Für die meisten Magic-Programme, inklusive Magic Workstation und Cockatrice:
Für MTG Arena:
Für Magic Online (MTGO):
Für andere:
Um dein Deck auf einem offiziellen ("DCI-sanktioniertem") Turnier zu spielen, musst du ein Deck-Registrierungsformular ausfüllen. Hier kannst du solch ein Formular herunterladen, vorausgefüllt mit den Karten aus diesem Deck!
Beachte bitte: Dies ist kein offizieller Dienst der DCI. Stelle daher bitte immer noch mal sicher, dass der Zettel wirklich alle Karten aus deinem Deck enthält und alle Vorraussetzungen erfüllt. Wenn dir ein Fehler auffällt, sag uns bitte bescheid. DCI is a trademark of of Wizards of the Coast LLC.
Hi, I'm Gami and this is my Pioneer Soulflayer list! If you want to play an interactive, unique graveyard combo deck, you're in the right place!
This deck is built to maximise the power of Soulflayer and Urborg Scavengers to apply early pressure with a hard-to-remove threat while disrupting its opponents for long enough to win.
Last updated for Outlaws of Thunder Junction.
The main gameplan of the deck is to mill or discard creatures with valuable keywords like Zetalpa, Primal Dawn, Samut, Voice of Dissent or Striped Riverwinder, exile them with Soulflayer or Urborg Scavengers to steal their abilities and make an impervious threat to win the game with.
Deep-Cavern Bat and Malcolm, Alluring Scoundrel are creatures with incidental keywords that also fuel our threat, and we have a large amount of card selection to make sure we always have the pieces we need.
The deck feels fast, disruptive and powerful, especially post-board once we bring in more interaction.
Although the 75 only has eight green pips in total (Ten if you count occasionally hardcasting Samut) the argument for being Dimir instead of Sultai is actually less strong than you might think.
Take a typical play pattern for the deck. Turn one, Otherworldly Gaze for. Turn two, Grisly Salvage, mill some cards, pick up a third land, Turn three, cast Thoughtseize, see the coast is clear, cast Soulflayer for BB exiling relevant cards.
This is only possible if all our lands make black as we often need double or triple black for our “combo” turns. (We'll get to why Boseiju gets a pass later)
We also regularly want to double-spell with our blue cantrips - casting Tainted Indulgence into Otherwordly Gaze costs UUB, for example - meaning most of our lands should also make blue, if possible.
If we would play Dimir, the best Dimir land that we aren't already running is Clearwater Pathway // Murkwater Pathway. This presents a problem though, as if we would play a Pathway on blue for Otherworldly Gaze on turn one, we then couldn't cast Soulflayer on turn two, if we chose black, we'd then miss out on our turn one dig spell. The issue restricting the deck isn't the number of colours we play, it's the number of colours the lands make.
We could play the pain lands though, Underground River makes both colours and sounds like a solution to our problem, but there's so few colourless pips in the deck we're taking damage almost every time. If we're taking damage all the time we might as well play Mana Confluence instead, if we're playing Mana Confluence, we might as well splash green.
Despite the drawbacks of running a third colour, green comes with powerful cards for the strategy. Grisly Salvage is by far the best dig spell, Goldvein Hydra offers strong keywords and is relevant at any point of the game, Pick Your Poison is a very versatile sideboard option and Boseiju is a maindeckable answer to Leyline of the Void.
This leads us to a second question of why I decided to play Boseiju, despite it not casting half my spells. I'll answer that in the next section.
The manabase is fairly self-explanatory, fastlands like Darkslick Shores and Blooming Marsh cast our dig spells early. Watery Grave taps for both of our core colours and can be played tapped or untapped depending on whether we prioritize life or tempo. One Overgrown Tomb for our splash. Mana Confluence fixes our colours completely, but the life loss is a relevant downside, hands with two or more Confluences are often unkeepable, especially if they’re our only mana sources. Shipwreck Marsh comes in tapped on the first two turns, but after that is untapped with no downside, this would be a fifth Watery Grave if I could play it, but sometimes you have to make do. One basic swamp is included to have something to search for if hit by Field of Ruin or similar.
Boseiju, Who Endures – To run Boseiju or not has been one of the most difficult things about building this deck. While Boseiju hardly counts as a land as it casts very few of our spells, having a maindeck way to remove problem enchantments has been invaluable. In my testing it has saved more games than it’s ruined, but it has ruined games. Being the only land in the deck that doesn’t make black mana for Soulflayer on turn two or not being able to cast a second spell in a turn as the colours aren’t right is a real problem, but it’s a problem that can be played around if you’re aware that it might come up.
On the other hand, it's removed a Hall of Storm Giants in a grindy control game, a Leyline of the Void that a Rakdos player thought I'd be cold to and a Parhelion II before Greasefang got a chance to crew it, to give only a few examples. You almost can't count it as a land, but you can definitely count on it to save you when it matters.
Grisly Salvage – This is the main reason to play green in more typical Soulflayer builds, seeing five cards at instant speed is well above rate of any similar card in Pioneer and being able to take lands from among them is fantastic. This is the best tool for smoothing our draws by a long way.
Otherworldly Gaze- Gaze seeing three cards for one mana and having the potential to put four cards into the graveyard is one of the best early enablers in the deck. The dream scenario is to cast Gaze on turn one, hit some combination of Zetalpa, Riverwinder, Samut and Deep-Cavern Bat, delve all four cards from the graveyard and cast Soulflayer on turn two. Gaze doesn’t offer card advantage, but it does offer selection. Flashing back Gaze can be the thing we need to keep our wheels turning and stay drawing relevant cards.
Tainted Indulgence- This replaced Ledger Shredder for me, this came from watching Modern Goryo's Vengeance gameplay where the plan is often to play lots of draw-discard rather than mill so you can sculpt the cards in your hand as effectively as possible.
The rest of the deck makes it very likely that you can discard a card when you want to and not discard a card when you don't. Having five different mana values in your graveyard and not having anything useful in it is rare. There’s plenty of zero, one and two-drops, but then you’d need to mill one of both Soulflayer and Scavengers and to miss on Zetalpa and Samut to not be able to discard and have no good keywords. There’s a 3% chance for this to happen with ten cards in graveyard and it gets less likely with fewer cards early in the game, so it’s possible, but unlikely. At its floor it’s a reliable way to discard a card that replaces itself.
Fatal Push - With Pioneer’s efficiency, Push will hit most threats - especially with revolt active. The meta appears to be tending towards non-creature strategies though, Amalia, Mono-Red and Gruul aggro are the dangerous few left, so most of my copies are in the sideboard for now.
Bitter Triumph - Triumph is a versatile removal spell that also allows us to discard a keyword creature. An unconditional removal spell with “upside” can only be good. Two mana against the faster decks is a real cost though, so this is for the more midrangey matches where you need to answer large creatures.
Spell Pierce - With Ashiok, Dream Render, Liliana of the Veil, Sorin, Imperious Bloodlord, Go Blank, Fable of the Mirror-Breaker and Collected Company being key parts of the top meta decks, Spell Pierce is much better positioned than it once was.
Thoughtseize - A staple in every format it’s legal in. Take their best card, have perfect information of their hand.
Striped Riverwinder- Riverwinder is the easiest creature to get in the graveyard and it replaces itself when it does. It's basically an instant-speed cantrip that happens to have hexproof on it.
Deep-Cavern Bat – Flying, lifelink and hand disruption are all things that this deck wants. I wish it didn’t add to the already quite heavy two-drop slot, but it’s been an invaluable tool against control, combo and aggro decks.
Zetalpa, Primal Dawn - Look at all those keywords! Next to impossible to cast, but absolutely the best thing to exile with our threats.
Samut, Voice of Dissent - This deck is less all-in on creatures for Soulflayer to delve than most, only having seven main exile targets. Zetapla is standard, Samut less so. Almost any combination of Samut and another creature is powerful, where other options needed three to four different creatures to have been milled to be a real threat without Zetalpa. This means we can run fewer threats overall and have much higher card quality.
Goldvein Hydra - Three strong keywords, a way to immediately put it in the graveyard by casting it for X=0, a scaleable threat whenever you draw it and can even ramp you into hardcast Zetalpa if the games get super grindy. I think this card is great!
Soulflayer - The core of the deck. Dodges most removal, can come down incredibly early and once it resolves, the number of cards the opponent can have that we care about falls to single digits.
Urborg Scavengers - This plays on a similar axis to Soulflayer, but has unique strengths and weaknesses. Being able to be cast with no setup and exile cards from the opponents graveyard are huge advantages over Soulflayer. However, having a window where it can be removed before it gets its keywords and having to target the card it exiles opens it up to being removed and having graveyard hate used in response. Three mana is also a lot more than two when the deck is so streamlined.
Path of Peril - With aggro decks tending towards a much lower curve, Path hits almost everything out of Humans, Spirits and Amalia.
Pick Your Poison- This offers three powerful options for one mana. Answering a Vein Ripper is what it's really here for, but forcing Phoenix to sacrifice a Ledger Shredder or being Stone Rain against Darksteel Citadel from Ensoul makes this a worthy consideration in other matchups.
Tear Asunder - Another Leyline or RiP answer that can be useful later on in slower matchups. Best in metas with lots of control or midrange piles.
Vampire of the Dire Moon - A powerful blocker that will almost always end up in a sort of two-for-one. Trading with a creature and then giving a threat lifelink is incredible value from a one-drop.
Stubborn Denial - This is for matchups where we want to counter something after Soulflayer has resolved, as at that point it’s Negate for one mana. Occasionally it can catch a Fable of the Mirror Breaker, Liliana of the Veil or other early play as well.
Mystical Dispute- Very strong against Spirits, a historically bad matchup, as it can hit creature spells too, good against anything that wants to resolve their blue spells or counter ours. Slightly edged out by Spell Pierce in the current meta, so only one in the 75 for now.
Grafdigger’s Cage - With Amalia and Phoenix at the top of the meta, a one-mana answer to their plans is strong. It doesn’t completely shut down either deck, but it will be a thorn in their side the entire game.
Ashiok, Dream Render - Lotus will fold to this, as will most of the big-mana Bring to Light or Enigmatic Incarnation decks. Phoenix is also hit since it exiles graveyards. Three mana is relatively expensive for this deck, but this will absolutely win games when it resolves. Ashiok is a difficult to remove disruptive piece that will further our gameplan even when it's not slowing down our opponent.
