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Autres
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THE DECK
The Concept of the deck is to be very aggressive and to use the graveyard as a ressource, because of the missing graveyard hate in current decks sideboards.
The Deck itself is easy to learn, but its quite tricky to manage your graveyard to make sure, all of the threads are running at maximum efficiency.
CARDCHOICES
//CREATURES//
/1DROPS/
One of the main synergistic parts of the deck. It is often Turn 3 flipped and continues to grow but be careful to eat to many of the cards in your graveyard because we also have Egon and Stickyfingers, who want a part of the cake
Actually a flex spot, at first I played Jaspera Sentinel instead, but i liked playing a more aggresive creature a lot, which has the ability to further grow in this kind of deck (we have 12 Ways, this can grow, remember, that you RETURN a card from your graveyard with Witherbloom Command). I also does have a nice upside to give you lifepoints back, as it dies. But as I mentioned, you can play any good 1 Drop in this slot.
/2DROPS/
It has the Potential to get very big but its main purpose is to get more creatures into the graveyard to further fuel our Beaters. You dont always have to pay something for x, sometimes its ok to just run it out as a simple beater
He ramps, he can chumpblock (and fuel the grave) and also is quite nice against the aggro decks because of his second ability. Sure it wont get you much, but it is a nice upside.
/3DROPS/
Good body, can net us a card, and is also a very good blocker against chariot. A typical example of a very versatile card, who can be both the aggressor and the controler.
4 Egon, God of Death // Throne of Death
Your bread and butter, the best card in the deck, its all about this handsome "young" man.
At first he is very big (6/6) which allows him to most likely block every other relevant creature in the format (except for Treefolk tokens, but you have your removal spells for that) without dying in process which is huge against every other Aggro/Midrange Deck. Sure, you have to exile two cards every turn from your graveyard, but that should be most of the time nothing of matter. Play the artifact only when: 1. You have more then one Egon in your Hand 2. If you have a very full graveyard and want to grind in lategame, in which case u can exile the creatures, to draw cards.
Egon, despite being the core element of the deck, has the lowest priority of the Three Drops, because of him being a bit clunky (you want atleast four cards in the graveyard before playing him or one active selfmill spell)
Just a very efficient creature, which almost always will trade 2 for 1 and actually can grow aswell, it just doesnt happen that often. He is the first Three Drop you want to run out at turn 3, because of him most likely drawing a removal spell, which you dont want on your Egon. Remember that you can play him, when you already have a copy on the battlefield to get a 4/4 Grakmaw and a 3/3 Token.
//Spells//
If you dont know this spell in standard, you most likely live under a rock, because this card is a powerhouse.
When you play it, you create a 2/2 which is solid but the more interesting part is the second ability which allows you to bring creatures out of burn range or break stalls in aggro mirrors. The last ability should only be activated, if you dont have anything else to do on your turn.
A very cheap versatile card, which never comes dead at hand.
Here is a quick overview about the single modes.
Can hit enchantments aswell as creatures, while the life lose does not matter the much, because the fact of you being an aggro deck. But you can fit any other 2 mana black removal spell in there if you prefer something else, I would suggest something like Flunk, Infernal Grasp or Power Word Kill.
//MANABASE//
Not anything special, noticeable are the 4 Manlands, to get more reach in lategame. Always play Snarls before Basics and Pathways before Basics, to react to your draws and meet mana requirements.
SIDEBOARD AND MATCHUPS
I will only go shortly over the matchups because i didnt had much time to test them yet but i have about 20 matches against each deck if you want to take that into account.
//EPIPHANY.dec//
preboard - neutral
postboard - slightly favoured
IN: 4 Duress, 3 Skyclave Shade
OUT: 4 Prosperous Innkeeper, 3 Feed the Swarm
You want to be the aggressor here, dont give them a good opportunity to resolve Epiphany. You rarely need interaction with their board, so we play more threats and discard to maybe get a lucky Turn 1 Snatch.
Be careful about frostbite as it clears a big part of the threats in your deck, while they are "unevolved"
//MONO GREEN AGGRO//
preboard - slightly disadvantaged
postboard - neutral
IN: 3 Soul Shatter, 3 Sarulf, Realm Eater
OUT: 4 Prosperous Innkeeper, 2 Willow Geist
You most likely gonna loose the lategame, cause of their superior creatures and the wrenn x chariot enginge, so try to rush them down as quickly as possible. Must handles are Ranger Class, Troll, Chariot and Wrenn. Try to get Sarulf to 3 +1/+1 Counters, as he hits the biggest part of the Green Deck with his ability. After Boarding, we have more Removal to keep their big stuff at bay.
//MONO WHITE AGGRO//
preboard - slightly favoured
postboard- very favoured
IN: 2 Culling Ritual, 3 Sarulf, Realm Eater
OUT: 4 Prosperous Innkeeper, 1 Briarbridge Tracker
You have the egde in this matchup, as you can grind better in lategame and youre creatures are bigger than theirs. Still watch out for an Cathar or an Apparition to dont get run over. After the Boarding we have sweepers to further weaken them. Witherbloom Command is the real MVP here, because it most likely trades 2 for 1 in every case, as Mono W plays a lot of x/1 creatures.
//CONTROL DECKS//
preboard - neutral
postboard - neutral
IN: 4 Duress, 3 Skyclave Shade
OUT: 4 Prosperous Innkeeper, 3 Feed the Swarm
It all comes down to the question: "can they handle everything?" If you can answer the question with Yes, then youre doomed. Control Decks without Black are more favored, because black usually has removal, which kill regardless of the size of your creatures. Try to be aggresive and try to look at their hand with Duress to see if the coast is clear.
Always keep atleast two creatures in hand, to quickly refill youre board after a wrath.
//IZZET DRAGONS//
preboard - neutral
postboard- slightly favoured
IN: 3 Skyclave Shade, 3 Soul Shatter
OUT: 3 Old Stickfingers, 3 Prosperous Innkeeper
You are to fast for them in game one, if you keep a good hand. Game 2 you should try to handle their threats first, before deploying your own. Gold Span and Egg are must handles, to not get buried in card advantage.
CONCLUSION
Yeah, thats it, thats really all to say about this deck. It is quite young, but I believe it has a lot of potential in the current and future metagame. I hope you enjoyed this short guide and maybe bring in your feedback in the comments.
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Nom | Main | Tour 1 | Tour 2 | Tour 3 | Tour 4 | Tour 5 | Tour 6 | Tour 7 | Tour 8 | Tour 9 | Tour 10 | |
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Probabilités aditionnelles |
Comparer | Révision | Créé | Par | |||
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» | Révision 12 | Octobre 15, 2021 | Kartenhamster | |||
Révision 11 | Octobre 15, 2021 | Kartenhamster | ||||
Révision 10 | Octobre 15, 2021 | Kartenhamster | ||||
Révision 9 | Octobre 15, 2021 | Kartenhamster | ||||
Révision 8 | Octobre 15, 2021 | Kartenhamster | ||||
Révision 7 | Octobre 15, 2021 | Kartenhamster | ||||
Révision 6 | Octobre 15, 2021 | Kartenhamster | ||||
Révision 5 | Octobre 15, 2021 | Kartenhamster | ||||
Révision 4 | Octobre 15, 2021 | Kartenhamster | ||||
Révision 3 | Octobre 14, 2021 | Kartenhamster | ||||
Révision 2 | Octobre 14, 2021 | Kartenhamster | ||||
Révision 1 | Octobre 14, 2021 | Kartenhamster |