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This deck is good because it doesn't suffer so much removal spells and because creatures become bigger every turn. The key pieces of the deck are the Steel Overseer because it pumps our creatures, the Ravager (it's so good) and the Etherium Sculptur because it lets us to spam the board with creatures.
The Master and the Skullclamp make pression on the opponent, so they deserve a place here.
The Disciple punishes our opponent for killing our artifacts and it goes in combo with the Ravager giving us the opportunity to sac everything and close the game.
Thoughtcast refills our hand, so we can start to spam again.
I have just one Polluted Delta, the manabase can be changed. Glimmervoid and Darkslick Shores don't deal damage so they are good. Maybe is good to keep some basics for Path to Exile. Blinkmoth Nexus is a good way to fly over the enemy creatures and the citadel is the only artifact land left, anyway it's very good.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
Compare | Revision | Created | By | |||
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» | Revision 5 | February 16, 2015 | mkuw | |||
Revision 4 | February 16, 2015 | mkuw | ||||
Revision 3 | February 16, 2015 | mkuw | ||||
Revision 2 | February 16, 2015 | mkuw | ||||
Revision 1 | February 15, 2015 | mkuw |