.
Netherless its possible to kill with only one punishment.>Damage through draw punishment
If you have an draw punishment on the battlefield like Nekusar, the Mindrazer, Underworld Dreams or Sheoldred, the Apocalypse, you can start playing wheels that lets your opponents draw a huge amount of cards.
If every opponent have 40 life you need at least 6-8 wheels, so it would be good if you have more than one draw punishment out.>Damage through discard punishment
It works the same as winning through draw punishment, except that you get more damage out for each card and opponent draw. You also get extra value with cards like Waste Not.
Be sure you use the right wheels! Shuffeling your hand into library is not the right choice if you have an discard punishment on the field.>Finish with tokens
With Teferi, Temporal Pilgrim or Omnious Seas, you have extrem powerfull token generators which can easily kill an opponent.
>Outvalue everybody with Tergrid, God of Fright
If you have Tegrid on the field and you are able to play a wheel spell with discard, you will get extreme value and many cards from your opponents which you can use to defeat them.
>Infect damage
With Grafted Exoskeleton nekusar deals infect damage. So you just have to deal 10 damage to each opponent to win.
>Matchups
>Good Matchups
This deck works well against slow decks that have to build up and setup or voltron decks (because we have a lot of interaction). And of course it works very well against decks which draw a lot of cards.
Examples:
- The Locust God
- Toothy, Imaginary Friend
- Sythis, Harvest's Hand
- Omnath, Locus of Creation
- And many more
>Bad Matchups
Really fast creature decks are a big pain for Nekusar. Also decks with tons of counterspells will be hard to beat. If your playgroup knows and fears Nekusar, you will probably be taken very seriously.
Examples:
- Najeela, the blade-blossom
- The Ur-Dragon
- Giada, Font of Hope
- Titania, Protector of Argoth
- And many more
>How to keep the pressure off or "How to be a politcian"
There are 2 ways to make sure your opponents don't put too much pressure on you:
Build a solid defense with cards like No Mercy + have enough removal spells and counter spells in hand to defend your field.
Politics. My game depends a lot on who the strongest player is and how I get him not to attack me and increase the pressure on the other opponents. I often achieve this through agreements such as: "I won't destroy XY for you if you don't attack me" - sounds easy? It is, and it works very often.
Ultimately, the plan is not to look dangerous until you can be ;)
>Single card discussion
>Ramp
>Arcane Signet
Two mana ramp and colour fixing
>Chromatic Lantern
Three mana ramp and colour fixing -> also all lands produce every type of colour
>Dockside Extortionist
Creates a treasure tokens for every artifact or enchantment on the board
>Lotus Petal
Fast 0 mana ramp - get 1 colour for sacrificing it
>Mana Crypt
Fast 0 mana ramp - 3 damage by coinflip
>Mana Vault
Fast 1 mana ramp - costs 4 mana to entap - 1 damage if its untapped
>Mox Amber
Fast 0 mana ramp and colour fixing
>Sol Ring
Fast 1 mana ramp
>Talisman of Creativity
One mana ramp - produces blue or red for 1 damage
>Talisman of Dominance
One mana ramp - produces blue or black for 1 damage
>Talisman of Indulgence
One mana ramp - produces black or red for 1 damage
>Urza's Saga
Untapped land for colourles mana and tutor for Mana Crypt, Sol Ring or Mana Vault
>Carddraw
>Mystic Remora
Gives us additional carddraw for only one mana. It is stronger in lategame because of the cumultive upkeep costs.
>Rhystic Study
The best card draw enchantment in my opinion - huge advantage because your opponents have to pay for every spell.
>Wheels
>Dark Deal
Wheel + discard / Draw 1 card less then you had in your hand.