Disdainful Stroke - Mostly for countering wraths or big value-engines from slower decks.
Banehound - Additional lifelink sources against aggressive decks are strong, especially when we don't mind if it dies and can chump block their attackers. But when it’s a card that fundamentally doesn’t further our gameplan aside from blocking once and being exiled later, I feel we can play better cards. I think with Deep-Cavern Bat being printed I’d be very surprised if I register Banehound again.
Ledger Shredder - Shredder can block against aggro and get damage in against control, all while forcing our opponents to think about how many spells they're casting and furthering our gameplan, which sounds fantastic! However, when you need to double spell, to do so on an already restrictive manabase, in a deck that needs to run a non-zero number of uncastable cards, that can be more difficult than it sounds. I found that more often than not; Shredder didn’t let me discard a key card because I couldn’t cast a second spell early-game. With the printing of Malcolm, Alluring Scoundrel, Bitter Triumph and running more copies of Tainted Indulgence, I think that the deck can be more consistent at discarding its cards, without having to worry so much about the mana curve and the amount of one-drops. Shredder is undoubtedly powerful, but I feel it was getting to the point where it was restricting the deck more than it was helping it.
Cragplate Baloth - Hexproof and haste is fine, but only good as the first Urborg Scavengers target. Even then, Scavengers can still be removed in response. Samut is a better option here, I feel.
Adult Gold Dragon - A similar story. Extra lifelink is good, but I don't think it's better than Samut.
Neoform / Atraxa, Grand Unifier - There's an argument that the Atraxa Neoform variant is a better deck, but I think we can be equally consistent - if not more so - and pose a bigger, harder-to-remove threat, even if it doesn't refill our hand.
Founding the Third Path - I like this card a lot for its ability to pseudo colour-fix, mill and reuse spells from the graveyard - a lot of what the deck wants to do. But there's one issue; we want to do as much as we can at instant speed, and a non-creature sorcery speed spell that doesn’t offer any selection isn't where we want to be in this deck. It’s more suited to something like Neo-Atraxa where it can flashback Neoform and the deck plays more at sorcery speed.
Lands - Nineteen is low, but when the most expensive card we're trying to cast in the deck is Urborg Scavengers at three mana, and we have 19 ways to filter and draw cards at two mana or less, we can run a comparatively low number of lands while still being consistent. One or two land hands are perfectly keepable if they have one or two dig spells.
If we take into account the mana we actually intend to pay for each card - Soulflayer being BB, Striped Riverwinder being U etc. - the average mana value of the maindeck is 1.79. Using Frank Karsten's well respected method for calculating the minimum number of lands needed in a deck, that being 19.59 + (1.90 * average cmc) – (0.28 * cheap card selection spells), we get 19.59 + (1.90 * 1.66) – (0.28 * 16) = 18.264 lands, even counting Boseiju, Who Endures as half a land still gets us over this guideline, so hopefully that gives you some confidence!
Pithing Needle - Naming Sorin or Liliana in the matchups where it matters is a great way to stop worrying about their threats and start to focus on your own gameplan.
Haywire Mite - An answer to Leyline that can be found by Grisly Salvage is very useful as it’s our best dig spell. Gaining two life when it dies is also worth it in aggressive matchups that play Rest in Peace like Humans and Convoke.
Malcolm, Alluring Scoundrel – I was initially low on this card, but I feel that it plays a lot better than it may first appear. Flash means it almost always connects once unless they hold up instant speed removal to play around it and when the rest of our deck is so non-creature based that’s often the incorrect thing to do. If it deals combat damage four times, we can start using it to cast spells for free, including Zetalpa and Samut. This is another plan to get around graveyard hate that we can play in the maindeck. Plenty of fliers in the meta means that Malcolm isn't well positioned, but it could return to the deck when he can deal combat damage more reliably.
Knight of Dusk’s Shadow – Considerations to combat the Amalia combo deck if that matchup becomes more of an issue.
Sheoldred, the Apocalypse - If you find aggro to be a problem, you can play good old Shelly in the sideboard, acting as a must-remove for practically any deck that aims to win with combat damage. Four mana is relatively high for us, but if it sticks, it can win you the game by itself.
Sedgemoor Witch - If Sheoldred, the Apocalypse is a bit too pricey and you want a decent midrange / aggro sponge, Witch is great. Making chump blockers and gaining life whenever we cast our spells can often slow down opposing aggro decks enough for us to execute our gameplan and get a threat into play.
Assassin’s Trophy - This removes literally anything. Best in metas where decks have few but varied threats.
Extract the Truth – On the surface, this seems terrible, but answering a Leyline for two mana while also having relevant text if not needed for that is undoubtedly powerful. The floor is a bad Duress, but the ceiling is dealing with a card that completely stops our gameplan. This is a card that you can add to the sideboard if you expect a Leyline heavy meta, as typically the Haywire Mites, Tear Asunder and Boseiju do a good enough job.
Rakdos Vampires plays fairly similarly to the midrange decks you're probably familiar with, but it has the additional threat of Sorin, Imperious Bloodlord using its -3 to put Vein Ripper into play as early as turn three.
Graveyard Exile – Go Blank, Hidetsugu Consumes All, Unlicensed Hearse, Leyline of the Void
Soulflayer Removal - Extinction Event, Liliana of the Veil
Threats – Sheoldred, the Apocalypse, Archfiend of the Dross, Vein Ripper
Their only relevant interaction mainboard across all decks is Bloodtithe Harvester - because it gets around indestructible - and the ever-present Thoughtseize and Duress. Sorcery speed interaction is fairly simple to play around, so game one shouldn’t be too much of a challenge if they don't execute turn 3 Vein Ripper.
A little harder as any number of hate cards come in - the most harmful being Leyline of the Void. The gameplan is mostly the same, but this time we can answer their board a little more efficiently. We have to be ready for graveyard hate and forced sacrifice, as that's likely what they sideboard in.
In:
2x Pick Your Poison - Kills Leyline of the Void if they have it, otherwise save it for Vein Ripper as it's the best answer to it in the format.
1x Tear Asunder - Hits Leyline, Vein Ripper in a pinch and Fable when either of those aren't relevant.
1x Vampire of the Dire Moon - Vampire will almost always trade up into a bigger threat and can also be sacrificed to an edict if needed.
Out:
2x Thoughtseize - There will likely be a lot of hand disruption on both sides and we're worse in a topdeck situation. Thoughtseize brings the game towards that scenario and is the card that punishes us most when we topdeck it, shaved a few here.
1x Otherworldly Gaze - Going down on cards in the matchup where resources will be precious isn't great. We'd like a higher card quality going in this matchup and can afford to go slightly slower.
1x Striped Riverwinder – While it seems wrong to trim a Riverwinder, a lot of their removal is easy to play around, ineffective or ignores hexproof completely.
Phoenix has risen from the ashes with the printing of Picklock Prankster, cantrips and Treasure Cruise is the name of the game, aiming to cast a bunch of spells in a turn and overwhelm with fliers.
Soulflayer Removal – Brazen Borrower // Petty Theft, Languish, Thing in the Ice
Creature Counterspells – Disdainful Stroke
Graveyard Exile – Ashiok, Dream Render
This should be a favoured matchup. They can apply pressure with Arclight Phoenix and Ledger Shredder, but they have extremely few ways to remove a Soulflayer if we get hexproof or indestructible and no way to remove it if we get both. Their only maindeck interaction for us is burn spells for hitting Scavengers with its trigger on the stack, Jwari Disruption as a counter and a one-of Brazen Borrower.
Post board against Izzet is similar, but you’ll have to watch out for Disdainful Stroke. Due to the nature of the deck, they’ll most likely want to tap out on their turn to cast the maximum number of spells for Shredder and Phoenix so you should be able to wait your turn and find a window to cast Soulflayer.
In:
3x Fatal Push - Answering Young Pyromancer from the sideboard is something we need to consider, They don't run many and Push isn't the best in the rest of the matchup, so one one extra copy in.
1x Mystical Dispute - Will hit all their counters and most of their creatures, though the best target for it is Treasure Cruise.
1x Grafdigger's Cage – Stops Arclight Phoenix coming back from the graveyard. They can still play around this by hardcasting them, but it’s not where the deck wants to be.
1x Ashiok, Dream Render - This is one of our best answers to Phoenix, hard for them to remove and exiles their graveyard repeatedly.
Out:
2x Thoughtseize – Most of their deck is either very redundant or actively wants to be in the graveyard, we can rely on a reduced amount alongside the Deep-Cavern Bats here.
1x Goldvein Hydra - No flying makes this a much worse standalone target.
1x Striped Riverwinder – Hexproof shouldn't be too important, especially with all the cheap interaction we bring in.
1x Otherworldly Gaze - We're aiming to slow them down, so we don't need to go quite as fast ourselves.
1x Spell Pierce – While it's nice to hit Treasure Cruise, there are few relevant non-creatures, Mystical Dispute wins this spot.
The deck in its most basic form is Omnath, Locus of Creation and/or Niv-Mizzet, Reborn with Leyline Binding, Up the Beanstalk, Bring to Light, ramp and interaction.
Bring to Light searching out their best card for the situation is one of the main strengths of the deck and the thing that should be first on the list of things to deal with going into the matchup.
With the addition of No More Lies and Lightning Helix from MKM, the deck is a lot more interactive and consistent than it once was.
Threats - Bring to Light
Graveyard Exile - Ashiok, Dream Render
Soulflayer Removal – Leyline Binding, Vanishing Verse
Extraction Effects - Unmoored Ego
If they work out what you’re doing, they can Bring to Light for Unmoored Ego, which is a real problem. Try to discard as many copies of Bring to Light, Omnath, Locus of Creation or either Niv-Mizzet as you can, as these are their real value engines.
The deck is often an 80-card Yorion list, so their sideboard cards are less impactful as they aren’t as likely to see them. Game two should be better for you.
In:
1x Mystical Dispute - Counters Bring to Light, Omnath and both Niv Mizzets, I prefer this over the third Spell Pierce as it counters the 4-5 colour creatures.
1x Tear Asunder - Can remove Fable, Leyline Binding in response to it's own trigger, meaning we get to keep our threat, and whatever big threat thay manage to sneak past our disruption.
