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Visualizzazione della revisione 90. There is a more recent version of this deck.
STILL W.I.P. !!!
The idea is to play Jegantha as the companion (101st card). Ramp the first 3 rounds and try to play Tom with Jegantha. From then, spill out more and more Sagas. I wanted to really concentrate on mainly having a lot of Sagas, just for the fun of it.
The Sideboard contains Jegantha and the cards for The Raven's Warning Saga, III effect.
Initially sagas were selected based on the Jegantha Companion requirements (no card in your starting deck has more than one of the same mana symbol in its mana cost), then I removed some weird or tribal ones that will definitely not fit well, the remaining ones are in the Maybeboard and are explained below.
At the moment, except the "Fixed Sagas", the idea is to shuffle the remaining "Shuffle Sagas" and randomly select 30 of them, so we have in total 34 sagas, 35 lands and 31 other cards + Jegantha. I might also find a few extra out-of-game cards for The Raven's Warning and include it again. I sorted out remaining sagas to the Maybeboard, reasons are written below. Potentially, we want also a few stronger creatures with nice effects that we want to buff with the many +1/+1 counters from the sagas, but maybe the existing creatures and those from the sagas are also enough, needs more testing.
At the moment I put the Sagas into the Fixed Sagas and Shuffle Sagas list, as we probably want to have the Fixed Sagas for at least a minimum of 1 CMC cards.
Hints:
Current TODOs: A few more 1-CMC permanents that fit being played turn one.
After some tries, we could consider to remove Jegantha, it would allow us to play more synergy cards and sagas, the following might be worth it:
Mana Ramp sagas to consider for Mana Ramp/Fix, in order of early-game advantage:
Card Advantage sagas:
Could be moved to Maybeboard:
Sagas moved to the Maybeboard which might be still good, but don't have that much synergies, reasons are given:
The Antiquities War (artifacts synergy, but maybe mana artifacts as 5/5 is not bad)
Waking the Trolls (lands)
The Bloodsky Massacre (Demon Berserkers)
Forging the Tyrite Sword (needs equipments in the deck)
War of the Last Alliance (need more legendary creatures in the deck - but maybe those could be the stronger creatures to buff with +1/+1)
Birth of the Imperium (III: sufficient amount of creatures needed)
Founding the Third Path (instants / sorceries)
The Mirari Conjecture (instants / sorceries)
The Dragon Kami Reborn (hatching counters and dragons)
Of Herbs and Stewed Rabbit (III food tokens)
The First Tyrannic War (I no X-spell creatures, but might still be ok)
The Fall of Lord Konda (II - how often does this help us? it doesn't synergize at least)
Book of Mazarbul (Amass Orcs - in this deck it will essentially be a 3/3 only)
The Three Seasons (Snow permanents)
Hidetsugu Consumes All (Risk involved)
Chainer's Torment (Risk involved)
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