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Ultimate Cycling (EDH / Commander)

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This deck is the final chapter of a long research through cycling cards, sinergies, commanders and combinations of colors.
My goal was to create a budget 4 colors edh deck for a non competitive playgroup that was sinergy optimized and not opponent's annoying.
I finally arrived at this point but updates are surely incoming.

This deck is focused on CYCLING. It is a strong mechanic that works mainly on activated abilities and relative triggers (rarely counterable) without emptying your hand. It is also very versatile thanks to the istant speed, usually colorless cost and, in case of necessity, helps you draw the right card.
Last but not the least, wizard of the coast continues printing cards with cycling, it's not an old and unusued mechanic, probably new cards will be released!

In addition to the obvious cards that discount the cycling cost and the others connected with this specific theme, i searched for other "facilities" like:

All sinergies around it:

The effects produced are:

  • token generation
  • ping/drain

The first consequence was add cards that work with a big number of creatures, tokens mechanics or creatures etb:

I also observed that since graveyard is always full other cycling decks use the modern way to reanimate cicled creatures. I considered this strategy weak in this format and i tried other solutions like:

Now, about commanders...
The deck contains two commanders, so i explored the juicy world of the commander related cards like:

Commanders abilities are very usefull but not necessary, so you can play your deck autonomally and cast them just when you need: no more fear for removals and no more boring cards for protect them. Otherwise they fit really well with the developement of deck:

  • Ravos, soultender gives your creatures and tokens +1 +1 and let you recover one creature per turn (possibly with ciclyng)
  • Kraum, Ludevic's Opus helps you with the first draw of any turn so you can let the draw cards engine works, or you can use just one ciclyng effect to triggers the draw two cards.

Other observations:
Four colors issue is fixed by the cycling mechanic itself. You don't have to include lot of fixings because you can just find lands by cycling or search them with basiclandcycling mechanic.
Draw a land in the late game is no more painfull. Sometimes they can save the situation thanks to their cycling ability.
You can avoid expensive card like Purphoros, god of the forge or mana echoes: i had already in my collection.

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