deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Ele-Mental (EDH / Commander) [Revisión 90]

Para la mayoría de software de Magic, incluído Magic Workstation y Cockatrice:

For MTG Arena:

Para Magic Online (MTGO):

Para otros:

Para jugar tu mazo en un torneo ("Oficial DCI") necesitas tener una hoja de registro de mazo. ¡Desde aquí puedes descargar esa hoja rellenada con las cartas de este mazo!

(-> Tus preferencias)

Por favor, entiende que este no es un servicio oficial del DCI. Asegúrate de que la lista contiene todas las cartas de tu mazo y de que cumple todos los requisitos de los torneos oficiales DCI. Si adviertes algo erróneo, por favor, ¡comunícanoslo! DCI is a trademark of of Wizards of the Coast LLC.

Seleccione las columnas que desea ver:

Viendo una revisión 90. There is a more recent version of this deck.

I love my WUBRG elemental tribal with Horde of Notions. This is probably my favorite deck I own. There is actually so much to do, it feels very thematic, and it is generally interesting.


Basic premise is to abuse Horde of Notions' amazing WUBRG "get out of graveyard free" ability. This can get elementals out of our graveyard at instant speed. All we need is to have great big elementals in our graveyard. Oh, and we will. A variety of looting effects, graveyard tutors, mill, and the like, it will not be too hard to get all the biggest, bestest boys in there. A host of removal spells (alongside evoke for that cool elemental removal) means you will be rolling in powerful value from the graveyard, and can protect it, too. Keep in mind Evoke is at the speed you would cast the creature, which means the elemental-based removal can only be done on your turn, basically (unless they are cheated with HoN, see below). This deck is also a tribal deck with only elementals, for flavor reasons.

Second feature of this deck is the amazing graveyard-based landfall. Since we are milling so much, it would be a shame to put all our lands in the graveyard and keep them there. Muldrotha, the Gravetide, Ancient Greenwarden, Lord Windgrace, and Life from the Loam make sure it doesn't have to stay that way. We want to make our graveyard like a second hand to us, and so we have a variety of ways to extract value from it. Here's a fun fact: every card can be recurred in this deck. Don't be scared to let things be destroyed or used up, they can come back! >:)


Our card draw has a major emphasis on looting. Some cards are dead in our hands and much better in the graveyard. There are some other effects which are in no small part to fill our grave. We want a chunk of our deck in the grave, it helps us win. A lot of our permanents focus on ETB effects, so they can scale with Yarok, the Desecrated and Ancient Greenwarden. Our only planeswalker, Lord Windgrace, is primarily around to enable looting, and can discard lands for more value, after all, he can just play them out of graveyard later.

This deck is pretty goodstuff-y. Like, elementals just kinda lean that way. You will very likely outvalue your opponents in the long-term. The beginning part of the game is basically just avoiding a lot of attention. Play dorks, ramp, exist. You want to be a non-threat for the early part, and once you get some kind of value engine out, then you can be a menace. Early interaction/control can be nice. This is more just basic commander advice, but take the early turns to figure out who else is moving, this deck performs better at outvaluing after turn 5/6, so a deck with aggro focus can be a huge threat. Once this deck gets going,it tends to be extremely threatening. Once we reach a certain point, turns are almost always very explosive, where we might suddenly gain 5 lands, 5-6 permanents, draw a bunch of cards, etc. The useful part is that much of this value is stored in lands, where we can keep a relatively permanent advantage.

There are elements of group-hug in this deck. This is because we have such a powerful array of elementals to which the cheap and easy group-hug spells can really enable. Awakening may untap everyone's lands / creatures, but it's unlikely most will be able to have nearly as much to do with their mana every turn as we do. Rite of Flourishing may be drawing everyone cards and letting them play lands, but we have landfall creatures, and bigger creatures to boot. Same goes for Avatar of Growth. Powerful ability that is pretty easily breaking symmetry in a 5 color landfall deck.

Our creatures are comically large, and are therefore a touch more difficult to get out reliably. You may find yourself starting slowly with a lot of tapped lands and expensive cards. Luckily this deck is chock-full of easy ramp to surge ahead. Multiple elemental mana dorks, mana doublers, and most good ramp spells should mean you are always ahead of the curve on mana, and can take full advantage of all these giant elementals and their powerful effects.


