> Theme
Sliver tribal deck.
> How to be hated and win your games
Emiel Lines:
- Emiel the Blessed + Dockside Extortionist (when it can create at least 4 treasures) = infinite colored mana
This combo is so powerful that itself it will makes you win the game. With infinite colored mana you can basically cast whatever sliver you like since you can cast Sliver Overlord first, then tutor for slivers, then cast them and win. This is generally the fastest way to win a game, since it's an easy 2 card combo.
(If u have Biomancer's Familiar / Training Grounds in play you need dockside may create at least 2 treasures)
- Emiel the Blessed + Peregrine Drake (when you have at least 4 lands) = infinite colored mana
This combo is so powerful that itself it will makes you win the game. With infinite colored mana you can basically cast whatever sliver you like since you can cast Sliver Overlord first, then tutor for slivers, then cast them and win. This is generally the fastest way to win a game, since it's an easy 2 card combo.
(If u have Biomancer's Familiar / Training Grounds in play you need least 2 lands)
- Emiel the Blessed + Mana Echoes + 3 slivers on the battlefield = infinite sliver etb
This combo can also be abused in different way. If Lavabelly Sliver is on the battlefield, you can kill your opponents just out of it. If Dormant Sliver is on the battlefield, you can draw your deck. If Cloudshredder Sliver / Heart Sliver and Gemhide Sliver / Manaweft Sliver are on the battlefield, you can generate infinite colored mana, cast your commander, tutor for everything and win.
Curio Lines:
- Cloudstone Curio + Dockside Extortionist (when it can create at least 4/5 treasures) + another creature = infinite colored mana
As the first Emiel line, this is a huge combo for us, so we can cast our commander, tutor for every sliver and then cast them and win. We will need 4 treasures from Dockside Extortionist if we bounce a 1CMC creature, 5 if we're bouncing a 2CMC. Cool thing is, if we can't produce that additional mana that help us reaching the infinite amount of treasures, we might have Lavabelly Sliver on the battlefield and kill our opponents while bouncing a sliver with Dockside Extortionist.
- Cloudstone Curio + Intruder Alarm + Gemhide Sliver / Manaweft Sliver + 2/3 slivers = infinite colored mana
Bouncing and casting again a creature, let us untap each creature in play. For us, with Gemhide Sliver / Manaweft Sliver out and at least a couple of more slivers who can already tap for mana, it can lead to infinite mana.
This is the main Sliver Queen line, it enables infinite slivers entering the battlefields, which leads to infinite damage to our opponents. this is a 3 cards combo, and as is, it's pretty difficult to assamble. So here I'm offering you 2 different way to assamble it in an easier way.
-
Homing Sliver in play (and ideally Training Grounds / Biomancer's Familiar)
- Before your turn, activate Homing Sliver, spending 3, discarting any sliver in your hand, searching for Sliver Queen;
- Activate Homing Sliver again, spending 3, discarting Sliver Queen, search for Basal Sliver;
- Activate Homing Sliver again, spending 3, discarting Basal Sliver, searching for Lavabelly Sliver;
- Activate Homing Sliver for the last time, spending 3, discarting Lavabelly Sliver, searching for Dregscape Sliver.
This way you just need to cast Dregscape Sliver and unearth 3 other slivers on your turn in order to win.
-
This is Buried Alive rounded subline it need Sliver Queen, Basal Sliver, Lavabelly Sliver or Dregscape Sliver in you hand, graveyard or in buttlefield. You cast Buried alive to poot into graveyard 3 slivers you dont have. So after it all u need is cast and / or unearth all slivers u don`t have in buttlefield and start you combo and win.
Defense of the Heart is good 1 card combo that can win instantly when you have at least 3 creatures at one of you opponents control
when it explodes we are looking for these cards
- Emiel the Blessed + Dockside Extortionist (You can find a detailed description of this combo above.)
- Emiel the Blessed + Peregrine Drake (You can find a detailed description of this combo above.)
- Sliver Queen / Basal Sliver / Lavabelly Sliver (You nead to have one of this in you hand or in battlefilde. You can find a detailed description of this combo above.)
Generally these combos may happen around turn 6-7+, depending on how good your starting hand was and regardless of interaction, Emiel lines can be quicker. You can easily block someone else's combo and protect your strategy.
Slivers Combo:
Here you can find a list of combos that make you win the game:
-
Sliver Legion + Galerider Sliver / Cloudshredder Sliver + enough slivers for a big swipe
-
Sliver Queen + Basal Sliver + Training Grounds / Biomancer's Familiar + Heart Sliver/Cloudshredder Sliver will also result into infinite slivers on the battlefield with haste.
-
Sliver Queen + Gemhide Sliver / Manaweft Sliver + Heart Sliver/Cloudshredder Sliver + Intruder Alarm = infinite 1/1 Sliver Tokens
-
Sliver Queen + Mana Echoes + {2} Mana = infinite colorless mana and infinite 1/1 Sliver Tokens
-
Gemhide Sliver / Manaweft Sliver + Heart Sliver/Cloudshredder Sliver + Intruder Alarm = this allow you to untap your slivers when a sliver ETB, and tap this new sliver too; with Sliver Overlord you can tutor for everything, like Bonescythe Sliver, Sliver Legion or other slivers that help you attack and kill everyone in that specific turn.
-
Cloudshredder Sliver / Heart Sliver + Gemhide Sliver / Manaweft Sliver + Lavabelly Sliver + Syphon Sliver + Galerider Sliver
This combo you may have when you has infinite colored mana but some part of the queen combo was exiled
So it has one alternative way to do it (instead of tutoring all combolines)
-
Homing Sliver in play (and ideally Training Grounds / Biomancer's Familiar)
- Before your turn, activate Homing Sliver, spending 3, discarting any sliver in your hand, searching for Cloudshredder Sliver / Heart Sliver;
- Activate Homing Sliver again, spending 3, discarting Gemhide Sliver / Manaweft Sliver, search for Lavabelly Sliver;
- Activate Homing Sliver again, spending 3, discarting Lavabelly Sliver, searching for Syphon Sliver;
- Activate Homing Sliver again, spending 3, discarting Syphon Sliver, searching for Galerider Sliver;
- Activate Homing Sliver for the last time, spending 3, discarting Lavabelly Sliver, searching for Dregscape Sliver.
This way you just need to unearth all 5 slivers on your turn in order to win.
Highly synergistic cards
> Credits
MrPonzi inspired me to build a deck on slivers. At the moment his deck is the #1 Sliver Tribal deck on deckstats. As you can see my deck is very similar to his