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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
The point of this deck is to not buy more cards and actually use some of the thousands of cards collecting dust in my boxes, therefore it is strictly for casual play and entertainment purposes. I rolled some dice to determine how many colors and which colors this deck would have, and this is the result -- green and white (with one artifact); Centaur Healer, Congregate, and Elixir of Immortality gave me the idea for the deck (which is funny because it became a primarily green deck).
This is a fairly straightforward deck: ramp lands (Verdant Haven, Voyaging Satyr, etc.), gain life (Congregate, Healing Hands, Seraph of Dawn, etc.), and attack with trampling or evasive creatures (Battering Krasis, Guardian of the Guildpact, Maze Behemoth, etc.). I suppose the only "trick" lies in Reclaim and Elixir of Immortality, hence the "cycle" part of the deck's name, Life Cycle.
(One note: The curve looks wierd, but that is because Font of Fertility and Elixir of Immortality cost 1CMC to cast, but 2CMC to activate; so I added those four cards as if they were in the 2CMC column. Also, technically, Sundering Vitae can cost less than its 3CMC if you tap creatures to cast it.)
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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