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As any good zealot would, Gut ensures that sacrifices are made to grow her skeletal army. It's best to sacrifice your opponent's creatures, but any will do.
Initial Turns
Turn 1-2: Play 1-2 mana value creatures/artifacts
Turn 3: Play Gut, True Soul Zealot. Sacrifice a creature/artifact and attack with a 4/1 skeleton with menace.
Turn 4: Play Inspiring Leader. Sacrifice another creature/artifact and attack with two 6/3 skeletons with menace.
The first few turns are spent creating skeletons and attacking ASAP. Later turns are for creating evasive attackers or clearing out blockers, thus flying creatures are 3+ mana value.
This deck has a very low mana curve, so no ramp spells are included. But this means it is imperative to not miss a land drop, especially early on. The first few turns will decide the game. Thus the higher land count.
Dark-Dweller Oracle - Since we're trying to grow an army, the last thing we want to do is willingly give up creatures.
Rukh Egg - While it would be awesome to sacrifice this for a skeleton, it's too slow. By the time we're at 4 mana (and not keeping mana up for a defense spell), the game should be nearly decided. Either Gut will be dealt with...or we'll be close to winning.
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