deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Format compatible avec la plupart des logiciels Magic, y compris Magic Workstation et Cockatrice:

For MTG Arena:

For Magic Online (MTGO):

Autres

Afin d'enregistrer votre deck dans un tournoi officiel ("DCI-sanctioned"), vous avez besoin d'un fiche d'enregistrement ("Deck sheet") Télécharger ici un deck sheet pré-rempli avec les cartes de votre deck!

(-> Vos paramètres)

Nota Bene: Ce service n'est pas un service officiel de la DCI. Veuillez bous assurer que votre deck sheet contient toutes les cartes de votre deck et est homologué par la DCI. En cas d'erreur ou de problème, n'hésitez pas à nous contacter! DCI is a trademark of of Wizards of the Coast LLC.

Veuillez sélectionner les colonnes à afficher:

This deck is based on the 2017 5-colour Dragon Tribe deck.

A number of changes were made including but not limited to the following:

Ramp - All 10 signet's, 5 talismans, Sarkhan Unbroken, and Dragon's Hoard were added. With a fast hand you can get the Ur-Dragon out on turn 3 with haste and attacking. This requires 3 lands, Sol Ring, 4 Talisman/Signets and Dragon Tempest. By Turn 5 or 6 you should almost always have the mana to cast it. Fist of Suns also helps out in that regard turning the UR dragons CMC from 9 to 5.

Disruption - Added Hellkite Tyrant to help deal with artifact decks, which also synergizes very well with Mycosynth Lattice which itself helps alot with mana fixing. Nicol Bolas, God-Pharoah to help with disrupting opponents plans by exiling their cards, and Sarkhan the Mad to work as targeted removal or game ending if you have enough dragons on the field with his ultimate. Also replace Wasitoru with Vaevictis Asmadi, the Dire, Vaevictis works very well with removing troublesome lands/enchantments/artifacts/creatures rather than forcing your opponent to sacrifice something. Sarkhan's unsealing was also added in place of earthquake at the high end or targeted removal at the low. Replaced Crosis, the purger with the original Nicol Bolas, which when paired with Dragon Tempest or Scourge of Valkas allows you to cause one or more players to discard their entire hand as a ETB.

Board Wipes - Added Ryusei, the Falling Star, & Sarkhan, Dragonsoul as replacements for Deathbringer Regent.

Protection - Added Keiga, and Kokusho to make attacking me and/or board wipes an unfavorable idea.

Door to Nothingness - Allows me at instant speed to remove a player from the game, usually done when it gets down to 1v1 or someone is comboing off.

Card Advantage - Added Temur Ascendancy and Vanquisher's Banner which broth draw cards whenever a dragon enters the battlefield under my control. The other Niv-Mizzet was also added to act as additional card draw and for flavor. Nicol Bolas, the Ravager was also added primarily for Card Draw but also for his other abilities.

Strionic Resonator - Added to enable additional triggers from the Ur-Dragon or any number of other permanents that have triggered abilities.

Token's - Added Lathliss, Dragon Queen as a second Utvara Hellkite.

Additional Combat - Hellkite Charger & Savage Ventmaw, these two dragons can grant you additional combat steps for the low, low cost of 1 mana. When Ventmaw attacks it give you GGG & RRR mana, when Charger attacks it triggers its ability that allows you to pay 5RR to untap all your creatures and then have an additional combat step after this one.

Land - I used to have the 10 guildgates in here with Maze's End as a win-con but I found that a tad slow and clunky. Eventually I would like to have all the fetchlands, but that's a tad expensive for my taste's at this time. The tri-lands have been replaces with the Lair lands and the Panoramas. The Guildgates have been replaced with the shocklands. I have also added in Shizo, Death's Storehouse, Okina, Temple of Grandfather's, Eiganjo Castle, Minoma, School at Water's Edge, and Shinka, the Bloodsoaked Keep mostly because I had them laying around and for there various utility abilities. As of this time none of the lands come into play tapped.

Recursion - Added Journey to Eternity and Whip of Erebos. Journey was added for the additional recursion though it can be a bit hard to kill your own creature. Whip of Erebos was added primarily for the lifelink, with a side of the recursion mostly to bring back big hitters for a turn or the Ur dragon once it inevitably dies. Here is also a nice synergy between Scion of the Ur-Dragon and Atzal, Cave of Eternity (Journey to Eternity's flip-side) in play. Scion allows you to find a dragon from your deck and put it into the graveyard for 2 mana, and then you use Atzal's ability for 6 mana to put said dragon onto the battlefield. Though you do need to be careful not to legend rule yourself since Scion is a copy of whichever dragon you found till end of turn.

Optimal Hand - Sol Ring, Fist of Suns, Primal Surge, 2 lands, 2 signets. You do need to make sure you can make WUBRG with your signets and lands.
Turn 1 - Play a land, tap it and play a Sol Ring, tap it and play a Signet.
Turn 2 - Tap Sol ring and a land for Fist of Suns. Play a land, tap it to power signet and play another signet.
Turn 3 - Tap WUBRG for Primal Surge with Fist of Suns. Unless you are unlucky you should win at this point. The only other non-permanent is Crux of Fate.

Budget Version

Ramp - Still use all 10 signet's, but replace the Talisman with borderposts, which are a turn slower but significantly cheaper.

Land - Replace the shock lands with guildgate's or some other tapped dual lands, and replace the fetch lands with panoroama's and lair lands. Also get rid of the Kamigawa legendary land cycle and replace them with basic lands, they don't add a whole lot to the deck and are mostly in there because I had them in my trade binder.

Tags

This deck appears to be legal in EDH / Commander.

Tour: Your life: Opponent's life: Poison counters:
Main (0)
Library (0)
Graveyard (0)
Exile (0)
Board (0)

Nom

Catégorie

Notes

Power

Toughness

card

Catégorie

Notes

Power

Toughness

 

Counters

Move this card to:

Actions

2-sided (coin flip)
6-sided (d6)
20-sided (d20)
Sides:

Auto-draw

Auto-untap

Double-click to open card details.

Move selected to:

Rentabilité combinée

Montant min.:
Carte:

Calcul personnalisé

Si je joue une carte fois dans mon deck de ? carters, quelles sont les chances que je la pioche fois?
  Nom Main Tour 1 Tour 2 Tour 3 Tour 4 Tour 5 Tour 6 Tour 7 Tour 8 Tour 9 Tour 10

Probabilités aditionnelles

Intégrer Dans Forums ou Site

Pour les forums ou les blogs, veuillez sélectioner une des options BB-Code Pour les sites ou les forums qui supportent HTML (e.g. Wizards Community Forums), vous pouvez utiliser les options HTML!

Lien vers ce Deck

Here are some suggestions for cards you could add to your deck, based on decks that other players have built with this Commander.

Please add some cards to the deck to see card suggestions.

Unfortunately, we could not detect a Commander in this deck. Please choose it here to view card suggestions. To make sure this deck is analyzed properly in the future, please flag your Commander in the deckbuilder or put it in a separate section called "Commander".
Score Nom de Carte Catégorie Mana Rareté Salt
Grace à edhrec.com!
Aucun commentaire à propos de ce deck pour le moment.
Les noms de cartes en anglais seront liées automatiquement
De plus, vous pouvez utiliser du BB Code (like [b][/b], [url=...][/url], etc.)!

An error with your login session occured:
unknown
You can do this in a different tab to avoid losing the data you entered here. Once you are done, click the Refresh Session button and then try again.
If the problem persists, please contact us.