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Pauper Naya Guard Combo

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Para jogar com seu deck em um torneio oficial ("sancionado por DCI"), você precisa de uma folha de listagem de deck. Aqui você pode baixar tal folha já preenchida com os cards desse deck!

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Favor notar que: Esse não é um serviço oficial DCI. Logo, sempre se certifique que a folha contém todas as cartas de seu deck, e atende a todos os requisitos DCI. Caso note algo errado, favor entrar em contato conosco! DCI is a trademark of of Wizards of the Coast LLC.

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Midnight Guard + Presence of Gond = Essentially Infinite Elf Tokens

TIPS FOR PLAY: This deck generally crushes any of the fair pauper decks in the format. Game plan, find your combo pieces and just go off. Use Commune with Nature and Commune with the Gods to find your missing pieces. The deck also runs red for removal and additional card draw in Tormenting Voice. Protect your creatures with Vines and/or Blessing. This plan not working? Go aggro, the deck runs the full 4 Nacatl and Lighting Bolts. The bolts are generally your go to removal spell, but I have won games by triple bolting my opponent to death. The deck also runs Hooting Mandrills as you wind up filling your graveyard with a good chunk of your library, so why not use it right? The aggro plan can also do a good job of distracting your opponent from the combo, making for a lovely surprise. Think about this like the Temur/RUG Twin strategy. The combo is there but you don't need it to win.

Let's talk sideboard. Full 4 Pyroblast. Control is annoying for you, so having Pyroblast to counter their counter usually will get them to concede once they see it. It also can act as a removal spell against annoying fliers like Delver.
Scouring Sands comes in against other token based strategies, and also does a nice job dealing with Bogles. The scry is nice in this deck too.
Flame Slash is just more removal, comes in against heavy creature strategies and for any problematic creature decks. Chain Lightning does the same but can also be thrown at the face. Bring in when aggro is the right choice.

Naturalize and Grudge are probably obvious. Affinity. It's a tough matchup but these bring you back to about 50% win rate. Naturalize can also come in against any strategies running enchantments like Journey to Nowhere to protect your combo. The extra Apostle's Blessing comes in for extra protection spells, can also allow Nacatl or Mandrills to come through for lethal.

Problematic matchups: Mono Black Control is your worst matchup, discard kills your hand and edict effects get around your protection spells so go aggro. It might force them to use all of their removal and you could get in a lucky combo kill.

Control is also annoying, Pyroblast is your catch-all anti-blue spell. It is your friend. Use it.

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Turno: Your life: Opponent's life: Poison counters:
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» Revisão 2 Novembro 10, 2015 mulletman2012
Revisão 1 Outubro 29, 2015 mulletman2012
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