1x Disdainful Stroke – Counters both their engines and other big plays.
1x Ashiok, Dream Render - Stopping them searching with Bring to Light is powerful, this will be a slower game, so we have time to resolve Ashiok before they start to pressure us.
Out:
2x Tainted Indulgence - Slightly less reliable in the longer matchups, especially since we have fewer cards we want to discard.
1x Otherworldly Gaze – This will be a longer game so going down a few dig spells is safe.
1x Zetalpa, Primal Dawn - A lot of their removal is exile based so indestructible doesn't help too much. As the game will be slower, we can get away with trimming some delve targets.
Mono-Black has the potential to be a horrible matchup for us with maindeck discard, edicts and graveyard hate. Post-board we have to be happy to play without Soulflayer as it’s so difficult for one to stay on board for any length of time.
Graveyard Exile – Go Blank, Unlicensed Hearse, Cling to Dust, Leyline of the Void.
Soulflayer Removal – Rankle's Prank, Sheoldred’s Edict, Liliana of the Veil, Invoke Despair, Extinction Event, Blot Out.
This is our worst matchup so it will be rough. Discard as many threats as you can from their hand, try to remove the ones that resolve. Get damage in wherever you can, this won’t be a matchup where a single Soulflayer can run away with the game.
Post board it’s slightly better. They bring in graveyard hate and removal, we bring in disruption. We need to try our best with a tempo plan when faced with so much hate.
In:
1x Stubborn Denial – Catches early copies of Liliana or Go Blank while countering edicts once we resolve a threat.
1x Disdainful Stroke – Counters a lot of their impactful plays like Sheoldred and Invoke Despair.
1x Tear Asunder – If they play Leyline it gives us one more out, it also hits, Waste Not, Unlicensed Hearse and Mazemind Tome, as well as any big threat for it's kicked cost.
1x Vampire of the Dire Moon - Edict protection and can stop them attacking as it trades very well.
Out:
2x Otherworldly Gaze - Going down cards against the dedicated discard deck isn't a great plan.
1x Tainted Indulgence - Triggering Waste Not for them isn't the best, shaved one.
1x Zetalpa, Primal Dawn – Not being able to consistently run the Soulflayer plan as we want to means that Zetalpa is a dead card more often than we'd like
Lotus can be fast, but often stumbles if it’s interacted with. Their combo revolves around Fae of Wishes fetching Approach of the Second Sun from their sideboard, usually after resolving Omniscience.
Threats - Lotus Field, Emergent Ultimatum
Soulflayer Removal – Languish, Sunfall
Interact with their hand, apply pressure. We have relatively few ways to deal with their combo other than simply to discard the pieces of it and race.
Better, as we have more disruption, but the same still applies. Pressure wins games here.
Some lists are running Leyline of Sanctity which stops our discard, but counterspells should still be enough to interact and resolve a threat.
In:
1x Mystical Dispute - Catches a lot of important spells, most notably Emergent Ultimatum and Pore Over the Pages.
1x Disdainful Stroke – Counters almost all their big impactful plays.
1x Stubborn Denial - This can catch early Sylvan Scryings or be cheap combo protection on the turn we deploy our threat.
1x Ashiok, Dream Render - Stopping them searching and removing their fuel for Lier is great, they'll most likely have to remove this before winning.
Out:
2x Striped Riverwinder – Next to no targeted removal coming from Lotus, so we can get away with fewer hexproof creatures.
1x Goldvein Hydra - Doesn't pressure fast enough on its own and haste is the only relevant keyword, trimmed one.
1x Bitter Triumph - They occasionally bring in big creature threats if they feel we can answer their plan A, thought this appears to be much less common with more recent versions.
Amalia is a fast combo that can be put into play at instant speed with Chord of Calling or Collected Company and has redundancy with Return to the Ranks.
Threats - Amalia Benavides Aguirre, Wildgrowth Walker
Graveyard Exile – Remorseful Cleric, Scavenging Ooze, Leyline of the Void
They will be trying to race as fast as they can, try to find as much disruption as you can while making an indestructible Soulflayer as this will stop the combo. Some lists play Aetherflux Reservoir so you’re not completely safe with an indestructible blocker as they can explore that to the top of their library and win next turn.
Most Amalia lists have moved away from Leyline of the Void and are playing some form of one-of tutor package for Chord of Calling but we have our own answers to that in Grafdigger’s Cage. Be aware of Remorseful Cleric and Scavenging Ooze as 2 cmc tutor targets that hurt our gameplan.
In:
3x Path of Peril – Removes 90% of their creatures.
3x Fatal Push - Repeatedly removing combo pieces is the best way to get enough space to execute our plan
1x Grafdigger's Cage - Stops CoCo and Chord of Calling
Out:
2x Striped Riverwinder – Even post-board they have essentially no way to remove a Soulflayer and only Fatal Push with revolt or Skyclave Apparition to remove a Scavenger, can go down to one here.
1x Goldvein Hydra - While haste is nice, having too many "do nothing" cards in the matchup isn't great.
1x Tainted Indulgence - Only putting one card in the grave is a little too slow.
1x Spell Pierce - Hitting Chord of Calling or Collected Company is nice, but not enough to keep Spell Pierce in over wraths or other removal.
1x Bitter Triumph - While more removal is usually good, two mana is a lot of investment, especially with three Path of Peril and Fatal Push.
1x Otherworldly Gaze - The early turns will most likely be spent interacting, so we can play fewer one mana dig spells.
Control will be a slower game and is a difficult matchup, although they play fewer true creature counterspells than they used to and their build is much more aggressive. This favours us, as the way they win is to stabilize in the late game and overwhelm us, the most recent builds are worse at doing this, prioritizing early game over late game power due to the presence of Amalia Combo.
Graveyard Hate – Farewell, Ashiok, Dream Render, Rest in Peace
Soulflayer Removal - Farewell, Sunfall
Creature Counterspells – Absorb, Make Disappear, No More Lies
Take your time, don't rush. Force them to use their interaction on less important things. If you suspect they have a counterspell and have the option, cast Scavengers first, as if it gets countered you still have cards in graveyard to use. Cast instants when/if they tap out on your end step. This is not a race.
Don't be afraid to cast Urborg Scavengers early with no value if you think you can get them to resolve and start getting damage in. If you can start exiling relevant things as well, even better.
Ashiok or RiP hurts out our gameplan, so try to always have hand disruption or counters for it. They only run two or three, so answering one is often good enough. Other than that, very similar to game one.
In:
1x Mystical Dispute - Interacting efficiently is key, hitting Memory Deluge or resolving something through an Absorb is great.
1x Stubborn Denial – Will hit Rest in Peace early game or counter a Farewell that would kill our threat.
1x Disdainful Stroke – Counters any big, expensive play they make.
Out:
2x Otherworldly Gaze – Card efficiency will be relevant here. Gaze going down a card, even though it sees six over the course of the game, means it’s a worse spell in this matchup, trimmed two.
1x Striped Riverwinder – The only targeted removal is Get Lost, Teferi, Hero of Dominaria, The Wandering Emperor and March of Otherworldly Light. Indestructible stops Get Lost and March will be quite expensive, as it’s based on mana cost. The Wandering Emperor gets stopped by vigilance as the creature will never be tapped. As well as this, we’re bringing in seven disruptive spells. I feel comfortable trimming one Riverwinder here.
Ensoul Artifact has returned to the meta after Smuggler’s Copter was unbanned, using its namesake card to turn it into a 5/5 flier. It plays like a slightly slower, less all-in version of Convoke, but it still has the potential for Gleeful Demolition into Bushwhacker lines.
Soulflayer Removal - Shrapnel Blast
Graveyard Exile - Unlicensed Hearse
They will most likely try to be fast, but this is what the maindeck interaction is for. Discard their creatures and leave them with Ensoul Artifact stranded in their hand. Other than that our plan remains to simply make a bigger creature and fly over.
We have plenty of disruption, depending on how you want to tackle the matchup you can almost bring in the entire sideboard.
In:
3x Fatal Push - Answering their little creatures isn't really worth it, save your pushes for anything Ensouled Smuggler's Copter or Inti.
1x Tear Asunder - Can exile Unlicensed Hearse, Smuggler's Copter, Darksteel Citadel and The Akroan War. It's kicked mode will almost never be worth using in this matchup.
On the Play:
3x Path of Peril – Removes almost all of their creatures. Much stronger on the play as they will be less likely to Spell Pierce you.
On the Draw:
2x Path of Peril – Still good, but will have to be more carefully timed.
1x Vampire of the Dire Moon – A lifelink blocker that will trade with most things and be exiled for value later. Better when playing from behind.
Out:
1x Thoughtseize - They can be disrupted in the early turns, but are fundamentally fast and resilient. We don't want to topdeck Thoughtseize on turn 5 facing lethal.
1x Tainted Indulgence - Doesn't enable turn 3 Soulflayer as well as we'd like
1x Otherworldly Gaze - Bringing in so many one drops means that we can trim some too. Interacting early will be more important.
1x Striped Riverwinder – They have little meaningful removal for a 4/4, especially if it’s indestructible, trimmed one.
1x Spell Pierce - Engaging with their board is a better way to win the match.
1x Bitter Triumph - Most of their creatures aren't worth killing one for one, Triumph is a two for one unless we have something we specifically want to discard, feels safe to cut it here.
1x Zetalpa, Primal Dawn - Cutting two ways to discard means that we should go down an uncastable card, Zetalpa's keywords are nice, but this matchup is about dealing damage fast, rather than making an invincible threat.
Quintorius Combo is a one-card combo that aims to win by casting Trumpeting Carnosaur or Quintorius Kand which then uses his Discover 4 ability to find clone effects until his static ability kills the opponent as each one is cast from exile.
This deck completely relies on casting one of its two winning spells and without them the deck is pretty terrible. Discard or counter as many as you can and hope to race them.
Threats – Quintorius Kand, Trumpeting Carnosaur
Soulflayer Removal – Consign // Oblivion, Leyline Binding, Languish, Release to the Wind
They have extremely limited interaction as everything needs to have more than 4 cmc, if they look like they’re about to combo, hold up interaction, other than that you’re free to go as fast as you can and ignore them.
Very little changes game two, most lists run no relevant cards for the matchup in the sideboard so it should be a repeat of game one.
