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Viendo una revisión 68. There is a more recent version of this deck.
REAL MEN DON'T PLAY STAX.
I've been playing Magic since about 1998 and have always been captivated by the lore and the different characters.
The character I always liked the most and unfortunately never had his own creature card was Urza.
After a very intense time around the Onslaught block, I took a long break and gave up playing completely.
During Corona, my friend with whom I played Magic at the beginning got me back on track. I built my first Commander decks and then I found him: URZA, FCKING LORD HIGH ARTIFICIER.
I decided to play Urza WITHOUT stax and WITHOUT infinite combos. I just don't like it.
So Urza is the right commander for you if you:
I play almost all fast mana rocks in this deck, so Urza is an extremely fast and versatile commander deck.
Once Urza is on the field, you also get a construct token that you can instant speed tap for blue mana.
As a rule, you can say that Urza is on the field 90% of the time on turn 2-3. With a very good hand also on turn 1.
An average start would look like this:
Turn 1: Land for turn + Mana Rock
Turn 2: Land for turn + Urza (or Mana Rock)
Turn 3: Land for turn + Value Card
Turn 4: Land for turn + Ability of Urza
As a rule, a quick start and a few value cards make you public enemy number 1.
This deck runs all the best counterspells to protect Urza and my key cards.
Urza often wins out of nowhere because with his ability you can cast cards like Expropriate, Time Stretch, Blightsteel Colossus or similar for free.
At the beginning, the first law is to protect urza. After a successful build-up phase, it is bearable if he is destroyed 1-2. At the beginning, however, it is a big problem.
In most cases, a good starting hand will look like this:
The best setup plan (in case you have the right cards) would be:
I hate it.
In most cases, Urza wins because of the sheer value the deck can generate. There is always the possibility to play a finisher spell via Urza's ability for free.
Finishers in this deck would be:
Ein Beispiel für ein value setup dass zum Sieg führen kann wäre:
Mit diesem Setup kann in jedem Upkeep jedes Spielers der eine Ring UND Urza ausgelöst werden.
Decks that focus on building and are not designed to put pressure on the opponent. In general, decks with little artifact removal are always a thankful matchup.
Decks that aggressively go on the attack (preferably flying) are very difficult to handle. With Urza's ability, the spells are cast at a cost, so they can be countered. An early counterspell on Urza can also decide the game at the beginning.
There are 2 ways to make sure your opponents don't put too much pressure on you:
Build a solid defense with cards like Construct Token
Politics. My game depends a lot on who the strongest player is and how I get him not to attack me and increase the pressure on the other opponents. I often achieve this through agreements such as: "I won't destroy XY for you if you don't attack me" - sounds easy? It is, and it works very often.
Ultimately, the plan is not to look dangerous until you can be ;)
1. How fast is this deck? How many turns does it take to do the setup? On what turn do you typically play Urza?
2. How do you keep the pressure off?
3. How badly is this deck hurt by stax pieces that limit card draw? How would you deal with this situation?
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