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Elsha Martial Arts | Storm-ish, No Infinite Combos (EDH / Commander) [Revision 12]

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Viewing revision 12. There is a more recent version of this deck.

Intention of this deck is to use combat tricks/instant speed spells to win. The more activity i have during my combat phase or other people's turns, the better.

Take advantage of Elsha's noncreature spells effect to have some fun.

Artifacts/Enchantments/Sorceries/Instants are cool, but will need some creatures for battle, so need to find a balance - Myth Realized and Levitating Statue shine here. There is some strategy/fun in having mana ready to flip those into creatures as blockers if needed. This maybe invites us to think about which "creatures" we should always be attacking with and which could/should stay as blockers - with this build, the creatures that allow card draw when combat damage is dealt are probably good candidates for the attackers.

Also be wary of all those crazy cards (there are lots) that have benefits with 'when you cast an instant or sorcery' - those are not as valuable as you might think in this deck, since 'noncreature' allows us synergies with cool artifacts and enchantments.

Need to do research on what cards might find benefit by being at instant speed when they're usually not :) ETB effect artifacts? Cheap sorceries?

One of the main benefits of being able to play cards at flash speed off the top of the deck is playing cards on opponents turns that might need to get untapped as your turn arrives. (artifacts like fire diamond, sky diamond, etc.) This deck benefits from having mana available when it's not your turn, which synergizes really well with all the combat tricks/kung fu. So when you can, you'll want to save your mana for combat phase, then second main, then save some for opponents' turns. Be very thoughtful about what you'll want to cast pre-combat and post-combat, then what can be cast from the top of the deck later.

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This deck does not appear to be legal in EDH / Commander.

Problems: A commander deck should contain exactly 100 cards, including the commander. · You cannot play more than 1 of: Whirlwind of Thought.

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These are the all the revisions of this deck. Click on a revision to view the deck as it looked back then.
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Revision 31 October 7, 2023 carter.mcgary
Revision 30 October 6, 2023 carter.mcgary
Revision 29 October 6, 2023 carter.mcgary
Revision 28 October 6, 2023 carter.mcgary
Revision 27 October 6, 2023 carter.mcgary
Revision 26 October 6, 2023 carter.mcgary
Revision 25 October 6, 2023 carter.mcgary
Revision 24 October 6, 2023 carter.mcgary
Revision 23 October 6, 2023 carter.mcgary
Revision 22 October 2, 2023 carter.mcgary
Revision 21 May 2, 2023 carter.mcgary
Revision 20 May 2, 2023 carter.mcgary
Revision 19 May 2, 2023 carter.mcgary
Revision 18 May 2, 2023 carter.mcgary
Revision 17 May 1, 2023 carter.mcgary
Revision 16 May 1, 2023 carter.mcgary
Revision 15 May 1, 2023 carter.mcgary
Revision 14 May 1, 2023 carter.mcgary
Revision 13 May 1, 2023 carter.mcgary
» Revision 12 May 1, 2023 carter.mcgary
Revision 11 May 1, 2023 carter.mcgary
Revision 10 March 21, 2023 carter.mcgary
Revision 9 March 21, 2023 carter.mcgary
Revision 8 March 20, 2023 carter.mcgary
Revision 7 March 20, 2023 carter.mcgary
Revision 6 March 17, 2023 carter.mcgary
Revision 5 March 17, 2023 carter.mcgary
Revision 4 March 17, 2023 carter.mcgary
Revision 3 March 16, 2023 carter.mcgary
Revision 2 March 16, 2023 carter.mcgary
Revision 1 March 16, 2023 carter.mcgary
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