Horde of Notions has a couple important factors to remember. Cheating out elementals cannot use evoke costs, so we need ways to kill our guys after they enter from the graveyard with HoN. Muldrotha the Gravetide CAN get them out with evoke, but that's not so reliable. For cast-based effects like Maelstrom Nexus, if you don't NEED your guy out on your turn you can actually wait until the next and enjoy a free cascade trigger. Handy. These casts also trigger Reflections of Littjara, which is extra handy. My advice for legendary creatures: keep the token copy out, and send the other in your graveyard to enjoy a nice cast/ETB/death trigger for later. Awakening ramps the graveyard spells to a billion.

Expect some pretty explosive turns. There can be times of great triggers, so much so that you can draw out your deck with Risen Reef or other draw effects. To prevent this from literally killing you, do not play lands from reefs triggers until the madness stops. Just be REALLY careful to know just how many reef triggers you have so you know when to quit playing lands.

This deck is very capable of drawing basically the entire library. To this end, I added Endurance as a thematic way to refresh the graveyard when we have drawn it out. Instant speed, easily free, and an elemental? Yes please!!


These are novel interactions in this deck:
Omnath, Locus of Rage + Risen Reef = usually a lot of landfall triggers, elementals, etc. this is especially the case if you can get out another elemental to get the party started again. Game-ending with Perilous Forays. Be careful that this can deck you with ETB doublers (so stop playing lands after a bit, greedy!!). Be mindful that that is also incredibly hilarious.
Crib Swap + Horde of Notions = is that an elemental spell? Yes. Does that mean Horde of... yes. Enjoy your WUBRG removal spell that you can cast all the time. Better with Reflection of Littjara.
Try using evoke abilities with tortured existence! What's better than one removal? Two! Or three! All for one black mana.
I put in Pyre of Heroes in here. Why? Because it means more big elementals (of your choice) and elementals for HoN to resurrect. This WILL NOT activate Maelstrom Wanderer, however, as cascade is a cast trigger. Cheating out Maelstrom from the graveyard with HoN WILL activate their cascade trigger, however.

A rule of thumb for Omnath + Reef Combos (so as not to deck yourself):
Normally: 1 land = 1 elemental, 1 card.
With 1 ETB doubler: 1 land = 2 elementals, 4 cards.
Landfall doubler only: 1 land = 2 elementals, 2 cards.
Landfall Doubler + 1 ETB doubler: 1 land = 3 elementals, 6 cards.
This can hypothetically get worse with Ancient Greenwarden copies, but please be mindful.


Wincons:
The aforementioned Omnath, Locus of Rage. This man, especially in conjunction with other permanents (Risen Reef), can/will literally end games.
Roil Elemental is a fun six mana landfall psycho who can just steal everyone's creatures. Use them to swing at your opponent, or generate winning value, or both. Usually you can get a good amount of landfall triggers to guarantee this man will win the game.
Sometimes elementals can just sorta reach a critical mass point where they will just stomp out the board, no questions asked. Don't be afraid to attack with many of your guys, as they can always be brought back from the graveyard.
Awakening might not seem like much, but it can pretty easily be a one-way ticket to value city. Keep in mind it also triggers on your own upkeep, that's like 2 untaps in one! This will end games with a sac outlet.


Obvious ways to upgrade this deck is the inclusion of proper fetch lands. Alas, I am but a humble college student, so I am using slowfetches. They are okay, but obviously can mess up early curves. But hey, they can really easily fix mana, and extra landfall triggers only hurt opponents.

Enjoy my decklist. It's not perfect, it's probably not even near optimized, but I think it's a ton of fun. Feel free to make your own adjustments or borrow bits from it.

Etiquetas

Banquillo

Cartas Posibles

¡Este mazo parece ser legal para EDH / Commander!

Turno: Your life: Opponent's life: Poison counters:
Mano (0)
Library (0)
Graveyard (0)
Exile (0)
Board (0)

Nombre

Tipo

Notes

Power

Toughness

card

Tipo

Notes

Power

Toughness

 

Counters

Move this card to:

Actions

2-sided (coin flip)
6-sided (d6)
20-sided (d20)
Sides:

Auto-draw

Auto-untap

Double-click to open card details.

