For most Magic software, including Magic Workstation and Cockatrice:
For MTG Arena:
For Magic Online (MTGO):
For others:
To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Viewing revision 3. There is a more recent version of this deck.
2-sided (coin flip) | |
---|---|
6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Additional Probabilities |
Please add some cards to the deck to see card suggestions.
Score | Card Name | Type | Mana | Rarity | Salt |
---|
Compare | Revision | Created | By | |||
---|---|---|---|---|---|---|
Revision 19 | December 30, 2022 | _shift | ||||
Revision 18 | December 26, 2022 | _shift | ||||
More focus on spellslinger; balancing my instants and sorceries (added a handful of very useful sorcery speed card advantage that I can chain off instants)
|
||||||
Revision 17 | December 26, 2022 | _shift | ||||
Revert to revision 14
|
||||||
Revision 14 | December 22, 2022 | _shift | ||||
I think I went a bit hard on the tutors for my playgroup. Cut 2 of them to add the two cards I just can't stay away from, Astral Dragon and Machine God's Effigy.
|
||||||
Revision 13 | December 15, 2022 | _shift | ||||
large update. Primer reflects latest changes. Basically a 20 card swap focusing in on spellslinging and swapping out my reanimation targets.
|
||||||
Revision 11 | November 27, 2022 | _shift | ||||
There's a Twitter thread that's generated a lot of discussion about how mana rocks are a waste in EDH; you should run 40-43 lands and be doing something more impactful with your turns. I'm going to try it out. -1 Arcane Signet -1 Dimir Signet -1 Fellwar Stone -1 Sol Ring -1 Tainted Indulgence -1 Talisman of Dominance +4 Swamp +2 Island +1 Tomb Fortress +1 Guildless Commons. After that, I wanted to add back in several cheap cantrips and more impactful cards <= 3CMC, so I cut out cards I've felt are either too high CMC or not as impactful as I'd like. -1 Ancient Excavation -1 Commit // Memory -1 Disallow -1 Ertai Resurrected -1 Lord of the Forsaken -1 Memory Deluge -1 Obsessive Stitcher -1 Vohar, Vodalian Desecrator -1 Windfall +1 Brainstorm +1 Malevolent Hermit // Benevolent Geist +1 Mystic Remora +1 Opt +1 Otherworldly Gaze +1 Rhystic Study +1 Thought Scour
|
||||||
Revision 10 | September 20, 2022 | _shift | ||||
Slight adjustment. I like flexible cards in commander. Vohar doubles as a (sorcery speed) spell recursion and a looting effect on a 2 mana body, and doesn't need to transform to a planeswalker like baby Jace. Ertai is a flexible removal spell or Disallow. The "downside" of letting an opponent draw off the removal (in my opinion) removes the sting. I think he's fantastic. Finally, I wanted to try Commit // Memory. Double tuck on a spell or a permanent is fantastic. You might be saying "4 mana is a lot" and you're probably right. I find myself heavily playing "Draw, Go" style magic with Gale as you really do your best work during other people's turns. I often find myself open with 4 mana for this to be an effective removal option, but we will see. Memory is a good reset, but note it also doubles as a wheel which is brutal with Sheoldred, the Apocalypse. I removed Reality Shift (less flexible, more direct and cheaper removal... we will see), Archon of Cruelty (fantastic reanimator target, but I think it shines i
|
||||||
Revision 9 | September 16, 2022 | _shift | ||||
Updated manabase. Tolaria West can grab a utility land, such as the recently included Blast Zone, which I added to continue to help deal with problem permenants. Added Port of Karfell, which is an instant speed Reanimate on a land.
|
||||||
Revision 8 | September 9, 2022 | _shift | ||||
DMU Update. I want to start running less Cyclonic Rift. Although it's obviously one of the best board wipes in the format, it's just not fun anymore. It's such a blow out after it resolves. Kind of like running the same 2 card combo over and over again. I decided to replace it with Karn's Sylex, which has some interesting hate stapled to a solution against things Dimir is weak against (enchantment-based stax pieces) (-1 Cyclonic Rift +1 Karn's Sylex). I felt that rituals feel good in a deck that wants to do spell slinging and can get double use out of them from the graveyard. I also wanted to try out the new Haughty Djinn and Wizards of Thay. The Djinn can become a flying beater with a static cost reduction for instants and sorceries, while Wizards of Thay allow instant speed Sorcery > Instant shenanigans with a Gale trigger, in addition to the potential burst -3 cost reduction with Myriad. I removed what I felt were low impact / underperforming ramp pieces (-1 Deranged Assistant -1 Millikin -1 Mind Stone -
|
||||||
Revision 6 | August 13, 2022 | _shift | ||||
Readjusted the land base - All my fetches are in Yarok Landfall. Reflected what I built in paper.
|
||||||
Revision 5 | August 11, 2022 | _shift | ||||
Wanted to try out Ancient Excavation - Filter my hand for 4 mana or cycle it for a land with my low land count feels good.
|
||||||
Revision 4 | August 4, 2022 | _shift | ||||
There's really only 2 or 3 targets in the deck that I'm excited to hit with Scholar of the Lost Trove, so I removed it. Demilich felt WAY too slow in playtesting. I thought on combat damage it let you cast the spell for free, which was worth the hoops. Removed it. Added back in Necromancy and Animate Dead - just solid reanimator spells, even if they don't fit into the spellslinging gameplan. I'm finding Gale's triggers are a nice spice for the deck, but not something that should be built around.
|
||||||
» | Revision 3 | July 29, 2022 | _shift | |||
Expropriate just isn't that "fun", YMMV. Replaced it with Astral Dragon, which is a reanimation target that can enable a lot of shenanigans.
|
||||||
Revision 2 | July 15, 2022 | _shift | ||||
Decided I should have at least one big X spell in the deck to dump mana into from either combo or Lord of the Forsaken (-1 Aminatou's Augury +1 Exsanguinate)
|
||||||
Revision 1 | July 15, 2022 | _shift | ||||
Resnap a new baseline from another decklist
|