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Goal: Deck for about 50 bucks or less (not counting basic lands). Trying to build around commander damage (anara) with deathtouch, trample indestructible etc.
I playtestet this Deck a couple of times now. The theory is good, but this deck lacks damage in the earlier stages of the game.
My unsorted thoughts so far:
Played this Deck 5 times and won 0 of those so far, but it was still fun and got really close to one-shotting people with 30 commander damage one time.
The menace and Familiar Ground combination (aka unblockable) worked quite good so far. But if I can't get enough power on those creatures early its tough
Maybe I get rid of some hexproof or indestructible cards and replace them with something that can give my creatures/commanders +1/+1 counters early on? Like Ring of Xathrid on Falthis, Shadowcat Familiar. Maybe some more card draw or artifact tutors that I can play early.
Another one I think would work great late game is Worldslayer. Since my commanders have indestructible during my turn I can attack with it and wipe the board (even lands) in the best case I'll be left with two commanders (with deathtouch and menace) while everyone else has nothing left. But Land destruction is a bit of a grey area with my playgroup. Then again; it's 5 mana to cast and another 5 to equip it and it can still be destroyed/countered by others.
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