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Viendo una revisión 18. There is a more recent version of this deck.
This deck is versatile with the Maybeboard functioning as a pseudo-sideboard, depending on your meta calls with the exception of fast mana pieces, that's up to you. Fast Mana is okay in the deck for cEDH, but the deck should be fast enough that it doesn't feed Dockside or Stax. The deck should be able to fair well against any deck. The number of counterspells are low because we don't expect many combat tricks from opponents during our turns but you can add more counter spells depending on your play group. When building the deck start with as many free counter spells as possible (except for Force of Negation, which is not free during your combat). In order of priority: Fierce Guardianship, Force of Will, Mindbreak Trap, Dovin's Veto, Pact of Negation, 1 mana counter spells, 2 mana counter spells.
Strategy Description and Spell Priority:
Priority 1: Quick Escape
The first spells you want to have in the Kick Zone (exiled under Chun-Li) are your low CMC (2 or less) single target bounce spells: Unsummon, Chain of Vapor, Snap, etc.
Priority 2: Protection
Your 1 mana spells that make Chun-Li unblockable or indestructible such as Infiltrate, Blacksmith's Skill, etc.
This allows you to attack with Chun-Li without worrying about her dying in combat. If an opponent tries to remove her while you're resolving this spell, use a bounce spell from Priority 1.
Priority 3: Population or Control
This priority depends on your opponent's commanders and strategies and there are two sub-categories:
Priority 4: Win Con
This is Priority 4 for casual players but this will be Priority 2 for cEDH players (Quick Escape is still priority 1 since you can't put your win con in the Kick Zone if Chun-Li is on the battlefield).
In order of importance, your win cons are:
Spell Priority Tip:
Spells that fit into a category but also say "Untap X Lands" are the optimal options. These spells are Snap, Unwind, Rewind, etc.
PRO-TIP: This deck should draw a lot of cards, but unlike other decks, you do not want to keep all of them in your hand. Having to Discard down to 7 allows you to discard cards that would otherwise shuffle themselves back in upon resolving (Nexus of Fate & White Sun's Zenith). These are 2 spells you do NOT want to cast from your hand. If you do, you will lose them. If they are cast from the Kick Zone, they do not get shuffled back into your library. If you have multiple lands in your hand while discarding, aggressively discard lands (unless you are mana screwed). Having options for instants and having interaction on opponents' turns is far more important than missing 1 land drop.
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Nombre | Mano | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades adicionales |
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Score | Nombre de la carta | Tipo | Maná | Rareza | Salt |
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Comparar | Revisión | Creado | Por | |||
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Revisión 21 | Marzo 27, 2023 | Bardlocks | ||||
Revisión 20 | Marzo 27, 2023 | Bardlocks | ||||
Revisión 19 | Marzo 27, 2023 | Bardlocks | ||||
» | Revisión 18 | Marzo 27, 2023 | Bardlocks | |||
Revisión 17 | Marzo 27, 2023 | Bardlocks | ||||
Revisión 16 | Marzo 27, 2023 | Bardlocks | ||||
Revisión 15 | Marzo 27, 2023 | Bardlocks | ||||
Revisión 14 | Marzo 27, 2023 | Bardlocks | ||||
Revisión 13 | Marzo 27, 2023 | Bardlocks | ||||
Revisión 12 | Marzo 27, 2023 | Bardlocks | ||||
Revisión 11 | Marzo 27, 2023 | Bardlocks | ||||
Revisión 10 | Marzo 27, 2023 | Bardlocks | ||||
Revisión 9 | Marzo 26, 2023 | Bardlocks | ||||
Revisión 8 | Marzo 26, 2023 | Bardlocks | ||||
Revisión 7 | Marzo 26, 2023 | Bardlocks | ||||
Revisión 6 | Marzo 26, 2023 | Bardlocks | ||||
Revisión 5 | Marzo 26, 2023 | Bardlocks | ||||
Revisión 2 | Marzo 26, 2023 | Bardlocks | ||||
Revisión 1 | Marzo 26, 2023 | Bardlocks |