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Jund (competitive) Fynn Hybrid (Modern)

Format compatible avec la plupart des logiciels Magic, y compris Magic Workstation et Cockatrice:

For MTG Arena:

For Magic Online (MTGO):

Autres

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I love the color combination Jund ! The combination of black, red and green has simply versatile strengths: The fast damage of red, the control of discard and destroy effects of black and the big and powerful spells and creatures of green. Just super powerful and fun! This deck has been tinkered with for over 1 year now. I have tried many versions but this one is in my opinion the strongest and suits me the most so far. I would be very happy about suggestions for improvement and opinions ;)


>Deck explained

>main idea/strategy


  • The idea of the deck is to put pressure on the opponent early so that you gain the upper hand in the middle of the game and thus go into a successful final phase. We accomplish this by discarding cards from the opponent's hand that threaten our game plan and providing powerful pressure with our creatures. If a permanent card threatens our game plan, we can destroy it with our instans. To win the game ourselves, we destroy the opponent's hand and field until we have it well under control. The rest is done by our finishers.

>creatures


  • Our goal

> protection

>trough creatures

>trough removal

>trough planeswalkers

> trough discard

>card draw

>strenghts/wicknesses

>strenghts

  • The deck has the great advantage that it can build up pressure super fast, but does not lose its breath immediately. With our discard cards, we can get rid of cards that could be dangerous to us. Also, with the lightning bolt we can damage creatures or planeswalkers, possibly even destroy them. With Fatal Push we have the possibility to get rid of creatures of smaller to medium size and if there is an Artfekat or Entchantment or even a land on the battlefield that we would like to get rid of, we have Assassin's Trophy. So we are super variable and have a lot of ways to deal with the opponent's cards. In addition, our creatures are often strong early in the party and only get stronger as the game progresses.

    So the deck is very flexible and can be adjusted to the individual opponent. Simply strong :)
    It is very fast, it gives you the game control and it has a long enough breath to still have a say at the end of the game.

>wicknesses

Test

>Customization's

  • coming soon...

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Carte à considérer

This deck appears to be legal in Modern.

Tour: Your life: Opponent's life: Poison counters:
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Library (0)
Graveyard (0)
Exile (0)
Board (0)

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» Révision 2 Mars 9, 2024 The_Gentleman03
Révision 1 Mars 9, 2024 The_Gentleman03
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