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Viewing revision 3. There is a more recent version of this deck.
This is a midrange deck that seeks to establish an early game with Akiri on the board providing incredible (non-flying) board presence stockpiling treasure tokens and a later game focused on draining your opponents out by using those tokens.
Play this deck if you:
Enjoy playing the most refined color pairing in Commander
Love generating a pile of treasure
Enjoy a very consistent turns 1-3
Enjoy a variety of paths to victory
Do not play this deck if you:
Looking to aggressively combo off (this deck is purposely tuned to my meta)
Think treasures are way too pushed by WoTC lately (they are, but I won't let that stop me from continuing to love it)
Being rewarded for breathing by vomiting lands onto the battlefield and discarding to hand size every turn (go play Simic)
Previous versions of the deck that I played for several years focused on an aggressive strategy pairing Akiri with Tymna, looking for explosive turns 1-3 powering Akiri up and ramping with 0CMC mana rocks while establishing the Akiri/Tymna engine to blow the game out by turn 5. This strategy was usually too potent for my playgroup, and removing the 0CMC rocks left the deck (in my opinion) as an aggro deck with no gas. I wanted a change and to re-tool the deck into midrange with some oomph in the end game
This iteration of the deck replaces Tymna with Nadier and is an artifact token aristocrats deck at its heart. There is a certain Yin and Yang between Akiri and Nadier. Stockpiling treasures powers Akiri up but does nothing for Nadier. Using treasures powers Akiri down but charges Nadier up. My buddy describes it as "the transfer of power being complete."
True to being a midrange deck, it seeks to establish an early aggressive board presence with Akiri while seeking to amass a pile of artifact tokens. As some point you will want to start using your treasures. You should get Nadier out before this point to maintain the value from them. Nadier provides a growing inevitability that a simple Path to Exile can't solve for your opponents.
A perfect starting hand has these elements, in priority order:
Early game looks remarkably similar each game, and it's here you can choose to power up the deck with duals, 0CMC artifacts and/or off color fetches.
At this point, your goal priority is to establish a treasure generating engine if you have not already, and to get Nadier out to snowball the value out of sacrificing your treasures.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Score | Card Name | Type | Mana | Rarity | Salt |
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Compare | Revision | Created | By | |||
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Revision 19 | January 30, 2024 | _shift | ||||
Revision 18 | January 23, 2024 | _shift | ||||
Revision 17 | December 26, 2023 | _shift | ||||
Revision 16 | December 15, 2023 | _shift | ||||
Revision 15 | October 30, 2023 | _shift | ||||
Revision 14 | August 31, 2023 | _shift | ||||
Revision 13 | August 11, 2023 | _shift | ||||
Got lots of foils to continue blinging the deck. Swapped those in. Took out some low impact draw for some fun (Chance for Glory + Lotho, Corrupt Shirriff).
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Revision 12 | July 28, 2023 | _shift | ||||
Fairly significant update to the deck with lots of modern inclusions they've printed over the past year. Standout swap-ins include Mondrak, Glory Dominus, Mirkwood Bats, Cavern-Hoard Dragon, Forge, Neverwinter Charlatan,
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Revision 9 | August 20, 2022 | _shift | ||||
Continuing to increase interaction, looking specifically at treasure hate cards like Ouphe and Stony Silence. -1 Jan Jansen, Chaos Crafter, who's neat but there's no room in the deck for an alternate strategy. -1 Reiterate, which fits better in an Aikido Sunforger package. +1 Farewell, which is one of the best wipes ever printed. +1 Skyclave Apparition, which can deal with nearly any problem card I can think of off the top of my head, can be recurred with Sevinne's Reclamation, found with both Recruiters, and blinked with Sword of Hearth and Home.
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Revision 8 | August 18, 2022 | _shift | ||||
Lands: I changed them. Having all your artifact lands turn off to an Ouphe or get wiped away in a Farewell doesn't feel good. All my off-color fetches are in my lands deck. Put simply, I readjusted the land base back to utility lands that can be bounced for additional value. Updated Protection package to be more creature/combat focused and less Aikido (-1 Comeuppance -1 Deflecting Palm -1 Spectacular Showdown -1 Pyroblast +1 Akroma's Will +1 Flawless Maneuver +1 Mother of Runes +1 Reiterate). The next chunk of cards is just a tuning pass after conversation - synergistic tutors and engines, more removal. I took out cards that felt tertiary to my gameplan (+1 Damn +1 Disciple of the Vault +1 Fighter Class +1 Jan Jansen, Chaos Crafter +1 Recruiter of the Guard +1 Vanishing Verse -1 Academy Rector -1 Coalition Relic -1 Dauthi Voidwalker -1 Opposition Agent -1 Descent into Avernus -1 Inspired Tinkering)
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Revision 7 | July 9, 2022 | _shift | ||||
Felt comfortable going down to 34 lands (-1 High Market), replaced it with a treasure generator / burn I've been wanting to try out (+1 Descent into Avernus). Wanted to add in some Aikido type endgame to the deck and felt Idol of Oblivion was perhaps too slow (-1 Idol of Oblivion -1 Magda, Brazen Outlaw -1 Skyclave Relic +1 Comeuppance +1 Deflecting Palm +1 Spectacular Showdown)
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Revision 6 | June 15, 2022 | _shift | ||||
Wanted to try out Bennie Bracks, Zoologist and Idol of Oblivion, which both synergize with the tokens this deck is making. Removed Stinging Study (Draw 6 Lose 6 for 5 at instant speed is great but...) and Hellkite Tyrant. Yes, it's a wincon but honestly it's a 6 mana beater with no haste or protection and I just can't convince myself to keep it in for long.
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Revision 5 | June 15, 2022 | _shift | ||||
Modified the land base to include all off color fetches, removed Bond Lands / MDFCs to better support getting Akiri out on T2.
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Revision 4 | June 12, 2022 | _shift | ||||
Decided that Iroas, God of Victory was adjacent to my strategy and that Mayhem Devil should be back in the deck. While writing the Primer, realized I should probably be running Hellkite Tyrant as a Magda, Brazen Outlaw tutor target (possibly as a way to win the game as an instant speed tutor right before upkeep).
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» | Revision 3 | June 11, 2022 | _shift | |||
Big CLB update. Removed 2CMC ramp for more attractive on-curve options for turns 1 and 3, as Akiri should always be played turn 2 (-1 Arcane Signet -1 Boros Signet -1 Orzhov Signet -1 Rakdos Signet -1 Talisman of Conviction -1 Talisman of Hierarchy -1 Talisman of Indulgence +1 Black Market Connections +1 Coalition Relic +1 Curse of Opulence +1 Guild Artisan +1 Skyclave Relic). Modified tutors to be more synergistic with Sunforger or treasures (-1 Demonic Tutor -1 Fighter Class +1 Enlightened Tutor +1 Magda, Brazen Outlaw). Removed off-color fetches for more basics and utility (-1 Flooded Strand -1 Polluted Delta -1 Scalding Tarn -1 Verdant Catacombs -1 Windswept Heath -1 Wooded Foothills +1 High Market +1 Inventors' Fair +1 Phyrexian Tower +1 Mountain +1 Plains +1 Swamp). Swapped out a fun combat trick for a fetchable enchantment that provides protection and evasion (-1 Hatred +1 Iroas, God of Victory). Modified artifact synergy package to try out some of the promising CLB options (-1 Mayhem Devil -1 Nettlec
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Revision 2 | June 11, 2022 | _shift | ||||
sorted into custom categories
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Revision 1 | June 11, 2022 | _shift | ||||
initial commit
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