For most Magic software, including Magic Workstation and Cockatrice:
For MTG Arena:
For Magic Online (MTGO):
For others:
To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Viewing revision 11. There is a more recent version of this deck.
Intention of this deck is to use combat tricks/instant speed spells to win. The more activity i have during my combat phase or other people's turns, the better.
Take advantage of Elsha's noncreature spells effect to have some fun.
Artifacts/Enchantments/Sorceries/Instants are cool, but will need some creatures for battle, so need to find a balance - Myth Realized and Levitating Statue shine here. There is some strategy/fun in having mana ready to flip those into creatures as blockers if needed. This maybe invites us to think about which "creatures" we should always be attacking with and which could/should stay as blockers - with this build, the creatures that allow card draw when combat damage is dealt are probably good candidates for the attackers.
Also be wary of all those crazy cards (there are lots) that have benefits with 'when you cast an instant or sorcery' - those are not as valuable as you might think in this deck, since 'noncreature' allows us synergies with cool artifacts and enchantments.
Need to do research on what cards might find benefit by being at instant speed when they're usually not :) ETB effect artifacts? Cheap sorceries?
One of the main benefits of being able to play cards at flash speed off the top of the deck is playing cards on opponents turns that might need to get untapped as your turn arrives. (artifacts like fire diamond, sky diamond, etc.) This deck benefits from having mana available when it's not your turn, which synergizes really well with all the combat tricks/kung fu. So when you can, you'll want to save your mana for combat phase, then second main, then save some for opponents' turns. Be very thoughtful about what you'll want to cast pre-combat and post-combat, then what can be cast from the top of the deck later.
2-sided (coin flip) | |
---|---|
6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Additional Probabilities |
Please add some cards to the deck to see card suggestions.
Score | Card Name | Type | Mana | Rarity | Salt |
---|