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It started with an idea. To center around a single card: Bludgeon Brawl. The question wounded up being, "How do I make this work?" The simplest answer: it will take a lot of effort to make it happen. There's enough enchantment tutoring in the deck to try and get Bludgeon Brawl as fast as possible.
Additionally, there are cards in the deck to protect it and other permanents you control. Without Bludgeon Brawl, your deck will be moving in the slow lane. As a start, that's not quite so bad, but if you lose the enchantment and can't get it back...then you're in trouble. There are only two actual equipment artifacts in the deck.
Without bludgeon brawl, you just won't have the same synergy. Having all noncreature artifacts become equipment is a huge boon for you (and hopefully some fun for your opponents depending on the decks they're running). Any treasure tokens you create would have equip 0, and allow you to equip them all to your creatures that like seeing equipment on them (like Chishiro, the Shattered Blade or Kemba, Kha Regent). You can additionally kick it up a notch with Mycosynth Lattice, and allow you to then use planeswalkers, lands, and enchantments as equipment as well.
There is also decent graveyard recursion through cards like Sun Titan or Hall of Heliod's Generosity. Using Riftsweeper or Pull from Eternity, you can save any cards you have in exile (that are face-up). Since you want to encourage everyone to puck up whatever inanimate object they can find and bludgeon their opponents with it, there are a couple of goad cards to give more incentive for everyone to attack everybody but you.
Finally we have your win conditions and other neat tricks to point out.
Halo Fountain is your automatic win condition. Though to get it able to win you the game, you're going to need to put a lot of equipment on either Kemba, Kha Regent or Valduk, Keeper of the Flame and then attack with the token creatures to get them tapped. You can create more creature tokens with Halo Fountain itself, but at a much slower pace.
Combat damage is going to be how you win most of your games however. Equip your creatures using Bludgeon Brawl and buff them up in power and abilities using Bruenor Battlehammer, Chishiro, the Shattered Blade, and Reyav, Master Smith. Then when you attack your opponents, your commander, Gahiji, Honored One, will give them an extra boost in power.
Pivileged Position and Sterling Grove will ensure that all of your permanents have cannot be targeted by your opponents spells or abilities.
Darksteel Forge and Mycosynth Lattice turn all your permanents into indestructible artifacts.
Mycosynth Lattice and Forsaken Monument guarantee you'll gain 2 life whenever you cast a spell and give all your creatures +2/+2.
Touched on it already, but reiteration: Bludgeon Brawl makes all non-creature, non-equipment artifacts into equipment with equip equal to their mana value. Treasure tokens then become equipment with equip 0. Any treasures you create should be equipped to creatures you control at all times, especially if Bruenor Battlehammer or Chishiro are out on the field. Equipping them to Kemba, Kha Regent or Valduk, Keepr of the Flame will create large creature token armies to attack with. While equipping them to Wyleth, Soul of Steel will net you huge card draw.
This same principle applies if Mycosynth Lattice is out on the battlefield. This will allow you to equip your lands for 0.
Due to only having two creatures with an ETB effect, Torpor Orb doesn't hurt you much. And with only one creature with an activated ability, Cursed Totem doesn't hurt you at all.
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» | Revision 4 | May 22, 2023 | ContractorSk | |||
Revision 3 | April 19, 2023 | ContractorSk | ||||
Revision 2 | May 15, 2022 | ContractorSk | ||||
Revision 1 | May 15, 2022 | ContractorSk |