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It is the first commander deck created 100% by me, with the help of some friends to add and/or remove cards from previous versions of the deck.
It has a fairly high level but not to be included in cEDH in my opinion, but with some modifications that you can suggest it could also reach those levels :)
There are two deck strategies:
1) create lots of 1/1 tokens and then search for or deploy Craterhoof Behemoth to attack lethally
2) Deploy Praetors or Phyrexian beasts doing some stax and beating up your friends badly
Playing it and replaying it, both solutions proved to be very strong, furthermore it is a deck that manages to run even without the commander, even if it is strongly recommended for the first strategy.
The main method for creating tokens are:
1) Enchantment
2) Combo with Scurry Oak+ Rosie Cotton of South Lane, Ivy Lane Denizen or Cathars Crusade
3) Combo with Kodama of the East Tree + Scute swarm, Felidar Retreat + Selesnya Sanctuary
4) Combo Circle of Dreams Druid + Staff of Domination (+ Rhys the Redeemed)
To win, just use any creature tutor when you have enough tokens to search for Craterhoof Behemoth; alternatively with Tooth and Nail for the cost of Entwine: Craterhoof Behemoth + Hornet Queen for even more tokens; or Craterhoof Behemoth + Elesh Norn, Mother of Machines to get double ETB for Behemoth
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