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Otrimi - infection (EDH / Commander)

Format compatible avec la plupart des logiciels Magic, y compris Magic Workstation et Cockatrice:

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Autres

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The main purpose is to strike as soon as possible with infected and mutated creature, and put quickly poison's markers.
Generaly, we can start this process turn 4, and with a good hand turn 3.
We have the ressources to put differents infected and mutated creatures, but generaly you have less creatures than your opponents, and we need to protect them if the game dure in time.

We have for that smalls infected creatures and it's the base to mutate, and it's the first way to mutate Otrimi and Co.
We have some mutate creatures to use this mecanic and reinforce the infected creatures.
To ensure manas some cards are here for the ramp (talismans, signet, instants and sorcerys to recover lands)
For the long game, some cards are around the draw, the protection / control, tutor...

After few games, the conclusion is :
The main hand is very important and we need absolutly at minimum : mana / ramp for few turns (turn 4 it's top) and infected creature (1 at minimum)
Use the infection with the mutation to start quickly it's very strong, because the 10 poison's markers come very fast with Otrimi + infection (6/6 Trample), and the opponent must generaly sacrifice creatures or ressources to manage that.
The main problem it's the small count of creatures on your board, because we mutate easly on mutated creature and it's difficulte to diversify threats and one other problem is in multi... We have a big aggro and you can be easly focus by other players, because you are THE menace : you can kill quickly in game in only 2 turn, and with good cards in 1 turn... But it's one of my favorite Deck because it's easy to play (no brain) and I like strike first as fast as possible 😁

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This deck appears to be legal in EDH / Commander.

Tour: Your life: Opponent's life: Poison counters:
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Library (0)
Graveyard (0)
Exile (0)
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» Révision 10 Avril 6, 2023 PogoNeo
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