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3 way to close the game. Burn with the redcap, mill with the Dementia or with infinite damage with banefire.
With cavern of souls and the Æther Vial your creature are not counterable (so you can do the whole combo without be afraid of counter), the whole combo has 2 different pieces doing the same thing. This make you more more consistent against chalice of the void or against total removals from the deck.
The combo is fast, 3 turn and you can close the game.
the deck is vulnerable to bolts, my idea is to remove the smoldering marsh to add more green mana and use reclaim.
I tested it against meta deck, it can easily beat any deck (especially hammer) but it suffers a lot from UR, the only one which I haven't been able to beat yet.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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