>Echo of Eons
Wheel + shuffle your hand into your libray and draw 7 cards / Flashback for only 3 mana
>Forced Fruition
Every oponent has to draw 7 cards for every spell they play
>Incendiary Command
Discard all cards from your hand and draw that many cards / you also got 2 other options to pick
>Jace's Archivist
3 mana creature with an tap ability to wheel / discard - draw cards equal to the highest amount which was discarded
>Magus of the Wheel
3 mana creature with an tap and sac ability to wheel / discard - draw seven cards
>Molten Psyche
Shuffle your hand into libraby and draw that many cards / Metalcraft: damage = number of drawn cards
>Peer into the Abyss
Target player draws half their libraby and loses half their life - with an punishment its an single finisher card
>Reforge the Soul
Wheel + discard - you draw 7 cards / Can be cast for miracle costs
>Teferi's Puzzle Box
Steady wheel for each player - put your cards into your library and draw that many new.
>Time Reversal
Shuffle your hand and your GY into your libray - draw seven cards and exile the sorcery.
>Wheel and Deal
Any number of opponents discard their hands and draw seven new. You draw a card.
>Wheel of Fortune
Each player discard their hand and draw seven new.
>Whirlpool Warrior
When Whirlpool Warrior enters the battlefield only you shuffle your hand into your library and draw that many cards. For one red mana and sacrifice every player shuffles their handy into the library and draw that many cards.
>Whispering Madness
Each player discard their hand then draws equal to the greatest numver of discarded cards.
>Windfall
Each player discard their hand then draws equal to the greatest numver of discarded cards.
>Winds of Change
Every player shuffles their handy into the library and draw that many cards.
>Draw Punishment
>Bloodchief Ascension
One mana enchantment, gets a counter for every opponent who lost 2 or more life. When its online, it deals 2 damage to an opponent for every card that goes into the GY.
>Fate Unraveler
Deals 1 damage for each card an opponent draws
>Kederekt Parasite
Deals 1 damage for each card an opponent draws - if you have an red permanent
>Psychosis Crawler
Deals 1 damage for each card an opponent draws and its as strong as many cards in your own hand.
>Sheoldred, the Apocalypse
Power house - 2 damage whenever an opponents draws a card and 2 life for you when you draw a card.
>Spiteful Visions
Deals 1 damage for each card a player draws and an additional card draw in draw step for each player.
>Underworld Dreams
Deals 1 damage for each card an opponent draws
>Discard Punishment
>Archfiend of Ifnir
A onesided boardwipe if you wheel - for each card that you discard, all opponent' creatures get -1/-1 till end of turn
>Bone Miser
Huge value if you discard cards - works like waste not but only for you.
>Liliana's Caress
Whenever an opponent discard a card he gets 2 damage.
>Megrim
Whenever an opponent discard a card he gets 2 damage.
>Tergrid, God of Fright // Tergrid's Lantern
Whenever an opoonent sacs or discard an permanent, you bring it back into play under your control.
>Waste Not
Cheap enchantment - you get value if your opponent discard cards.
>Token
>Ominous Seas
You get a counter for each card you draw - you can remove 8 counter at instant speed to get an 8/8 kraken.
>Teferi, Temporal Pilgrim
You get a loyalty counter for each card you draw. Can create extrem strong token which gets +1/+1 for each card you draw.
>Protection
>Dissipation Field
Whenever a creature deals damage to you, you bring it back to the owner's hand.
>Lightning Greaves
The ultimate protection for nekusar - gives Magus of the Wheel or Whirlpool Warrior haste.
>Propaganda
Opponents have to pay 2 mana for each creature that attack you.
>Removal
>Baleful Mastery
Cheap exile spell for a creature or planeswalker - if you pay the cheap mana costs, the owner draws a card.
>Bedevil
Destroys target artifact, creature or planeswalker.
>Cyclonic Rift
You can cast it for 7 mana for the overload costs - brings every nonland permanent that you don't control back to the owner's hand.
>Damnation
Boardwipe which destroys all creatures in play.
>Pongify
One mana destroy removal for creatures. Owner gets an 3/3 ape.
>Toxic Deluge
Board wipe which gives all creatures -x/-x where x is the life you paid addiontally.
