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Zur the Enchanter (EDH / Commander)

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Why Zur the Enchanter ?

  • Well first of all because I love the artwork of this card and second because this is a commander that can be very powerful and amusing to play (not for your opponent).

Strategy ?

With the ramp (especially Jeweled Lotus / Lion's Eye Diamond) you can have Zur the Enchanter soon enough on the battlefield to search protection enchantement such as Steel of the Godhead to makes sure you can have another enchantement on the battlefield next turn even with a blocking creature. To prevent Zur the Enchanter from getting backed out in the command zone by "destroy target" or "destroy all" spells you can go search after that Shielded by Faith and next turn Diplomatic Immunity for an invincible commander. The setup phase generally takes three turn and be sure to know the deck of your opponent because in the first turns Zur will be very weak to Instant or Sorcery that can kill him easily. If you are really terrified of Swords to Plowshares or Path to Exile cards type you can go search Diplomatic Immunity and just stax your opponent out but it will be less fun for them and for you and maybe less powerfull because opponent will be able to block him and kill him with Wrath of God for example (not a problem tho if you have Animate Dead in hand or some counterspells).
/!\ Careful with Diplomatic Immunity because you will be unable to attach more Enchantment - Aura to him /!\

At this point of the game you can now have fun for exemple with card like Necropotence that will make you draw your library without any problem because of the lifesteal given to Zur by Steel of the Godhead. With Necropotence you'll be able to have at least some stax or survivability card such as Blind Obedience, Aura of Silence and approximately every card present in the "No" category of this deck or simply your combo to end the game.

And now ?

  • Now that you've been playing this deck I guess that nobody will ever want to play with you so that's a good starting point to makes new friends or new decks.

However, this decks can be weak to -1/-1 counter deck that can kill your Zur the Enchanter if they are setup enough (That's not supposed to happen with Zur and if you face a deck like this the best is to rush stax cards instead of protection, such as Propaganda, Grasp of Fate... and then protection) or can still be weak to full counter spell focused decks.

This deck appears to be legal in EDH / Commander.

Turno: Your life: Opponent's life: Poison counters:
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Graveyard (0)
Exile (0)
Board (0)

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