In:
1x Mystical Dispute – This doesn’t counter Quintorius unless you pay its full cost, but it can counter Spark Double and Clever Impersonator which should stop their combo chain before it kills us.
1x Disdainful Stroke – They have exactly two spells that they care about, this hits both of them.
1x Stubborn Denial - Counters Quintorius, all it needs to do. Especially good with pressure as they're forced to try and go for it when it's a hard counter.
Out:
1x Striped Riverwinder - They have a few ways to remove Soulflayer, but they should be fairly easy to play around with all of our discard and interaction.
1x Otherworldly Gaze - We don't need to go as fast, though this is still a race.
1x Tainted Indulgence - Card selection doesn’t matter as much here, it’s a messy race to see who can jam their threat first.
They will be fast, but have literally no way to remove a resolved hexproof or indestructible Soulflayer, if we get indestructible and lifelink, it's basically game over. Some lists are maindecking Rampaging Ferocidons to stop lifegain from Amalia, this also indirectly hurts us as we usually try and stabilise on a low life total and use lifelink to get back into the game. Save your removal for this if you can.
Threats – Ojer Axonil, Deepest Might, Eidolon of the Great Revel, Slickshot Show-Off
Graveyard Exile – Unlicensed Hearse
Lifegain Hate – Rampaging Ferocidon
This is simply a race, force them to direct burn spells at your creatures rather than your face, get lifelink as soon as you can. Win from there. Often it's better to pass priority before damage to bait them into using the buff spells, and then remove the creature. If they don't buff it, you only take 1-2 damage. Play tricky!
Very similar, but we have more disruption, eight damage a turn from Soulflayer is hard to race, especially if they're losing attackers running into a creature with vigilance. Be aware of Pick Your Poison from Gruul as this is one of the few options that can kill our threat.
In:
3x Path of Peril - A great way to stabilise in the mid game.
3x Fatal Push - They usually struggle to kill you without creatures.
1x Vampire of the Dire Moon – Extra lifelink and can block well.
Out:
4x Thoughtseize - Taking a card often isn't worth the two life, all copies out.
1x Spell Pierce - They have such a volume of burn and buff spells that countering one does very little, it's much better to take out the creature if you can.
1x Striped Riverwinder – They need to use multiple burn spells to take out a Soulflayer so hexproof is less relevant.
1x Bitter Triumph - Too slow here, two cards for one creature is rarely going to be effective against the most efficient aggro decks.
Which version of Spirits is the best has been debated for a while, currently Bant and Azorius are about as popular as each other, so be prepared for both. Mono-blue is on the fringes, but much less popular.
The main difference between Azorius and Bant is that bant runs more three drops and Collected Company, making it slightly slower, but more resilient and the cards are more individually powerful. Since it runs CoCo it has to run many more creatures, giving it no space for countermagic.
Creature Counterspells - Lofty Denial, Geistlight Snare
Graveyard Exile - Rest in Peace, Remorseful Cleric
Soulflayer Removal – Settle the Wreckage
As with most aggro decks, they can't beat a resolved Soulflayer with good keywords, they offer similar pressure to other aggro decks and significantly more disruption.
Game one should be relatively straightforward, if difficult. Remove their creatures as much as you can as they need a relatively high density of creatures to pose a threat.
When trying to resolve spells, be aware of Mausoleum Wanderer as it can counter even if they’re tapped out.
Spirits in game two is uniquely difficult, the threat of turn two Rest in Peace, counterspells and a fast clock means that we often want more cards in than we can take out.
In:
3x Fatal Push - Simple, effective.
1x Mystical Dispute - Will hit most of their creatures, keeping them on the back foot.
On the play:
3x Path of Peril – A huge setback, for them though they have ways to counter it, timing is key.
On the draw:
2x Pick Your Poison - Being able to answer Rest in Peace or a creature is incredible utility for one mana. They can likely force RiP through while they're on the play, so answers to it on-board are needed.
1x Path of Peril - Much more likely to get countered.
Out:
4x Thoughtseize - They're resilient and aggressive, so taking damage for a card often isn't in our favour.
2x Striped Riverwinder – They have limited targeted removal outside of Skyclave which only hits Urborg Scavengers.
1x Bitter Triumph - Triumph costing two cards to kill their small creature is likely a losing battle.
This is where non-updated guides go, if a deck fell out of the meta, isn't as relevant for one reason or another, but I wrote about it in the past, I've put it here.
It's a lot of effort to keep 20+ matchups up to date so I've had to prioritise the most relevant ones, but hopefully these are helpful, even if not fully comparable to the most recent lists.
There are three main types of Rakdos decks in Pioneer now, Midrange, Aggro and Sacrifice. Midrange is the deck you’re probably most familiar with - Sheoldred, the Apocalypse, Bonecrusher Giant etc. - slower, but more inevitable. Aggro forgoes this late game inevitability by trying to go faster with Smuggler’s Copter, Inti, Seneschal of the Sun and more one-drop threats. Sacrifice is the most different, playing Mayhem Devil and the Witch’s Oven, Cauldron Familiar loop.
Graveyard Exile – Go Blank, Hidetsugu Consumes All, Unlicensed Hearse, Leyline of the Void
Soulflayer Removal - Extinction Event, Languish, Liliana of the Veil, Sheoldred’s Edict
Threats – Sheoldred, the Apocalypse, Archfiend of the Dross
All three of these matchups are favoured for us. Their only relevant interaction mainboard across all decks is Graveyard Trespasser, Bloodtithe Harvester - because it gets around indestructible - and the ever-present Thoughtseize. Sorcery speed interaction is fairly simple to play around, so game one shouldn’t be too much of a challenge.
A little harder as any number of hate cards come in - the most harmful being Leyline of the Void, that all three versions can play. Be careful if they reveal Jegantha, the Wellspring game one but not game two, this means they likely have brought in Leyline.
The gameplan is mostly the same, but this time we can answer their board a little more efficiently and have to play around graveyard hate.
In:
2x Haywire Mite - Kills Leyline of the Void if they have it, otherwise it can hit other graveyard hate or Fable of the Mirror Breaker.
2x Stubborn Denial – Catches early copies of Fable, Liliana, Go Blank etc. and can hard counter an Extinction Event or Languish late game.
1x Tear Asunder – Kills Leyline or can be kicked to hit anything if they don’t have it.
Out:
2x Otherworldly Gaze - Going down on cards in the matchup where resources will be precious isn't great. We'd like a higher card quality going in this matchup and can afford to go slightly slower.
2x Malcolm, Alluring Scoundrel. Smuggler's Copter does a good job of blocking Malcolm and still gives them their loot when it does. He’s often a little too vulnerable with all the removal flying around as well. Trimming two here.
1x Striped Riverwinder – While it seems wrong to trim a Riverwinder against the removal deck, a lot of their removal is instant speed, meaning even if we go to exile a Riverwinder with Scavangers they can respond and kill it, destruction-based so if we have Zetalpa it doesn’t work anyway, or completely ignores any protection we could have had. Trimming one for more interactive cards feels safe.
Convoke is the fastest true aggro deck in the format. Their most explosive starts can kill you on your turn two. The deck has moved away slightly from the more turbo all-in strategy to play slower and more consistently, but it’s absolutely still an aggro deck and will require you to interact or resolve a lifelink threat very fast to not be overrun in the early turns.
Threats - Gleeful Demolition, Venerated Loxodon, Reckless Bushwhacker
Spell Tax – Thalia, Guardian of Thraben
Graveyard Exile – Rest in Peace
Both players are trying to race and they’re better at it. We’re going to have to find Soulflayer fast or hope they stumble somehow. Cavern Bat is great disruption, as they need a certain density of cards in hand to “go off”, if we can take key pieces it should slow them down enough that we can resolve a threat.
Most lists seem to be moving away from Rest in Peace, which is great for us, but they do sometimes still have it in. Between five discard spells and three ways of removing it after it resolves, we should be ok. If you feel you’d like more options against it, you can bring in Tear Asunder or even some copies of Stubborn Denial.
In:
2x Haywire Mite – Removes Rest in Peace and gains us a small amount of life if it dies to help us get past the first wave of creatures.
2x Path of Peril - Wipes all their smaller creatures and lets us stabilise.
1x Thoughtseize – With the printing of Novice Inspector, the potential for them to Gleeful Demolition into convoke creature on turn two is increased, disrupting their most explosive starts is key.
1x Vampire of the Dire Moon – Extra lifelink, a great blocker and will always trade with what it blocks.
Out:
3x Malcolm, Alluring Scoundrel – Between Warden of the Inner Sky and Ornithopter they’re surprisingly good at blocking Malcolm, not connecting consistently enough.
2x Striped Riverwinder - Next to no removal in their deck. Two or three Giant Killer or Get Lost is all that we need to worry about.
1x Tainted Indulgence – Faster matchups want more efficient ways to fill the graveyard.
Gruul has picked up Smuggler's Copter to lower their curve and be more aggressive. They have artifacts, enchantments and creatures as a way to pressure you, so one set of removal isn’t going to work as well as it once did. As well as this, they are very heavy on three-drops, so Path of Peril is terrible against them. This is the matchup the sideboard is least equipped to deal with, but should still be in our favour as they don't have much interaction.
Soulflayer Removal - The Akroan War
Graveyard Exile - Klothys, God of Destiny, Unlicensed Hearse, Tranquil Frillback
This should be straightforward, they’re a snowball deck that we need to take resources from or they’ll overwhelm us. They have next to no ways to deal with a hexproof Soulflayer, so it’s a race to get there before they kill us.
They’ll likely bring in Unlicensed Hearse and/or Tranquil Frillback. Hearse is the most annoying to deal with, as it repeatedly exiles.
In:
2x Haywire Mite - We have to use this in response to them crewing a vehicle, as it specifies non-creature artifact, but can really swing the tempo back in our favour.
1x Tear Asunder – Hits most of their threats by default and can be kicked to remove any problem.
1x Stubborn Denial – Has the potential to catch some of their early game spells and become Negate once a Soulflayer has resolved.
1x Vampire of the Dire Moon – Will almost always trade up with a bigger creature when they attack into it, then it becomes a lifelink creature in grave for us to stabilise with.
Out:
2x Malcolm, Alluring Scoundrel – Malcolm gets blocked forever by Smuggler's Copter, trimmed two.
