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> Main point
Build up a group of walls to prevent taking damage while slowing opponents down to give time to get a win con.
Majority of spells are under 3 mana cost so you can quickly cast out creatures. Only 12 out of the 62 spells are over 4 CC
> Pillow Fort
Preventing and Slowing attackers with [[Ghostly Prison]], [[Norn's Annex]], [[Propaganda]].
Wastes your opponents mana with [[God-Pharaoh's Statue]] [[Aura of Silence]]
> Mana and Starting Hand
I didn't include a lot of mana ramp with the majority of spells being 3 or less to cast.
Best starting hand would include one of each color for land. Along with a few 1 or 2 drop wall.
It is playable if you start with 2 lands in hand if you can generate all the colors.
> Attack Time
[[Tetsuko Umezawa, Fugitive]] allows for the walls to sneak in for unblock-able attacks.
Playing any of the Sorceries before attacking will typically clear the opponents field before attacking.
If they keep destroying [[Arcades, the Strategist]] you can use [[High Alert]] or [[Assault Formation]] to allow your defenders to attack.
> Tutors
> [[Enlightened Tutor]]
Great for pulling out the [[Meekstone]] to prevent them from untapping creatures.
Can also grab [[High Alert]] or [Assault Formation]] if they keep on destroying [[Arcades. the Strategist]]> [[Mystical Tutor]]
Mostly used to grab a board wipe when needed. [[Cyclonic Rift]], [[Dusk // Dawn]], [[Wave of Reckoning]], [[Slaughter the Strong]], [[Fell the mighty]]
> [[Worldly Tutor]]
Grabbing [[Tetsuko Umezawa, Fugitive]] to let you attack without getting blocked.
Grabbing [[Overgrown Battlement]] or [[Axebane Guardian]] if you need the mana. These two are also good if you have [[Assault Formation]] out because it allows you to tap one to generate the green mana needed to allow each wall to attack
Otherwise Using it for [[Tree of Redemption]] and using it to get a massive 0/40 creature is the typical strategy I use to do massive damage. Unblockable damage if [[Tetsuko Umeszawa, Fugitive]] is out> Combos
[[Axebane Guardian]] + [[High Alert]] = Infinite mana of any color and infinite untap creatures. Requires five defenders in play. Tap Axebane for 5 mana. Use 4 of them to untap Axebane using High Alert. Rinse and Repeat.
[[Near-Death Experience]] + [[Tree of Redemption]] + [[Awakened Awareness]] = Win the game. Requires Near-Death and Tree of Redeption in play. Play Awakened pay 0 for X. Tap Tree to bring health down to one. As long as you survive until next turn you win. Using [[Teferi's Protection]] after will guarantee the win as long as its not countered.
[[Balancing Act]] + [[Teferi's Protection]] = All opponents permanents are sacrificed. Requires both cards in hand and the mana to cast them. Play balancing act and before it resolves play Teferi's. End result is having 0 permanents out forcing everyone to sacrifice down to 0
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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» | Revision 3 | January 3, 2023 | theonecalledcalcifer | |||
Revision 2 | January 3, 2023 | theonecalledcalcifer | ||||
Revision 1 | January 3, 2023 | theonecalledcalcifer |