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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Little Bashers is a white theme deck with a white weenie strategy and a focus on equipment.
The "Little Bashers" deck may look like a typical white weenie deck, but the Mirrodin expansion's Equipment adds a new dimension to this classic deck type. "Little Bashers" gives you plenty of weapons to make your forces more deadly. To win with this deck, you play creatures, arm them to the teeth, and press the attack. Because an Equipment stays in play when the equipped creature is destroyed, your arsenal will grow even if the size of your army stays the same.
One piece of Equipment is especially deadly when you have lots of creatures. Viridian Longbow lets you to tap the equipped creature to deal 1 damage to a target. You can tap the equipped creature, and then pay the Longbow's equip cost to pass it to another untapped creature you control. As long as you have mana to pay the equip cost, you can keep passing the Longbow from creature to creature, tapping each for 1 damage as you go.
Pay special attention to Slith Ascendant. This creature starts out as a tiny 1/1 flier, but it gets a +1/+1 counter each time it deals combat damage to your opponent. Any Equipment that gives a Slith a better chance of getting through in combat is great, but one piece in particular stands out. Fireshrieker gives the equipped creature double strike. If Slith Ascendant wields a Fireshrieker and isn't blocked, it deals its first-strike damage to your opponent and then gets a +1/+1 counter. When normal combat damage is dealt, the Ascendant deals damage again (1 more than before) and gets another +1/+1 counter. Keep the path clear and the damage will add up quickly.
The Mirrodin set has lots of creatures that get bonuses when equipped. Skyhunter Cub gets +1/+1 and flying when equipped, in addition to abilities from the Equipment itself. Even better is Auriok Steelshaper. Not only does this creature reduce all your equip costs by {1}, but all your Soldiers and Knights get +1/+1 if the Steelshaper is equipped. Guess what? Most of the creatures in "Little Bashers" are Soldiers or Knights. What a coincidence![2]
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