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Viendo una revisión 58. There is a more recent version of this deck.
This is not a good deck. Not to say it can't be good, but it's not good now, and I have no intention of making it as good. Many of the included cards are included for flavor; namely Hidden Spider, Witch's Web, and even the commander, Arasta of the Endless Web. There are many better mono-green tribes you can build, Spiders as a tribe do better in Golgari or Jund colors (not that Spiders are a particularly good tribe even in better colors), and overall better tribal support exists.
It was fun to build, and it's kinda fun to play, and that's all I intended with the deck, so it's kind of a success.
The primary issues with the deck are inconsistent card draw, lack of tribal synergies, very little removal, and no clear win-con.
If you want to improve it, you can:
A. Choose a new commander. Ishkanah, Grafwidow and Shelob, Child of Ungoliant both seem to be very good commanders and give access to black, which gives you access to much better card draw and some more efficient creatures. Ishkanah is a good graveyard focused deck, while Shelob is an actual spider tribal commander. Thantis, the Warweaver would give access to red as well as black, though adding red doesn't really help the spider theme much and Thantis doesn't do anything to help spiders either.
B. Remove the tribal focus. As I said, Spiders aren't a particularly good tribe, having no specific tribal support except for one Arena exclusive card and now Shelob, Child of Ungoliant (unless you want to count Arachnogenesis as tribal support). Without being a spider tribal deck I don't know why you would continue to use Arasta as your commander; she's not that great as a commander (good card though).
C. Be willing to spend more money. If you want to keep it mono green spider tribal, cards like Vanquisher's Banner, Herald's Horn, Kindred Summons, and Cavern of Souls would help the deck. Sylvan Library, Craterhoof Behemoth, and Doubling Season would also help a lot, but are stinking expensive. I try to build budget (with a few cards as exceptions because I already own them) so none of those cards are included, despite how good they may be.
D. Remove flavor. A lot of cards are included because they featured a spider in some way as I previously mentioned. They don't help with the synergy of the deck, but they look nice. Removing them is an easy way to give room for cards that are actually good.
E. You could also make it a Selesnya toughness matters deck. There are two selesnya spiders you can use in Ancient Spider and Pale Recluse to keep the spider theme, not that they're particularly great creatures though. This would require require finding a new commander however. Trostani, Selesnya's Voice would work well for this.
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