2x Striped Riverwinder – The Akroan War is really bad if we don’t have hexproof, but extra Haywire Mites should make sure that they don’t steal a threat for long.
1x Otherworldly Gaze – This matchup shouldn’t be as fast as the aggro decks so we have slightly more time to set up, especially with more interaction post-board.
Fires is a big slow deck that gets better the longer the game goes on. To help it get there it plays lots of removal and card draw to make sure it’s always slightly ahead into the late game. However, being an 80-card Yorion list means finding their engines is often inconsistent and the chances of drawing a second if we interact with the first are low.
Threats - Fires of Invention, Enigmatic Incarnation
Graveyard Exile - Rest in Peace, Leyline of the Void, Kutzil’s Flanker
Soulflayer Removal – Chained to the Rocks, Leyline Binding, Deputy of Detention etc.
They’re one of the slower decks in the format, but they have plenty of exile-based removal and ways to search for it. We’re going to need to get hexproof as number one priority, but we should have time.
A similar story, but we get plenty of disruption to slow down what they bring in. They are designed to go into the late game, so quick pressure is good, but don’t rush out a threat early, if it has a weakness, they can search up the perfect card to deal with it.
In:
2x Haywire Mite - Removes all their enchantments.
2x Stubborn Denial – Can stop their early advances or catch one of the value engines later.
1x Disdainful Stroke – Counters both their engines and Leyline Binding.
1x Tear Asunder – Hits all of their major value engines.
Out:
3x Fatal Push – They have no creatures that Fatal Push can hit without Revolt active.
2x Tainted Indulgence – We need to go fairly fast to outrace them before they begin to stabilise, only putting one card in the graveyard at a time isn’t going to do that.
1x Malcolm, Alluring Scoundrel – They have plenty of removal and a few fliers that they can tutor up so Malcolm is less likely to connect.
Greasefang is a smaller part of the meta, as there’s more graveyard hate than usual, and a lot of players switched to Amalia Combo as the manabases are very similar. That doesn’t mean the deck is bad, it’s still just as strong as it once was if you don’t have the right tools to beat it.
If you face a lot of Greasefang, it might be worth it to switch the Grafdigger’s Cage in the board to Weathered Runestone as this stops them reanimating Parhelion II. I’ve chosen not to do this, however, as one mana is significantly less than two and Greasefang has been on the decline.
Threats - Greasefang, Okiba Boss, Parhelion II
Graveyard Exile – Kutzil’s Flanker, Go Blank, Unlicensed Hearse
Getting a strong Soulflayer is borderline game over. Both decks combo at similar speeds, but we have seven threats and they only have four, some are running six if you count Eldritch Evolution or Traverse the Ulvenwald, but these take much more time than the dreaded turn three Greasefang.
They have more interaction post-board, be aware of all the ways they can exile your graveyard, especially Kutzil’s Flanker, which can happen at instant speed.
We get more hate and interaction too, so the dynamic of the match doesn’t change much.
In:
2x Haywire Mite - Kills vehicles in response to them crewing. Be careful to sacrifice it in response to the crew trigger as Mite specifies a non-creature artifact. If you try before, they can crew it in response, making it no longer a legal target.
1x Thoughtseize – Disrupt the combo deck as much as you can.
1x Tear Asunder – Hits Parhelion II and importantly exiles it so they have to find another.
Out:
2x Striped Riverwinder - They have relatively little targeted removal, so two copies can come out.
2x Tainted Indulgence – Speed is important here so only putting one card in graveyard is a little too slow.
Humans seems like it should be an easy matchup on the surface, but it’s very much a race. They can’t beat a hexproof doublestrike Soulflayer, but they won’t give us much time to set up at all. Thalia, Guardian of Thraben is one of our worst nightmares as her one mana tax is incredibly stifling. Discard her or remove her as your top priority.
Orzhov splashes black for Kitesail Freebooter, Jirina, Dauntless General and Thoughtseize in the board. This version has more maindeck interaction, but plays Rest in Peace less often.
Graveyard Exile - Rest in Peace, Jirina, Dauntless General
Spell Tax - Thalia, Guardian of Thraben
As simple as Aggro vs Combo gets, aim to cast Soulflayer before they kill you.
The matchup gets quite a bit better with plenty of sideboard cards in, prioritize lifelink and hexproof to make an impossible to remove Soulflayer as soon as possible.
In:
2x Haywire Mite – Removes Rest in Peace and gains us a small amount of life if it dies to help us stabilise. Many lists are moving away from this and it’s a practically a dead card if they don’t play it so only two come in.
2x Path of Peril - Wipes all their smaller creatures.
1x Vampire of the Dire Moon – Extra lifelink, a great blocker and will always trade with what it blocks.
Out:
2x Tainted Indulgence – A faster matchup means we have to fill the graveyard fast to resolve a threat ASAP.
2x Malcolm, Alluring Scoundrel – Malcolm is a little too slow but can at least cause damage and block if needed. We don’t want to cut all our discard outlets, so one stays in.
1x Striped Riverwinder – They have Brutal Cathar and Get Lost, but other than that there’s no way for them to deal with a threat.
Lotus Control aims to leverage Lotus Field tapping for three mana by using Strict Proctor or Discountinuity to skip the sacrifice trigger and Teferi, Hero of Dominaria to untap it and hold up interaction on our turn. To make space for this they run fewer counterspells and more wraths.
Against regular control, the problem is resolving a threat, here it’s keeping one on the board.
Soulflayer Removal – Sunfall, Farewell, Settle the Wreckage
Graveyard Exile - Rest in Peace
Take your time, don't rush. Force them to use their interaction on less important things. They have very few true counterspells and run more wraths than regular control. Cast instants when/if they tap out on your end step. This is not a race.
Don't be afraid to cast Urborg Scavengers early with no value if you think you can get them to resolve and start getting damage in. If you can start exiling relevant things as well, even better.
Be aware of Settle the Wreckage and Farewell, resolving a perfect Soulflayer isn’t invincible like usual.
Rest in Peace absolutely destroys our gameplan, so try to always have hand disruption or counters for it. They only run two, so stopping one is often good enough. Other than that, very similar to game one.
In:
3x Mystical Dispute - Interacting efficiently is key, hitting Memory Deluge or resolving something through an Absorb is great.
2x Stubborn Denial – Will hit Rest in Peace early game or counter a Farewell that would kill our threat.
1x Disdainful Stroke – Counters any big, expensive play they make.
1x Tear Asunder – Hits Shark Typhoon, Rest in Peace and if kicked hits any big threat they managed to resolve.
Out:
3x Fatal Push – Strict Proctor dies to this, but it’s their only creature for the most part and killing it doesn’t meaningfully slow them down often.
3x Malcolm, Alluring Scoundrel – Between 1/1 sharks and 1/3 Strict Proctors, Malcolm just isn’t going to connect as often as we need.
1x Otherworldly Gaze – Card efficiency will be relevant here. Gaze going down a card, even though it sees six over the course of the game, means it’s a worse spell in this matchup.
Angels is making a comeback, as it’s a deck that absolutely flattens Phoenix. Low interaction, but an almost insurmountable endgame if they get going.
Graveyard Exile - Rest in Peace
Angels is a snowball deck, so disruption and stripping them of resources is the way to go. They run almost no ways of dealing with our threat so it’s a race to see if they can gain more life than we can deal damage.
All that changes is that they will have some more protection to stop our removal and some form of graveyard hate, most likely Rest in Peace, although many lists have moved away from this.
In:
2x Path of Peril –Path isn’t fantastic here, but it clears out any tokens and a lot of their acceleration in the early game. Much later it can be cast for its full cost and wipe everything if we find Mana Confluence.
1x Grafdigger’s Cage – Stops their copies of Collected Company and Kayla’s Reconstruction having any text at all.
1x Knight of Dusk’s Shadow – Turns off all their lifegain, which is the engine of their deck.
Out:
3x Malcolm, Alluring Scoundrel – Their deck is full of fliers so Malcolm will be unlikely to connect consistently.
1x Striped Riverwinder – They have Skyclave Apparition to hit Scavengers, but that’s all. We can feel safe trimming some hexproof here.
With Karn gone, this deck still exists, but in a much-weakened state. Before, Karn was the deck's interaction. With Karn gone, the deck is slower, less consistent and has much fewer ways to remove a threat.
Karn was replaced by Vivien, who can’t wish for a card the turn she comes down, has a more limited set of sideboard options to pick from and needs much more mana to do something impactful. Some lists have picked up Archdruid’s Charm and Leyline of the Guildpact to claw back some of the consistency and explosiveness that the pre-ban deck had.
Threats – Titan of Industry, Hornet Queen
Reasonably straightforward, they have no way to remove an indestructible-hexproof Soulflayer and aren’t as fast as you are. You should be able to find one good threat and carry it to victory.
They will have more threats maindeck now, but they still can’t answer ours. Try not to let them snowball value, put on pressure and you should win the match.
In:
1x Tear Asunder – Hits their ramp enchantments or if kicked, their bigger threats.
1x Disdainful Stroke – Counters any of their big plays.
1x Thoughtseize - They still play somewhat like a combo deck, so if you can take away their payoff they’re stuck with not much to do.
Out:
2x Striped Riverwinder – They have incredibly limited removal so hexproof is less important
1x Tainted Indulgence – Only putting one card in the graveyard is the slowest of our dig spells. The longer the game goes, the better their deck gets so the slower spells get trimmed.
Temur and Izzet play quite similarly, the biggest tell for which one you’re playing against is that Big Score only appears in Temur and Magma Opus only appears in Izzet. Temur needs to get to five mana and two tokens to flip into Worldspine Wurm and Xenagos, God of Revels to one-shot the opponent. Izzet only needs four and one, but their payoff is much less impactful. Deduce from MKM has been a boost to both versions.
Soulflayer can combo faster than Creativity and then play defense, but there's an element of luck to it, the matchup isn't terrible, but you need to be careful. Either resolve Soulflayer fast and close the game or wait until they're low on resources and capitalise.
Threats - Indomitable Creativity
Creature Counterspells - Make Disappear, Disdainful Stroke
The plan game one is simply to resolve a Soulflayer, doesn't have to be particularly strong or be particularly fast, just make sure it resolves. Deep-Cavern Bat and Thoughtseize should help pave the way for this and to make sure they don’t combo first.
