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WIP
The gameplan is simple:
1) Get three eggs on the field (Thornbite Staff, Atla Palani, and a sac outlet make this happen in a turn)
2) Kill those eggs, getting Hellkite Charger, Kozilek, Butcher of Truth, and Savage Ventmaw on the field (Ashnod's Altar, Goblin Bombardment, Phyrexian Altar are our sac outlets for this.)
3) Have a way to give haste to Savage Ventmaw and Kozilek (Rhythm of the Wild, Flamekin Village, Hanweir Battlements, or any of the haste-giving spells)
If you make it this far, you get one extra combat step per mana you have at your disposal (any colour). This should be enough to win
Bear Umbra/Sword of Feast and Famine/Druids' Repository extend this loop to be infiniteSensei's Diving Top and Sylvan Library are here to make sure we dont draw into our big guys. Scroll Rack is here in case we do.
Isochron Scepter is here for value, recurring some of our better protection spells.
Aggrevated Assault makes a two-card combo with Savage Ventmaw for infinite combat steps. Nets you one R/G per iteration. You could probably cut the other two creatures from the deck and build towards this as your wincon. You wouldn't need the Thornbite Staff either.
REB/Pyroblast. Blue is the ever-present scourge in my pod. YMMVNow, an alternative to Kozilek, Butcher of Truth could be Grand Warlord Radha. This frees you up for getting the additional mana to go infinite, and you'd only need to get haste on Savage Ventmaw. Blightsteel Colossus works as a more 1-1 apples-to-apples replacement.
Other Things to consider:
Cantrips that give hexproof - Might be better protection than the mixed bag we have
Kiki-Jiki, Mirror Breaker and Combat Celebrant - A much stronger infinite combat loop. If you need to power up for your pod, run this instead. You won't need any haste-givers, other than to give haste to Atla.
Krenko, Mob Boss + Krenko, Tin Street Kingpin + Skirk Prospector + Aggravated Assault + Goblin Bombardment - A much funnier way to win.
Blightsteel Colossus + Chandra's Ignition : If we had a way to tutor for Chandra's Ignition other than Gamble
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Nome | Mão | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades Adicionais |
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Score | Nome de Carta | Tipo | Mana | Raridade | Salt |
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