Move selected to:

Probabilidad combinada

Cantidad min:
Carta:

Calculo personalizado

¿Si juego una carta veces en mi mazo de ? cartas, cuan probable es robarla veces?
  Nombre Mano Turno 1 Turno 2 Turno 3 Turno 4 Turno 5 Turno 6 Turno 7 Turno 8 Turno 9 Turno 10

Probabilidades adicionales

Integrar en foros o sitios web

Para foros y blogs, por favor selecciona una de las opciones de BB-Code. Para paginas web y foros que soportan HTML (por ejemplo los foros de Wizards Community) puedes usar las opciones HTML!

Enlazar a este mazo

Here are some suggestions for cards you could add to your deck, based on decks that other players have built with this Commander.

Please add some cards to the deck to see card suggestions.

Unfortunately, we could not detect a Commander in this deck. Please choose it here to view card suggestions. To make sure this deck is analyzed properly in the future, please flag your Commander in the deckbuilder or put it in a separate section called "Commander".
Score Nombre de la carta Tipo Maná Rareza Salt
Powered by edhrec.com!
Estas son todas las revisiones de este mazo. Pulsa en una revisión para ver como era el mazo antes.
  Comparar Revisión Creado Por
Revisión 112 Marzo 4, 2024 Ducksaster
Revisión 111 Marzo 3, 2024 Ducksaster
Revisión 110 Febrero 16, 2024 Ducksaster
Revisión 109 Diciembre 8, 2023 Ducksaster
Revisión 108 Diciembre 3, 2023 Ducksaster
Revisión 107 Diciembre 3, 2023 Ducksaster
Revisión 106 Noviembre 10, 2023 Ducksaster
Revisión 105 Octubre 20, 2023 Ducksaster
Revisión 104 Octubre 20, 2023 Ducksaster
Revisión 103 Septiembre 24, 2023 Ducksaster
Revisión 101 Septiembre 21, 2023 Ducksaster
Revisión 100 Septiembre 9, 2023 Ducksaster
Revisión 99 Septiembre 9, 2023 Ducksaster
Revisión 98 Agosto 20, 2023 Ducksaster
Revisión 97 Agosto 20, 2023 Ducksaster
Revisión 96 Julio 16, 2023 Ducksaster
Revisión 95 Diciembre 4, 2022 Ducksaster
Revisión 94 Diciembre 3, 2022 Ducksaster
Revisión 93 Diciembre 3, 2022 Ducksaster
Revisión 92 Noviembre 7, 2022 Ducksaster
Revisión 91 Noviembre 7, 2022 Ducksaster
» Revisión 90 Septiembre 23, 2022 Ducksaster
Revisión 89 Septiembre 23, 2022 Ducksaster
Revisión 88 Septiembre 18, 2022 Ducksaster
Revisión 87 Septiembre 18, 2022 Ducksaster
Revisión 86 Septiembre 18, 2022 Ducksaster
Revisión 85 Septiembre 18, 2022 Ducksaster
Revisión 84 Septiembre 18, 2022 Ducksaster
Revisión 83 Agosto 31, 2022 Ducksaster
Revisión 82 Agosto 30, 2022 Ducksaster
Revisión 81 Julio 13, 2022 Ducksaster
Revisión 80 Julio 13, 2022 Ducksaster
Revisión 79 Julio 13, 2022 Ducksaster
Revisión 78 Julio 12, 2022 Ducksaster
Revisión 76 Julio 12, 2022 Ducksaster
Revisión 75 Julio 12, 2022 Ducksaster
Revisión 74 Julio 12, 2022 Ducksaster
Revisión 73 Julio 12, 2022 Ducksaster
Revisión 72 Julio 12, 2022 Ducksaster
Revisión 71 Julio 12, 2022 Ducksaster
Revisión 70 Julio 10, 2022 Ducksaster
Revisión 69 Junio 12, 2022 Ducksaster
Revisión 68 Mayo 19, 2022 Ducksaster
Revisión 67 Mayo 17, 2022 Ducksaster
