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Deck is based on Cats.

Primary design is based on +1/+1 either in form of counters or support, in addition theres 8 different types of cat token being generated in this deck. There is a mild idea behind the amount of tokens that is hopefully it will confuse your oppenants due to how similar they are. This is a counter to my artifacts deck which relies on making as +1/+1 myrs, servos and thropter as possible, with virtually no support for them once their on the field. Theres a few things demanding your oppenants pay mana as a form of slowing others down and asking them to pay more mana to do certain things and one or two artifact destruction. Theres a few other benefits like lifelink, vigilence. hexproof, etc. Uses a lot of enchantments and some artifacts to make it work, and is reliant upon them to support the creatures.
Don't expect the Anjani's to last, but their there as a free target (since planeswalkers don't last).

There are 2 possible commanders; Arahbo and Mirri, Weather Duelist, giving you some choices in what you want. May swap in a couple of the green/white Ajani later to give a few more choices, I tend to prefer to have multiple options for commander.

I'm still working on this deck and have no idea how it will play. The threshold for this deck is "can it beat my artifacts deck?" which is used by myself and my brother as a test to see if its a good deck. If it looses, it will need more tweaking as it will be confirmed a bad deck.

Deck is almost complete with some cards currently on order and will likely change once gameplay has begun with it and should be complete within the next month. Any further changes will occur once the deck becomes active as new cards are added for cards that didn't actually work. The main issue I have it trying not to put too many white cards in the deck actually turned out harder then I thought.
The tokens aren't realistic, I've only managed to get about 1 of each and honestly? I recommend getting one of each... Just because with so many different cat tokens coming out of this deck it may get confusing.

Final notes;

The decks currently now activate with all cards above. It has easily beaten my original commander deck "Artifacts - Factory" in 6/6 games and currently is being tested to see if can beat all of my brother's decks. Its main weakness is a board wipe and it lacks the ability to deal with it. It is a very scary deck that takes off by turn 5 or 6. It has an agressive nature and needs to keep attacking constantly to keep going. It easily gets a powerful cat on the field with little effort. In 2 of the games it basically managed to get ut 4 cats that were all min 8/8 and in two games got its lifetotal to 70. It looks like the deck won't recieve much further changes except minor adjustments here and there where one or two bettr cats come along.

Edit:
I've played many games now, it still currently beats my "Artifacts - Factory" deck and has beaten it 9/9 games. Against other decks it is hit or miss. It eitehr dominates or fails depending on how the hands go. When it dominates, it slaughters. The deck is therefore where I want it to be, and the luck of the draw. Its main issues aren't a problem, as the deck will never be flawless and its fine. The best game so far had a 24/24 cat on the field with trample. I'm honestly fine with its weaknesses as they are what they are and the deck is doing everything I want it too... So no change for now. ^_^

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This deck appears to be legal in EDH / Commander.

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