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Para jogar com seu deck em um torneio oficial ("sancionado por DCI"), você precisa de uma folha de listagem de deck. Aqui você pode baixar tal folha já preenchida com os cards desse deck!
Favor notar que: Esse não é um serviço oficial DCI. Logo, sempre se certifique que a folha contém todas as cartas de seu deck, e atende a todos os requisitos DCI. Caso note algo errado, favor entrar em contato conosco! DCI is a trademark of of Wizards of the Coast LLC.
This is the one I played on (Nyx) game day.
Using guttersnipe and young pyromancer with the burns to control creature heavy decks or damage players is the key. I then use the Spire Tracer to bypass most defenses because it can't be blocked by anything except flyers and reach (most people don't use those). I then boost my spire tracers with the bloodrush powers of my Rubble hulk and Slaughterhorn. Or I use those larger creatures with the archetype of aggression to trample through defenses. The Zhur-Taa druids are purely for mana and hurting the other player.
In the sideboard: I have Ruric for people that want to try to control the field (switch with Rubblehulk). Skylasher can be used to guard against flyers, as well as Annihilating Fire and Shock (or just if I want to go all out with the burns and Pyro/Guttersnipe). Trouble of Toil//Trouble is in there to mess with players who stack their hands waiting too long for the right combo to come out.
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Double-click to open card details.
Nome | Mão | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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