After boarding it's quite similar but we now have countermagic. They have relatively little to bring in against us so take your time and be ready for a fight on the stack.
For Both:
In:
3x Mystical Dispute - More disruption early, hits their counters and makes sure our threats resolve.
1x Disdainful Stroke – This comes in just to counter Indomitable Creativity or Big Score out of Temur.
1x Thoughtseize – Taking their combo pieces or interaction early sets them back a fair way.
Out:
3x Fatal Push – No relevant creatures.
2x Otherworldly Gaze – This will be a slower matchup so the all-in dig spells can be trimmed.
1x Striped Riverwinder – They need two burn spells in a turn to kill an x/4, feel safe cutting one hexproof creature here.
For Izzet:
In:
1x Grafdigger’s Cage - They care about their graveyard, as without it Torrential Gearhulk is just a 6/6.
For Temur:
In:
1x Vampire of the Dire Moon – If we have a creature with Deathtouch and Double Strike it means that their combo doesn’t work as Worldspine Wurm dies in first strike no matter how big it is.
2-seitig (Münzwurf) | |
---|---|
6-seitig (d6) | |
20-seitig (d20) | |
Seiten: |
Doppelklicken, um Kartendetails zu öffnen
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Weitere Wahrscheinlichkeiten |
Vergleichen | Revision | Erstellt | Von | |||
---|---|---|---|---|---|---|
» | Revision 481 | Gestern um 15:01 | Gami | |||
Revision 480 | Mai 2, 2024 | Gami | ||||
Revision 479 | Mai 1, 2024 | Gami | ||||
Revision 477 | Mai 1, 2024 | Gami | ||||
Revision 476 | Mai 1, 2024 | Gami | ||||
Revision 475 | Mai 1, 2024 | Gami | ||||
Revision 474 | Mai 1, 2024 | Gami | ||||
Revision 473 | Mai 1, 2024 | Gami | ||||
Revision 472 | Mai 1, 2024 | Gami | ||||
Revision 471 | April 30, 2024 | Gami | ||||
Revision 470 | April 30, 2024 | Gami | ||||
Revision 469 | Februar 26, 2024 | Gami | ||||
Revision 468 | Februar 23, 2024 | Gami | ||||
Revision 467 | Februar 22, 2024 | Gami | ||||
Revision 466 | Februar 17, 2024 | Gami | ||||
Revision 465 | Februar 13, 2024 | Gami | ||||
Revision 464 | Februar 13, 2024 | Gami | ||||
Revision 463 | Februar 13, 2024 | Gami | ||||
Revision 462 | Februar 13, 2024 | Gami | ||||
Revision 461 | Januar 23, 2024 | Gami | ||||
Revision 460 | Januar 17, 2024 | Gami | ||||
Revision 459 | Januar 7, 2024 | Gami | ||||
Revision 458 | Januar 7, 2024 | Gami | ||||
Revision 457 | Dezember 29, 2023 | Gami | ||||
Revert to revision 453
|
||||||
Revision 456 | Dezember 29, 2023 | Gami | ||||
Revision 455 | Dezember 29, 2023 | Gami | ||||
Revision 454 | Dezember 29, 2023 | Gami | ||||
Revision 453 | Dezember 16, 2023 | Gami | ||||
Revision 452 | Dezember 12, 2023 | Gami | ||||
Revision 451 | Dezember 12, 2023 | Gami | ||||
Revision 450 | Dezember 12, 2023 | Gami | ||||
Revision 449 | Dezember 12, 2023 | Gami | ||||
Revision 448 | Dezember 12, 2023 | Gami | ||||
Revision 447 | Dezember 12, 2023 | Gami | ||||
Revision 446 | Dezember 11, 2023 | Gami | ||||
Revision 445 | November 14, 2023 | Gami | ||||
Revision 444 | November 13, 2023 | Gami | ||||
Revision 443 | November 13, 2023 | Gami | ||||
Revision 442 | November 8, 2023 | Gami | ||||
Revision 441 | November 8, 2023 | Gami | ||||
Revision 440 | November 8, 2023 | Gami | ||||
Revision 439 | November 6, 2023 | Gami | ||||
Revision 438 | November 6, 2023 | Gami | ||||
Revision 437 | November 6, 2023 | Gami | ||||
Revision 436 | November 6, 2023 | Gami | ||||
Revision 435 | November 6, 2023 | Gami | ||||
Revision 434 | November 6, 2023 | Gami | ||||
Revision 433 | November 6, 2023 | Gami | ||||
Revision 432 | November 6, 2023 | Gami | ||||
Revision 431 | November 6, 2023 | Gami | ||||
Revision 430 | November 6, 2023 | Gami | ||||
Revision 429 | November 6, 2023 | Gami | ||||
Revision 428 | November 6, 2023 | Gami | ||||
Revision 427 | November 5, 2023 | Gami | ||||
Revision 426 | November 5, 2023 | Gami | ||||
Revision 425 | November 5, 2023 | Gami | ||||
Revision 424 | November 4, 2023 | Gami | ||||
Revision 423 | November 4, 2023 | Gami | ||||
Revision 422 | November 4, 2023 | Gami | ||||
Revision 421 | November 4, 2023 | Gami | ||||
Revision 420 | November 4, 2023 | Gami | ||||
Revision 419 | November 4, 2023 | Gami | ||||
Revision 417 | November 4, 2023 | Gami | ||||
Revision 416 | November 4, 2023 | Gami | ||||
Revision 415 | November 4, 2023 | Gami | ||||
Revision 414 | November 4, 2023 | Gami | ||||
Revision 413 | November 4, 2023 | Gami | ||||
Revision 412 | November 4, 2023 | Gami | ||||
Revision 411 | November 4, 2023 | Gami | ||||
Revision 410 | November 3, 2023 | Gami | ||||
Revision 409 | November 3, 2023 | Gami | ||||
Revision 408 | November 3, 2023 | Gami | ||||
Revision 407 | November 3, 2023 | Gami | ||||
Revision 406 | November 3, 2023 | Gami | ||||
Revision 405 | November 3, 2023 | Gami | ||||
Revision 404 | November 3, 2023 | Gami | ||||
Revision 403 | November 3, 2023 | Gami | ||||
Revision 402 | November 3, 2023 | Gami | ||||
Revision 401 | November 3, 2023 | Gami | ||||
Revision 400 | November 3, 2023 | Gami | ||||
Revision 399 | November 3, 2023 | Gami | ||||
Revision 398 | November 3, 2023 | Gami | ||||
Revision 397 | November 3, 2023 | Gami | ||||
Revision 396 | November 3, 2023 | Gami | ||||
Revision 395 | November 3, 2023 | Gami | ||||
Revision 394 | November 3, 2023 | Gami | ||||
Revision 393 | November 3, 2023 | Gami | ||||
Revision 392 | November 3, 2023 | Gami | ||||
Revision 391 | November 3, 2023 | Gami | ||||
Revert to revision 385
|
||||||
Revision 390 | November 3, 2023 | Gami | ||||
Revision 389 | November 3, 2023 | Gami | ||||
Revision 388 | November 3, 2023 | Gami | ||||
Revision 387 | November 3, 2023 | Gami | ||||
Revision 386 | November 3, 2023 | Gami | ||||
Revision 385 | Oktober 9, 2023 | Gami | ||||
Revision 384 | Oktober 9, 2023 | Gami | ||||
Revision 383 | Oktober 8, 2023 | Gami | ||||
Revision 382 | August 30, 2023 | Gami | ||||
Revision 380 | August 30, 2023 | Gami | ||||
Revision 379 | August 30, 2023 | Gami | ||||
Revision 378 | August 28, 2023 | Gami | ||||
Revision 377 | August 28, 2023 | Gami | ||||
Revision 376 | August 26, 2023 | Gami | ||||
Revision 375 | August 26, 2023 | Gami | ||||
Revision 374 | August 26, 2023 | Gami | ||||
Revision 373 | August 25, 2023 | Gami | ||||
Revision 372 | August 25, 2023 | Gami | ||||
Revision 371 | August 25, 2023 | Gami | ||||
Revision 370 | August 25, 2023 | Gami | ||||
Revision 369 | August 25, 2023 | Gami | ||||
Revision 368 | August 25, 2023 | Gami | ||||
Revision 367 | August 25, 2023 | Gami | ||||
Revision 366 | August 25, 2023 | Gami | ||||
Revision 365 | August 25, 2023 | Gami | ||||
Revision 364 | August 25, 2023 | Gami | ||||
Revision 363 | August 25, 2023 | Gami | ||||
Revision 362 | August 25, 2023 | Gami | ||||
Revision 361 | August 25, 2023 | Gami | ||||
Revision 360 | August 25, 2023 | Gami | ||||
Revision 359 | August 25, 2023 | Gami | ||||
Revision 358 | August 24, 2023 | Gami | ||||
Revision 357 | August 24, 2023 | Gami | ||||
Revision 356 | August 24, 2023 | Gami | ||||
Revision 355 | August 24, 2023 | Gami | ||||
Revision 354 | August 24, 2023 | Gami | ||||
Revision 353 | August 24, 2023 | Gami | ||||
Revision 352 | August 24, 2023 | Gami | ||||
Revision 350 | August 24, 2023 | Gami | ||||
Revert to revision 343
|
||||||
Revision 349 | August 24, 2023 | Gami | ||||
Revision 348 | August 24, 2023 | Gami | ||||
Revision 347 | August 24, 2023 | Gami | ||||
Revision 346 | August 24, 2023 | Gami | ||||
Revert to revision 343
|
||||||
