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Para jogar com seu deck em um torneio oficial ("sancionado por DCI"), você precisa de uma folha de listagem de deck. Aqui você pode baixar tal folha já preenchida com os cards desse deck!
Favor notar que: Esse não é um serviço oficial DCI. Logo, sempre se certifique que a folha contém todas as cartas de seu deck, e atende a todos os requisitos DCI. Caso note algo errado, favor entrar em contato conosco! DCI is a trademark of of Wizards of the Coast LLC.
This is a Child of Alara Control build. The idea is to ramp out Gates, cast Child of Alara on turn 5 or 6 and sac it immediately as a board wipe. After that you can either control the board by renimating and sacrificing it again until you have enough Gates for either Maze's End or Basilisk Gate to be lethal. This can happen very fast because the Gate ramp is astonishingly consistent in this deck.
In 90% of the time you want your first ramp land to be Gond Gate. Don't go for Maze's End early game! The second priority is Baldur's Gate, which can make massive amounts of mana.
The mana base looks quite random at first glance but I tweaked it several times and think this is the best version. The most important thing is to have a green source in your opening hand (around 95% of the time for 3 lands and 89% of the time for 2 lands in the opening hand). If you have Baldur's Gate in play you can mitigate the fact that there are many cards that require "BB" or "GG" pretty easily. All the other colors aren't that mana intensive.
Basilisk Gate can pump up the Child to 25/25 trample which can kill a player in no time when the board has been wiped the turn before.
Also Maze's End is a pretty clean way to kill, if the opponents have counters or can prevent attacking in some way.
11.01.23
IN
+1 Malakir Rebirth // Malakir Mire
OUT
-1 Forest
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Probabilidades Adicionais |
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Score | Nome de Carta | Tipo | Mana | Raridade | Salt |
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