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Visualizzazione della revisione 24. There is a more recent version of this deck.
I still apparently don’t like having friends. The deck revolves around attacking with unblockable creatures, then switching out for ninjas. All the top deck interaction spells, tutors, creatures, and artifacts ensure that you get the best flips when a ninja makes contact with an opponent. Use the extra turn spells to get in as much damage as you can before your opponents can do anything in response. There are also multiple ways to pull off infinite turns using:
Isochron Scepter + Mystical Tutor + Nexus of Fate/Beacon of Tomorrows + Yuriko, the Tiger’s Shadow combat trigger = use the scepter right after combat damage but before the yuriko trigger to pull the extra turn spell, cast it, and repeat every subsequent turn. Requires an unblocked ninja trigger and 9/10 mana depending on which extra turn spell you use
Isochron Scepter + Narset’s Reversal + extra turn spell = so long as you have the mama for it, you can keep with the extra turns. Hopefully you have the means to finish your opponents quickly, but if not you can develop it over your infinite turns
God-Eternal Kefnet + Scroll Rack + Mystical Tutor/Vampiric Tutor/Insidious Dreams = tutor out an extra turn spell, maybe Temporal Manipulation since it’s the cheapest one, cast the reduced copy from Kefnet’s trigger, and then return it to your hand before you start your next turn with Scroll Rack
Everything else in the deck is meant to protect yourself and your creatures while you build a board state to win the game for you and develop the infinite turns combo.
I want to say that this is the first ever deck that I have built to what I would call completion, lands and all. If you have any suggestions or ideas for me, please do not hesitate to leave a comment. I want this deck to be as close as possible to cEDH despite it not actually being quite at the power level. Let me know what you think!
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