Revision 345 | August 24, 2023 | Gami | ||||
Revision 344 | August 24, 2023 | Gami | ||||
Revision 343 | August 24, 2023 | Gami | ||||
Revision 342 | August 24, 2023 | Gami | ||||
Revision 341 | August 24, 2023 | Gami | ||||
Revision 340 | August 24, 2023 | Gami | ||||
Revision 339 | August 24, 2023 | Gami | ||||
Revision 338 | August 24, 2023 | Gami | ||||
Revision 337 | August 24, 2023 | Gami | ||||
Revision 336 | August 24, 2023 | Gami | ||||
Revision 335 | August 24, 2023 | Gami | ||||
Revision 334 | August 23, 2023 | Gami | ||||
Revision 333 | August 23, 2023 | Gami | ||||
Revision 332 | August 23, 2023 | Gami | ||||
Revision 331 | August 23, 2023 | Gami | ||||
Revision 329 | August 23, 2023 | Gami | ||||
Revision 328 | August 23, 2023 | Gami | ||||
Revision 326 | August 23, 2023 | Gami | ||||
Revision 325 | August 23, 2023 | Gami | ||||
Revision 324 | August 23, 2023 | Gami | ||||
Revision 323 | August 23, 2023 | Gami | ||||
Revision 322 | August 23, 2023 | Gami | ||||
Revision 321 | August 23, 2023 | Gami | ||||
Revision 320 | August 23, 2023 | Gami | ||||
Revision 319 | August 23, 2023 | Gami | ||||
Revision 318 | August 23, 2023 | Gami | ||||
Revision 316 | August 23, 2023 | Gami | ||||
Revision 315 | August 23, 2023 | Gami | ||||
Revision 314 | August 23, 2023 | Gami | ||||
Revision 313 | August 23, 2023 | Gami | ||||
Revision 312 | August 23, 2023 | Gami | ||||
Revision 311 | August 23, 2023 | Gami | ||||
Revision 310 | August 23, 2023 | Gami | ||||
Revision 309 | August 23, 2023 | Gami | ||||
Revision 308 | August 23, 2023 | Gami | ||||
Revision 307 | August 23, 2023 | Gami | ||||
Revision 306 | August 23, 2023 | Gami | ||||
Revision 305 | August 23, 2023 | Gami | ||||
Revert to revision 294
|
||||||
Revision 304 | August 23, 2023 | Gami | ||||
Revision 303 | August 23, 2023 | Gami | ||||
Revision 302 | August 23, 2023 | Gami | ||||
Revision 301 | August 23, 2023 | Gami | ||||
Revision 300 | August 23, 2023 | Gami | ||||
Revision 299 | August 23, 2023 | Gami | ||||
Revision 298 | August 23, 2023 | Gami | ||||
Revision 297 | August 23, 2023 | Gami | ||||
Revision 296 | August 23, 2023 | Gami | ||||
Revision 295 | August 23, 2023 | Gami | ||||
Revision 294 | August 22, 2023 | Gami | ||||
Revision 293 | August 22, 2023 | Gami | ||||
Revision 292 | August 22, 2023 | Gami | ||||
Revision 291 | August 22, 2023 | Gami | ||||
Revision 290 | August 22, 2023 | Gami | ||||
Revision 289 | August 22, 2023 | Gami | ||||
Revision 288 | August 22, 2023 | Gami | ||||
Revision 287 | August 22, 2023 | Gami | ||||
Revision 286 | August 20, 2023 | Gami | ||||
Revision 285 | August 20, 2023 | Gami | ||||
Revision 284 | August 20, 2023 | Gami | ||||
Revision 283 | August 20, 2023 | Gami | ||||
Revision 282 | August 20, 2023 | Gami | ||||
Revision 281 | August 19, 2023 | Gami | ||||
Revision 280 | August 19, 2023 | Gami | ||||
Revision 279 | August 19, 2023 | Gami | ||||
Revision 278 | August 19, 2023 | Gami | ||||
Revision 277 | August 19, 2023 | Gami | ||||
Revision 276 | August 19, 2023 | Gami | ||||
Revision 275 | August 18, 2023 | Gami | ||||
Revision 274 | August 18, 2023 | Gami | ||||
Revision 273 | August 18, 2023 | Gami | ||||
Revision 272 | August 18, 2023 | Gami | ||||
Revision 271 | August 18, 2023 | Gami | ||||
Revision 270 | August 18, 2023 | Gami | ||||
Revision 269 | August 18, 2023 | Gami | ||||
Revision 268 | August 18, 2023 | Gami | ||||
Revision 267 | August 18, 2023 | Gami | ||||
Revision 266 | August 16, 2023 | Gami | ||||
Revert to revision 264
|
||||||
Revision 265 | August 16, 2023 | Gami | ||||
Revert to revision 263
|
||||||
Revision 264 | August 16, 2023 | Gami | ||||
Revision 263 | August 14, 2023 | Gami | ||||
Revision 262 | August 14, 2023 | Gami | ||||
Revision 261 | August 9, 2023 | Gami | ||||
Revision 260 | August 8, 2023 | Gami | ||||
Revision 259 | August 8, 2023 | Gami | ||||
Revision 258 | August 8, 2023 | Gami | ||||
Revision 257 | August 8, 2023 | Gami | ||||
Revision 256 | August 7, 2023 | Gami | ||||
Revision 255 | August 6, 2023 | Gami | ||||
Revision 254 | August 6, 2023 | Gami | ||||
Revision 253 | August 6, 2023 | Gami | ||||
Revision 252 | August 6, 2023 | Gami | ||||
Revision 251 | August 6, 2023 | Gami | ||||
Revision 250 | August 6, 2023 | Gami | ||||
Revision 249 | August 6, 2023 | Gami | ||||
Revision 248 | August 6, 2023 | Gami | ||||
Revision 247 | August 6, 2023 | Gami | ||||
Revision 246 | August 6, 2023 | Gami | ||||
Revision 245 | August 6, 2023 | Gami | ||||
Revision 244 | August 6, 2023 | Gami | ||||
Revision 243 | August 5, 2023 | Gami | ||||
Revision 242 | August 5, 2023 | Gami | ||||
Revision 241 | August 5, 2023 | Gami | ||||
Revision 240 | August 5, 2023 | Gami | ||||
Revision 239 | August 5, 2023 | Gami | ||||
Revision 238 | August 5, 2023 | Gami | ||||
Revision 237 | August 5, 2023 | Gami | ||||
Revision 236 | August 5, 2023 | Gami | ||||
Revision 235 | August 5, 2023 | Gami | ||||
Revision 234 | August 5, 2023 | Gami | ||||
Revision 233 | August 5, 2023 | Gami | ||||
Revision 232 | August 5, 2023 | Gami | ||||
Revision 231 | August 5, 2023 | Gami | ||||
Revision 230 | August 5, 2023 | Gami | ||||
Revision 229 | August 5, 2023 | Gami | ||||
Revision 228 | August 5, 2023 | Gami | ||||
Revision 227 | August 4, 2023 | Gami | ||||
Revision 226 | Juli 30, 2023 | Gami | ||||
Revision 225 | Juli 29, 2023 | Gami | ||||
Revision 224 | Juli 29, 2023 | Gami | ||||
Revision 223 | Juli 5, 2023 | Gami | ||||
Revision 222 | Juni 28, 2023 | Gami | ||||
Revision 221 | Juni 5, 2023 | Gami | ||||
Revision 220 | Juni 5, 2023 | Gami | ||||
Revision 219 | Juni 3, 2023 | Gami | ||||
Revision 218 | Juni 1, 2023 | Gami | ||||
Revision 217 | Mai 31, 2023 | Gami | ||||
Revision 216 | Mai 31, 2023 | Gami | ||||
Revision 215 | Mai 31, 2023 | Gami | ||||
Revision 214 | Mai 31, 2023 | Gami | ||||
Revision 213 | Mai 31, 2023 | Gami | ||||
Revision 212 | Mai 31, 2023 | Gami | ||||
Revision 211 | Mai 31, 2023 | Gami | ||||
Revision 210 | Mai 31, 2023 | Gami | ||||
Revision 209 | Mai 31, 2023 | Gami | ||||
Revision 208 | Mai 29, 2023 | Gami | ||||
Revision 207 | Mai 24, 2023 | Gami | ||||
Revision 206 | Mai 24, 2023 | Gami | ||||
Revision 205 | Mai 23, 2023 | Gami | ||||
Revision 204 | Mai 23, 2023 | Gami | ||||
Revision 203 | Mai 23, 2023 | Gami | ||||
Revision 202 | Mai 22, 2023 | Gami | ||||
Revision 201 | Mai 22, 2023 | Gami | ||||
Revision 200 | Mai 22, 2023 | Gami | ||||
Revision 199 | Mai 22, 2023 | Gami | ||||
Revision 198 | Mai 22, 2023 | Gami | ||||
Revision 197 | Mai 22, 2023 | Gami | ||||
Revision 196 | Mai 22, 2023 | Gami | ||||
Revision 195 | Mai 22, 2023 | Gami | ||||
Revision 194 | Mai 22, 2023 | Gami | ||||
Revision 193 | Mai 22, 2023 | Gami | ||||
Revision 192 | Mai 22, 2023 | Gami | ||||
Revision 191 | Mai 22, 2023 | Gami | ||||
Revision 190 | Mai 22, 2023 | Gami | ||||
Revision 189 | Mai 22, 2023 | Gami | ||||
Revision 188 | Mai 22, 2023 | Gami | ||||
Revision 187 | Mai 22, 2023 | Gami | ||||
Revision 186 | Mai 22, 2023 | Gami | ||||
Revision 185 | Mai 22, 2023 | Gami | ||||
Revision 184 | Mai 21, 2023 | Gami | ||||
Revision 183 | Mai 20, 2023 | Gami | ||||
Revision 182 | Mai 19, 2023 | Gami | ||||
Revision 181 | Mai 19, 2023 | Gami | ||||
Revision 180 | Mai 19, 2023 | Gami | ||||
Revision 179 | Mai 19, 2023 | Gami | ||||
Revision 178 | Mai 19, 2023 | Gami | ||||
Revision 177 | Mai 18, 2023 | Gami | ||||
Revision 176 | Mai 18, 2023 | Gami | ||||
Revision 175 | Mai 18, 2023 | Gami | ||||
