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Illusion of Choice (Cirdan, the Shipwright EDH) (EDH / Commander)

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Illusion of Choice

A political, multiplayer-focused commander deck anchored by Círdan the Shipwright. Círdan's unique ability lets us draw cards or drop permanents for free each time he enters the battlefield or attacks, depending on the outcome of votes. We're loaded up on bombs while encouraging opponents to not vote for us with cards like Psychosis Crawler, Teferi's Ageless Insight, and potentially Lantern of Insight - which creates very interesting voting scenarios.

Our main combo is a one-card combo with your commander and Enter the Infinite.

This deck thrives on unpredictability. Dropping threats all over the place, we'll let opponents squabble and burn their removal on each other until we're ready to explosively win the game. Opponents want to vote for me and force me to draw? Cool, I'm one step closer to my combo. Opponents dare let me drop things out for free? I'm usually ready. The deck seeks to gain value from Cirdan's voting ability no matter what the circumstance - we're running a full arsenal of copy- or steal-creature mechanics, allowing us to take advantage of our opponents dropping bombs thanks to our commander.


Overview

The primary objective is to accumulate 13 mana (8UUUUU) and cast Enter the Infinite with Círdan the Shipwright in play. If you are successful, you essentially win the game. Enter the Infinite can be tutored by Mystical Tutor, Solve the Equation and Invasion of Arcavios, and retrieved from the graveyard by Dryad's Revival, Eternal Witness, and Mystic Sanctuary. Note: you might consider not playing Illusion of Choice until the main combo is ready (see below - the combo requires Illusion of Choice to be in your library or hand). Alternatively, Psychosis Crawler + Enter the Infinite also wins the game. Collective Voyage often sets you up with enough mana to pop off, so it is a good target for a instant/sorcery tutor if you already have access to Enter the Infinite. Collective Voyage also gets pretty crazy with cards like Avenger of Zendikar, Nissa, Resurgent Animist, and Lotus Cobra.


Main Combo

Prerequisites
  1. Cast Enter the Infinite (ideally with Fierce Guardianship in hand).
  2. Keep 1 extra blue mana open for Illusion of Choice (13th mana).
  3. Draw your entire deck and put one card in your library.
  4. Play Illusion of Choice.
  5. Activate Cirdan’s ability, forcing no one to vote for you, allowing you to play Omniscience for free.
  6. Play Omniscience, allowing you to play all spells from your hand (which is now your whole deck) without paying their mana costs.
  7. Enjoy the array of possibilities with your entire deck accessible.
  8. Note: It is VERY important to keep track of extra card draws because they will kill you if you aren't careful!
Start of the Mayhem
Grand Finale
  1. With Displacer Kitten + Eternal Witness out, cast Old One Eye. Then, cast Expel from Orazca to put Old One Eye back on top of our deck. This flickers Eternal Witness thanks to Displacer Kitten, which lets us take Illusion of Choice back to our hand after playing it previously. Then, cast Illusion of Choice to draw Old One Eye which will trigger Displacer Kitten's ability, flickering Eternal Witness and returning Expel from Orazca to our hand. Now we have Old One Eye and Expel from Orazca in our hand again. Rinse and repeat for infinite 5/5s (thanks to Old One Eye's ETB ability). For extra spice, this same method can be used with Elrond of the White Counsel for infinite +1/+1s. Result of this is infinite number of trample creatures with infinite power and toughness. You can use the same method with Agent of Treachery to take all of your opponents permanents.
  2. Cast Expel from Orazca to put one or more permanents onto your deck (this is CRITICAL so that we don't deck ourselves next turn)
  3. Cast Expropriate, taking an extra turn and securing victory in the next turn's combat. Note: if Expropriate was cast earlier in the game and was exiled, it can be retrieved by Invasion of Arcavios, which is also helpful if someone exiles key parts to the combo.
  4. Right before the final combat, cast Hive Mind, setting up the back-up combo. If Hive Mind is out before you cast Expropriate, opponents' copies of it should not matter due to Illusion of Choice putting you in control of all votes for the entire turn.

Back-up Combo


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Dieses Deck scheint in EDH / Commander legal zu sein!

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