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Fairmill plan involving the creation of an ever increasing army of trigger effects with clone effects that eventually break the game just as well as a 2 card mill combo. (Atleast thats the plan)
Attempts to be more resilent by having a self-mill into reshuffle allowing you to rebuy an increasingly tighter deck as you exile cards yourself that you don't need anymore. That part is slow and janky! (Could maybe fit a Nexus of fate if this works out)
All mill effects are attempted to be all players all opponents to minmax the fairmill in 4 player.
Still WIP needs more defensive spells and removal.
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