Revisión 66 Mayo 17, 2022 Ducksaster
Revisión 65 Abril 26, 2022 Ducksaster
Revisión 64 Abril 26, 2022 Ducksaster
Revisión 63 Abril 26, 2022 Ducksaster
Revisión 61 Abril 25, 2022 Ducksaster
Revisión 60 Abril 25, 2022 Ducksaster
Revisión 59 Abril 25, 2022 Ducksaster
Revisión 58 Abril 20, 2022 Ducksaster
Revisión 57 Abril 20, 2022 Ducksaster
Revisión 56 Abril 9, 2022 Ducksaster
Revisión 55 Abril 9, 2022 Ducksaster
Revisión 54 Abril 9, 2022 Ducksaster
Revisión 53 Abril 7, 2022 Ducksaster
Revisión 52 Abril 6, 2022 Ducksaster
Revisión 51 Abril 5, 2022 Ducksaster
Revisión 50 Abril 5, 2022 Ducksaster
Revisión 49 Abril 5, 2022 Ducksaster
Revisión 48 Abril 5, 2022 Ducksaster
Revisión 47 Abril 5, 2022 Ducksaster
Revisión 46 Abril 5, 2022 Ducksaster
Revisión 45 Enero 16, 2022 Ducksaster
Revisión 44 Enero 16, 2022 Ducksaster
Revisión 43 Enero 16, 2022 Ducksaster
Revisión 42 Enero 14, 2022 Ducksaster
Revisión 41 Enero 13, 2022 Ducksaster
Revisión 40 Enero 13, 2022 Ducksaster
Revisión 39 Enero 13, 2022 Ducksaster
Revisión 38 Enero 4, 2022 Ducksaster
Revisión 37 Enero 2, 2022 Ducksaster
Revisión 36 Enero 2, 2022 Ducksaster
Revisión 35 Enero 2, 2022 Ducksaster
Revisión 34 Diciembre 31, 2021 Ducksaster
Revisión 33 Diciembre 31, 2021 Ducksaster
Revisión 32 Diciembre 30, 2021 Ducksaster
Revisión 31 Diciembre 30, 2021 Ducksaster
Revisión 29 Diciembre 27, 2021 Ducksaster
Revisión 28 Diciembre 27, 2021 Ducksaster
Revisión 27 Diciembre 27, 2021 Ducksaster
Revisión 26 Diciembre 27, 2021 Ducksaster
Revisión 25 Diciembre 27, 2021 Ducksaster
Revisión 24 Diciembre 27, 2021 Ducksaster
Revisión 23 Diciembre 27, 2021 Ducksaster
Revisión 22 Diciembre 25, 2021 Ducksaster
Revisión 21 Diciembre 24, 2021 Ducksaster
Revisión 20 Diciembre 24, 2021 Ducksaster
Revisión 19 Diciembre 24, 2021 Ducksaster
Revisión 18 Diciembre 24, 2021 Ducksaster
Revisión 17 Diciembre 24, 2021 Ducksaster
Revisión 16 Diciembre 24, 2021 Ducksaster
Revisión 15 Diciembre 19, 2021 Ducksaster
Revisión 14 Diciembre 19, 2021 Ducksaster
Revisión 13 Diciembre 18, 2021 Ducksaster
Revisión 12 Diciembre 18, 2021 Ducksaster
Revisión 11 Diciembre 18, 2021 Ducksaster
Revisión 10 Diciembre 18, 2021 Ducksaster
Revisión 9 Diciembre 17, 2021 Ducksaster
Revisión 8 Diciembre 17, 2021 Ducksaster
Revisión 7 Diciembre 17, 2021 Ducksaster
Revisión 6 Diciembre 17, 2021 Ducksaster
Revisión 5 Diciembre 17, 2021 Ducksaster
Revisión 4 Diciembre 17, 2021 Ducksaster
Revisión 3 Diciembre 17, 2021 Ducksaster
Revisión 2 Diciembre 17, 2021 Ducksaster
Revisión 1 Diciembre 17, 2021 Ducksaster
No hay comentarios sobre este mazo.
Los nombres de cartas en ingles van a ser vinculados automáticamente.
Además, puedes usar BBCode aquí (como [b][/b], [url=...][/url] y mas).

An error with your login session occured:
unknown
You can do this in a different tab to avoid losing the data you entered here. Once you are done, click the Refresh Session button and then try again.
If the problem persists, please contact us.