The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.
Para a maioria dos softwares de Magic, incluindo Magic Workstation e Cockatrice:
For MTG Arena:
Para Magic Online (MTGO):
Para outros:
Para jogar com seu deck em um torneio oficial ("sancionado por DCI"), você precisa de uma folha de listagem de deck. Aqui você pode baixar tal folha já preenchida com os cards desse deck!
Favor notar que: Esse não é um serviço oficial DCI. Logo, sempre se certifique que a folha contém todas as cartas de seu deck, e atende a todos os requisitos DCI. Caso note algo errado, favor entrar em contato conosco! DCI is a trademark of of Wizards of the Coast LLC.
Favor selecionar as colunas que você gostaria de ver:
How do you become enemy #1 in just a few turns? Two pieces of equipment is all it takes ya'll. Slap some swords on dem thighs and swing away! 😼
>Why Balan?
Why not? You were probably expecting an elaborate reason to use her, however, I'm here to tell you she's one hell of a strong independent cat woman that can swing some big ass swords... effectively, I may add. What more do you want in a Voltronfu? Throw me over your shoulder and carry me to victory Baelan.
Some backstory: Balan was introduced in Commander 2017 and has been a very strong Voltron pick since. Now, she's gotten a sick ass reprint in Jumpstart 2022, however, this reprint has included the infamous 10x waifu "tax" (justifiably)... which is highly ironic since she is a mono white card. She's a badass cat knight that can swiftly take an opponent out of the game in just a few turns when kept unchecked!
Extremely strong Voltron Commander
She can bypass shroud effects when attaching equipment via her activated ability - there are no targeting effects per the oracle text of the card. Therefore, she can easily protect herself with multiple instances of shroud making it harder to remove all of the permanents attached to her ultimately making Balan a mainstay on the battlefield where she belongs!
If your opponents are focusing three or more permanents that protect her (for example), they’re not focusing Balan, leaving at least one opponent open for an attack due a lack of mana
With first strike, Balan can bypass blocking creatures with Deathtouch as long as she can kill them with her current attacking power in one hit before they can touch her
You can activate Balan's ability at instant speed!
This works especially well with the First Strike | Bloodforged Battle-Axe tech, or just protection in general
For example, if Balan has the Bloodforged Battle-Axe attached to her, and since First Strike essentially has an additional combat damage step before the main combat damage is assigned, she'll assign first strike combat damage, the damage is placed on the stack creating another axe, then you may attach that axe giving Balan Double Strike doing an additional 7 damage (3+2+2) and creating another two axes for a total of four when you had only one to begin with. Not to mention, that is already 12 commander damage assigned to an opponent in one swing!
Also, with that said, double Strike triggers equipment abilities twice since there are two separate instances of player damage...
For example, oneBloodforged Battle-Axe equipped to Balan will create two Bloodforged Battle-Axes after establishing combat damage to a player
Then equip those axes to Balan for just a white and colorless mana that turn or following turn, attack again and then create six more axes for a total of nine axes and so on
This will also trigger Puresteel Paladin for each axe that enters the battlefield allowing for ridiculous card advantage
Lastly, card draw! Throw the Mask of Memory onto Balan to draw four cards, then discard two... this is a big deal; card advantage wins games! Hell, Masterwork of Ingenuity the Mask of Memory for even more card draw!
Balan has so much potential power with her (non-tappable) activated ability backed up by her equipment and damn near endless utility! ♥
>What to tutor for…
Why the fetch lands in a mono-white deck? Well, if you have Mystic Forge in play, you may look at the top card of your library at any time. If you don't like it, you can always reset that top card via searching for a plains with one of those fetch lands. You never know, if you have Mystic Forge in play, that next card may win you the game!
If there’s a risk of Grafted Exoskeleton being destroyed in response to equipping, it’s safer to tutor for the Colossus Hammer (26 commander damage is more than enough to end an opponent's game)
Do you really need one? There's so much protection for Balan, Wandering Knight in this deck that she should stay on the battlefield for a very long time, however, there are a few ways to close the game out that I'll list below. Lastly, feel free to suggest some more below!
This isn't necessarily a win-con, but you candraw your win-con with this... with the tokens you create from Halo Fountain and Monastery Mentor, Skullcamp dem asses for a lot of card advantage
You see the rolling theme here... you (usually) can only take one opponent out at a time since mono white doesn't have any extra turns or extra combat phase cards (as far as I'm aware), therefore, ensure you have protection for Balan after taking one opponent out of the game because you surely will become enemy #1.
Another stax piece for opponents to target; this also affects you, but you don't have to worry about not being able to equip since you're equipping via Balan's ability
Turno:
Your life:
Opponent's life:
Poison counters:
Mão (0)
Library (0)
Graveyard (0)
Exile (0)
Board (0)
Nome
Tipo
Notes
Power
Toughness
Tipo
Notes
Power
Toughness
Counters
Move this card to:
Actions
2-sided (coin flip)
6-sided (d6)
20-sided (d20)
Sides:
Auto-draw
Auto-untap
Double-click to open card details.
Move selected to:
Probabilidade combinada
Quantidade mínima:
Carta:
Cálculo personalizado
Se eu tiver cópias de uma carta no meu deck de ? cartas, qual a probabilidade de comprá-la vezes?
Nome
Mão
Turno 1
Turno 2
Turno 3
Turno 4
Turno 5
Turno 6
Turno 7
Turno 8
Turno 9
Turno 10
Probabilidades Adicionais
Incorporado para Fóruns ou Websites
Para fóruns e blogs favor selecionar uma das opções de BB-Code. Para websites e fóruns que suportem HTML (p.ex. Wizards Community Forums) você pode usar as opções de HTML!
Link para esse deck
Here are some suggestions for cards you could add to your deck, based on decks that other players have built with this Commander.
Please add some cards to the deck to see card suggestions.
Unfortunately, we could not detect a Commander in this deck. Please choose it here to view card suggestions. To make sure this deck is analyzed properly in the future, please flag your Commander in the deckbuilder or put it in a separate section called "Commander".
Score
Nome de Carta
Tipo
Mana
Raridade
Salt
Calculating scores. Please wait, this may take a few seconds...