>Counterspells
>Deflecting Swat
You can choose a new target for a speel which targets a permant of you.
>Fierce Guardianship
The best free counterspell if your commander is one the battlefield.
>Force of Will
The best free counterspell - you have to pay 1 life and exile a blue card from your hand.
>Mana Drain
Could be used as ramp too, if you target a very expensive spell of an opponent.
>Tutor
>Imperial Seal
For 1 mana and 2 life put a card on top of your libraby.
>Mystical Tutor
For 1 mana put a card on top of your libraby - you have to reveal it.
>Vampiric Tutor
For 1 mana and 2 life put a card on top of your libraby.
>Good Stuff
>Grafted Exoskeleton
If you equip Nekusar, the Mindrazer with it, he deals infect damage. Its the easist way to kill lifegain players.
>Library of Leng
You don't have to discard your cards, instead you put it on top of your libraby.
>Double Damage
>Solphim, Mayhem Dominus
Doubles the damage that permants you control deal to opponents. You can make him indestructable if you discard 2 cards.
>FAQ
1. How fast is this deck? How many turns does it take to do the setup? On what turn do you typically play Nekusar? How long after that does it take you to win?
- Hard to answer because I usually play the underdog till I have enough mana to kill somebody. But I've made some changes like Mana Vault, Mystic Remora, Dockside Extortionist and Urza's Saga to bring down the CMC. That's also the reason why I cut out cards like Niv-Mizzet, the Firemind or Fiery Emancipation.
2. How do you keep the pressure off?
- Really good question. The answer is - politics - because I'm always trying to put the focus on an opponent and away from me.
Also I'm trying to play my wincons as late as possible.3. You have a few pillowfort and "defence" cards, but that will only protect you from aggro strategies?
- Like I said in my "Bad matchup" - this is a strategy which is very hard to beat with my nekusar deck. You can only try to play removal spells and building up an defence.
4. How do you deal with other strategies that deal incremental damage through non-combat?
- I'm trying to remove the pieces that hurt me or counter the key cards.
5. Are you able to deal more damage than what a dedicated life gain deck can regain?
- Yes I am with Grafted Exoskeleton.
6. How badly is this deck hurt by stax pieces that limit card draw, like Spirit of the Labyrinth (among others)? How would you deal with this situation?
- Good question. At one side, the opponents doesn't have any cards left on their hands when I played a wheel - which kills their interaction. But I have added Bedevil, which can kill for example Narset, Parter of Veils or Spirit of the Labyrinth.
7. How important is it to have no max hand size? Most of your draw effects are wheels, so you discard your hand anyway.
- Not important.
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Nome | Mão | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Score | Nome de Carta | Tipo | Mana | Raridade | Salt |
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Comparar | Revisão | Criado | Por | |||
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Revisão 14 | Abril 21, 2024 | Delighted Monica | ||||
Revisão 13 | Março 17, 2024 | Delighted Monica | ||||
Revisão 12 | Fevereiro 23, 2024 | Delighted Monica | ||||
Revisão 11 | Fevereiro 22, 2024 | Delighted Monica | ||||
Revisão 10 | Fevereiro 22, 2024 | Delighted Monica | ||||
Revisão 9 | Fevereiro 22, 2024 | Delighted Monica | ||||
Revisão 8 | Dezembro 2, 2023 | Delighted Monica | ||||
Revisão 7 | Dezembro 2, 2023 | Delighted Monica | ||||
Revisão 6 | Novembro 24, 2023 | Delighted Monica | ||||
Revisão 5 | Novembro 23, 2023 | Delighted Monica | ||||
Revisão 4 | Novembro 23, 2023 | Delighted Monica | ||||
» | Revisão 3 | Novembro 23, 2023 | Delighted Monica | |||
Revisão 2 | Novembro 23, 2023 | Delighted Monica | ||||
Revisão 1 | Novembro 23, 2023 | Delighted Monica |