Revision 174 | Mai 18, 2023 | Gami | ||||
Revision 173 | Mai 18, 2023 | Gami | ||||
Revision 172 | Mai 18, 2023 | Gami | ||||
Revision 171 | Mai 18, 2023 | Gami | ||||
Revision 170 | Mai 18, 2023 | Gami | ||||
Revision 169 | Mai 18, 2023 | Gami | ||||
Revision 168 | Mai 18, 2023 | Gami | ||||
Revision 167 | Mai 18, 2023 | Gami | ||||
Revision 166 | Mai 18, 2023 | Gami | ||||
Revision 165 | Mai 18, 2023 | Gami | ||||
Revision 164 | Mai 18, 2023 | Gami | ||||
Revision 163 | Mai 18, 2023 | Gami | ||||
Revision 162 | Mai 16, 2023 | Gami | ||||
Revision 161 | Mai 16, 2023 | Gami | ||||
Revision 160 | Mai 14, 2023 | Gami | ||||
Revision 159 | Mai 14, 2023 | Gami | ||||
Revert to revision 156
|
||||||
Revision 158 | Mai 14, 2023 | Gami | ||||
Revision 157 | Mai 14, 2023 | Gami | ||||
Revision 156 | Mai 13, 2023 | Gami | ||||
Revision 155 | Mai 13, 2023 | Gami | ||||
Revision 154 | Mai 13, 2023 | Gami | ||||
Revision 153 | Mai 13, 2023 | Gami | ||||
Revision 152 | Mai 13, 2023 | Gami | ||||
Revision 151 | Mai 9, 2023 | Gami | ||||
Revision 150 | Mai 9, 2023 | Gami | ||||
Revision 149 | Mai 7, 2023 | Gami | ||||
Revision 148 | Mai 7, 2023 | Gami | ||||
Revision 147 | Mai 6, 2023 | Gami | ||||
Revision 146 | Mai 6, 2023 | Gami | ||||
Revision 145 | Mai 6, 2023 | Gami | ||||
Revision 144 | Mai 6, 2023 | Gami | ||||
Revision 143 | Mai 6, 2023 | Gami | ||||
Revision 142 | Mai 6, 2023 | Gami | ||||
Revision 141 | Mai 6, 2023 | Gami | ||||
Revision 140 | Mai 6, 2023 | Gami | ||||
Revision 139 | Mai 6, 2023 | Gami | ||||
Revision 138 | Mai 5, 2023 | Gami | ||||
Revision 137 | Mai 5, 2023 | Gami | ||||
Revision 136 | Mai 5, 2023 | Gami | ||||
Revision 135 | Mai 2, 2023 | Gami | ||||
Revision 134 | Mai 2, 2023 | Gami | ||||
Revision 133 | Mai 2, 2023 | Gami | ||||
Revision 132 | Mai 2, 2023 | Gami | ||||
Revision 131 | April 7, 2023 | Gami | ||||
Revision 130 | April 7, 2023 | Gami | ||||
Revision 129 | März 19, 2023 | Gami | ||||
Revision 128 | März 16, 2023 | Gami | ||||
Revision 127 | März 3, 2023 | Gami | ||||
Revision 126 | März 2, 2023 | Gami | ||||
Revision 125 | Februar 3, 2023 | Gami | ||||
Revision 124 | Februar 2, 2023 | Gami | ||||
Revision 123 | Februar 2, 2023 | Gami | ||||
Revision 122 | Februar 2, 2023 | Gami | ||||
Revision 121 | Februar 2, 2023 | Gami | ||||
Revision 120 | Februar 2, 2023 | Gami | ||||
Revision 119 | Februar 2, 2023 | Gami | ||||
Revision 118 | Februar 1, 2023 | Gami | ||||
Revision 117 | Februar 1, 2023 | Gami | ||||
Revision 116 | Februar 1, 2023 | Gami | ||||
Revision 115 | Februar 1, 2023 | Gami | ||||
Revision 114 | Januar 31, 2023 | Gami | ||||
Revision 113 | Januar 31, 2023 | Gami | ||||
Revision 112 | Januar 31, 2023 | Gami | ||||
Revision 111 | Januar 31, 2023 | Gami | ||||
Revision 110 | Januar 31, 2023 | Gami | ||||
Revision 109 | Januar 31, 2023 | Gami | ||||
Revision 108 | Januar 31, 2023 | Gami | ||||
Revision 107 | Januar 31, 2023 | Gami | ||||
Revision 106 | Januar 31, 2023 | Gami | ||||
Revision 105 | Januar 31, 2023 | Gami | ||||
Revision 104 | Januar 31, 2023 | Gami | ||||
Revision 103 | Januar 31, 2023 | Gami | ||||
Revision 102 | Januar 30, 2023 | Gami | ||||
Revision 101 | Januar 29, 2023 | Gami | ||||
Revision 100 | Januar 28, 2023 | Gami | ||||
Revision 99 | Januar 27, 2023 | Gami | ||||
Revision 98 | Januar 25, 2023 | Gami | ||||
Revision 97 | Januar 25, 2023 | Gami | ||||
Revision 96 | Januar 25, 2023 | Gami | ||||
Revision 95 | Januar 25, 2023 | Gami | ||||
Revision 94 | Januar 25, 2023 | Gami | ||||
Revision 93 | Januar 25, 2023 | Gami | ||||
Revision 92 | Januar 25, 2023 | Gami | ||||
Revision 91 | Januar 25, 2023 | Gami | ||||
Revision 90 | Januar 25, 2023 | Gami | ||||
Revision 89 | Januar 24, 2023 | Gami | ||||
Revision 88 | Januar 24, 2023 | Gami | ||||
Revision 87 | Januar 24, 2023 | Gami | ||||
Revision 86 | Januar 24, 2023 | Gami | ||||
Revision 85 | Januar 21, 2023 | Gami | ||||
Revision 84 | Januar 21, 2023 | Gami | ||||
Revision 83 | Januar 21, 2023 | Gami | ||||
Revision 82 | Januar 21, 2023 | Gami | ||||
Revision 81 | Januar 21, 2023 | Gami | ||||
Revision 80 | Januar 21, 2023 | Gami | ||||
Revision 79 | Januar 21, 2023 | Gami | ||||
Revision 77 | Januar 20, 2023 | Gami | ||||
Revision 76 | Januar 20, 2023 | Gami | ||||
Revision 75 | Januar 20, 2023 | Gami | ||||
Revision 74 | Januar 20, 2023 | Gami | ||||
Revision 73 | Januar 20, 2023 | Gami | ||||
Revision 72 | Januar 20, 2023 | Gami | ||||
Revision 71 | Januar 20, 2023 | Gami | ||||
Revision 70 | Januar 20, 2023 | Gami | ||||
Revision 69 | Januar 20, 2023 | Gami | ||||
Revision 68 | Januar 20, 2023 | Gami | ||||
Revision 67 | Januar 20, 2023 | Gami | ||||
Revision 65 | Januar 20, 2023 | Gami | ||||
Revision 64 | Januar 20, 2023 | Gami | ||||
Revision 63 | Januar 20, 2023 | Gami | ||||
Revision 62 | Januar 20, 2023 | Gami | ||||
Revision 61 | Januar 20, 2023 | Gami | ||||
Revision 60 | Januar 20, 2023 | Gami | ||||
Revision 59 | Januar 20, 2023 | Gami | ||||
Revision 58 | Januar 20, 2023 | Gami | ||||
Revision 57 | Januar 20, 2023 | Gami | ||||
Revision 56 | Januar 19, 2023 | Gami | ||||
Revision 55 | Januar 19, 2023 | Gami | ||||
Revision 54 | Januar 19, 2023 | Gami | ||||
Revision 53 | Januar 19, 2023 | Gami | ||||
Revision 52 | Januar 19, 2023 | Gami | ||||
Revision 51 | Januar 18, 2023 | Gami | ||||
Revision 50 | Januar 18, 2023 | Gami | ||||
Revision 49 | Januar 18, 2023 | Gami | ||||
Revision 48 | Januar 18, 2023 | Gami | ||||
Revision 47 | Januar 18, 2023 | Gami | ||||
Revision 46 | Januar 18, 2023 | Gami | ||||
Revision 45 | Januar 18, 2023 | Gami | ||||
Revision 44 | Januar 18, 2023 | Gami | ||||
Revision 43 | Januar 18, 2023 | Gami | ||||
Revision 42 | Januar 18, 2023 | Gami | ||||
Revision 41 | Januar 18, 2023 | Gami | ||||
Revision 40 | Januar 18, 2023 | Gami | ||||
Revision 39 | Januar 17, 2023 | Gami | ||||
Revision 38 | Januar 17, 2023 | Gami | ||||
Revision 37 | Januar 17, 2023 | Gami | ||||
Revision 36 | Januar 17, 2023 | Gami | ||||
Revision 35 | Januar 17, 2023 | Gami | ||||
Revision 34 | Januar 17, 2023 | Gami | ||||
Revision 33 | Januar 17, 2023 | Gami | ||||
Revision 32 | Januar 17, 2023 | Gami | ||||
Revision 31 | Januar 17, 2023 | Gami | ||||
Revision 30 | Januar 17, 2023 | Gami | ||||
Revision 29 | Januar 17, 2023 | Gami | ||||
Revision 28 | Januar 17, 2023 | Gami | ||||
Revision 27 | Januar 17, 2023 | Gami | ||||
Revision 26 | Januar 17, 2023 | Gami | ||||
Revision 25 | Januar 17, 2023 | Gami | ||||
Revision 24 | Januar 17, 2023 | Gami | ||||
Revision 23 | Januar 17, 2023 | Gami | ||||
Revision 22 | Januar 17, 2023 | Gami | ||||
Revision 21 | Januar 17, 2023 | Gami | ||||
Revision 20 | Januar 17, 2023 | Gami | ||||
Revision 19 | Januar 17, 2023 | Gami | ||||
Revision 18 | Januar 17, 2023 | Gami | ||||
Revision 17 | Januar 17, 2023 | Gami | ||||
Revision 16 | Januar 17, 2023 | Gami | ||||
Revision 15 | Januar 17, 2023 | Gami | ||||
Revision 14 | Januar 17, 2023 | Gami | ||||
Revision 13 | Januar 17, 2023 | Gami | ||||
Revision 12 | Januar 17, 2023 | Gami | ||||
Revision 11 | Januar 17, 2023 | Gami | ||||
Revision 10 | Januar 17, 2023 | Gami | ||||
Revision 9 | Januar 17, 2023 | Gami | ||||
Revision 8 | Januar 17, 2023 | Gami | ||||
Revision 7 | Januar 17, 2023 | Gami | ||||
Revision 6 | Januar 17, 2023 | Gami | ||||
Revision 5 | Januar 17, 2023 | Gami | ||||
Revision 4 | Januar 17, 2023 | Gami | ||||
Revision 3 | Januar 17, 2023 | Gami | ||||
Revision 2 | Januar 17, 2023 | Gami | ||||
Revision 1 | Januar 17, 2023 | Gami |