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This deck is a minotaur deck, which is pretty self explanatory, however there are a few things that I've put in that set it apart from other decks I've seen. The idea is to get out as many Minotaurs as possible, as they generally buff each other up, or get buffed by others (e.g. Rageblood Shaman gives all other Minotaurs +1/+1 and trample, so if that were payed along side say, a felhide minotaur, whic is a 2/3 Minotaur Creature, it would now be a 3/4 Minotaur with trample) but also, the idea is to keep them out. I have used certain black return cards that either prevent my creatures from dying, or I can bring them back from the graveyard. This way I can maintain a strong creature base against control decks and other creature killing cards. I also can create Vampire Minotaurs, which is awesome. But if anyone can see room for improvement, I'd love to hear some feedback
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Compare | Revision | Created | By | |||
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» | Revision 2 | September 2, 2014 | jamesn | |||
Revision 1 | August 31, 2014 | jamesn |