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Strategy

Early Game
Our focus is on two things:

  1. Get Osgir out early and generate value.

    • There are a couple cards that can get us a turn 1 Osgir, The Reconstructor. Jeweled Lotus is the obvious one and makes most openers with it keepable, the other option is more risky with Lion’s Eye Diamond which can theoretically bin a bunch of resources for Osgir to use, but makes us lose if Osgir eats removal early. Osgir should be out by turn 3 at the latest.
  2. Drop Stax to slow our opponents down

    • Artifact stax can be sacrificed and reanimated as needed
    • Rule of Law doesn't hurt us much once Osgir is out.

Mid Game
Once we get our engine running we need to start applying pressure with attacks from Osgir while forcing our opponents to deal with tough stax.

Stax Engine
Our main gameplan is to sac and loop stax pieces to create disparities affecting only our opponents. This requires a sac outlet (instant speed) and ways to return stax pieces from the graveyard to the battlefield. Osgir is the first sac outlet we will likely use, tutoring a better one can help but isn’t necessary.

Sac Outlets
S-Tier

A-Tier

F-Tier

Reanimation
S-Tier

A-Tier

B-Tier

Stax Pieces
Looped

  • Winter Orb (strong stax piece against land based decks that doesn’t hurt us much, possible candidate to loop but also fine to play symmetric)
  • Static Orb (very strong stax effect, good candidate to loop)
  • Tangle Wire (Strong stax effect, good for looping or cloning with Osgir)

Not Looped

Taxes

End Game
We can end the game in a few different ways, but they follow a couple main paths:

  1. Mycosynth Lattice Lock
  2. Commander Damage

Mycosynth Lattice Endgame
This endgame is a good one to shoot for if we have Karn, The Great Creator or Vandalblast in hand as Mycosynth Lattice can be easily tutored (sometimes even to the battlefield). Kuldotha Forgemaster is the best tutor for this line, as we rely on Mycosynth Lattice so the cheated cost helps a lot. Mycosynth Lattice is fairly resilient to counters since it can be reanimated with Osgir or another source fairly consistently, this means we can try to play out the combo over several turns rather than waiting to have 10-11 mana to play it all at once. With 8 mana and Dockside Extortionist, we can probably recoup any lost mana before following up with a finisher.

Mycosynth Lattice + Karn, The Great Creator [10 mana]
= Lock-Out Opponents (all mana sources)
Mycosynth Lattice + Vandalblast (overloaded) [11 Mana]
= Destroy all Opponents Permanents
Mycosynth Lattice + Treasure Nabber [9 mana]
= Steal Opponent’s Tapped Lands (soft lock, good follow up to a Vandalblast)
Mycosynth Lattice + Osgir, The Reconstructor
= Sac any permanents to buff Osgir (9 artifacts is lethal commander damage)
Mycosynth Lattice + Dockside Extortionist
= Many treasures

Other Synergies
Lion’s Eye Diamond + Underworld Breach + Wheel of Fortune
= Mill through deck
Mesmeric Orb + Basalt Monolith
= Mill through deck
Smothering Tithe + Memory Jar / Wheel of Fortune / Reforge the Soul
= many treasures

Maybeboard

This deck appears to be legal in EDH / Commander.

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These are the all the revisions of this deck. Click on a revision to view the deck as it looked back then.
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» Revision 8 April 11, 2024 [email protected]
Revision 7 April 1, 2024 [email protected]
Revision 6 April 1, 2024 [email protected]
Revision 5 March 31, 2024 [email protected]
Revision 4 March 29, 2024 [email protected]
Revision 3 March 29, 2024 [email protected]
Revision 2 March 28, 2024 [email protected]
Revision 1 March 4, 2024 [email protected]
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