For most Magic software, including Magic Workstation and Cockatrice:
For MTG Arena:
For Magic Online (MTGO):
For others:
To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Classic Sultai control build with Seasons Past, tutors and Damia's draw power to find your answers. The payoff is a nonstop barrage of premier Eldrazi and Sultai good stuff that will wreak havoc on your opponents' permanents and grind them out of the game. This deck has all the good stuff the Sultai colors have to offer - big ramp, countermagic, tutors, recursion, powerful removal and lots of utility spells. This has quickly become one of my favorite decks. Just be warned that you want to make sure not to play this against a group with casual decks as it will quickly turn into an oppressive experience. Nothing says "Spike" like an early Mana Drain into eldrazi that exiles your opponent's board, so just make sure you're playing against decks that can compete.
Early game will focus on ramping and hitting extra land drops. Once you empty your hand, you can either ramp into Damia to draw back up to a full hand or use a tutor to go get Seasons Past. Seasons Past plus something like Demonic Tutor creates an incredibly powerful loop and I frequently get 5-6 cards back in hand, including the Demonic Tutor to get the Seasons Past at the bottom of the deck back in hand.
This deck also has combo finishes when you get into a board stall position. Using Deadeye Navigator and Peregrine Drake, you create infinite mana. Using that infinite mana, you can use Capsize plus Oblivion Sower to exile an opponent's top 4 cards from deck, bounce it back to hand, buyback Capsize and repeat the process until you have exiled all of your opponents' decks. The deck doesn't need this to win at all, but I added Peregrine Drake to close out the game faster. I've found that you will get to a point in games where everyone knows you have effectively won, but from that point opponents that want to play on can still put up enough chump blockers to make the win take longer.
2-sided (coin flip) | |
---|---|
6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Additional Probabilities |
Please add some cards to the deck to see card suggestions.
Score | Card Name | Type | Mana | Rarity | Salt |
---|
Compare | Revision | Created | By | |||
---|---|---|---|---|---|---|
» | Revision 2 | August 18, 2024 | Lo0rion | |||
Revision 1 | July 25, 2024 | Lo0rion |