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Strategy
Play [[Ognis, the Dragon's Lash]]. Generate treasure. Win the game?This deck avoids big creatures that attack for a lot of damage in favor of cheap and evasive creatures that can trigger [[Ognis, the Dragon's Lash]] again and again each turn. This is also a more themed deck, where the sources of ramp and card draw are supposed to be as haste-based as possible. For some examples, [[Beastcaller Savant]] and [[Rift Sower]] are ramp spells that have haste. [[Robber of the Rich]] and [[Urabrask, Heretic Praetor]] are draw engines that have haste. [[Glorybringer]] and [[Kamahl's Will]] act as removal and have haste.
Playing the payoff cards like [[Agent of the Iron Throne]] or [[Nadier's Nightblade]] early may not be the best idea. These should be saved up until a critical mass of treasures is reached so that they aren't as vulnerable to removal and so that you don't tip your hand as much.
Mana Base
Always try to fetch basic lands when possible because of [[Destructive Flow]]. Try to fetch forests whenever possible to maximize [[Nissa, Who Shakes the World]] and to enable [[Utopia Sprawl]].Notable Cards
- [[Korvold, Fae-Cursed King]] goes nuts. It turns treasures into cards even when you use them for mana!
- Don't be afraid to play [[Shivan Devastator]] for 2 mana to get the treasures flowing.
- [[Magda, Brazen Outlaw]] can search for many things, like [[Old Gnawbone]] to generate treasures or [[Klauth, Unrivaled Ancient]] to generate mana. [[Goldspan Dragon]] is also a good choice. It can also grab [[Korvold, Fae-Cursed King]] for card draw or [[Glorybringer]] for removal. [[Dolmen Gate]] can be a good option as well.
Other Notes
At the end of the day, this deck will probably struggle to kill 3 opponents. I'm going to have to test it out to see what kind of potential it has.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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» | Revision 2 | June 30, 2023 | tile | |||
Revision 1 | June 16, 2023 | tile |