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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Sprite Dragon and Clout of the Dominus constitute the early game core of this deck. 4/4 flying, shroud, haste, on turn 3. I promise you Clout dominates, IF it resolves it is nuts and absolutely can win games with Sprite Dragon all by itself. Enigma Drake is the late game win condition, synergizes well with Ledger Shredders, also to an extent the Sprite Dragon. Enigma Drake picks up haste from Clout of the Dominus. Often drops with 5 or more power, say you attach a Clout, that's a 7/6 Flying, Haste, Shroud on turn 4, one that grows and grows. Brings me to the core mechanic at play, despite the shroud mechanic, these prowess-esque, untouchable creatures continue to grow, since you never have to target them for counters. Control suite is solid. Lightning Bolt, Terminate, Counterspell, Force of Negation allows us to play out our mana and still counter. Mishra's Bauble helps pump Ledger Shredders out of Lightning Bolt range the turn they drop, also serving as free counters for the Sprite Dragon. Prismari Command choices all synergize, they also make for a fine discard, artifact destruction, creature control, faithless looting mechanic to pump up Enigma Drake and mould your hand. Cantrips give cards AND counters! Yes the name is a throwback to Diablo 2.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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