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Lots of creatures with enter the battlefield effects to create tokens and flood the field with feaux permanents for the Warp World you tutor or draw into. Once you cast Warp World, you should find one of 3 ways to return Warp World to your hand, and hopefully the mana to recast it, while also putting more permanents on the field for the second time around. Cards like Spine of Ish Sah, Duplicant, and Acidic Slime help keep down the number of permanents on your opponents boards while you loop through this fluctuating world as many times as you can before luck denies you. At this point, you have either killed your opponents with etb triggers, or you have a veritable horde of tokens and creatures to attack with, several haste enablers to make sure you can do so immediately, Champion of Lambholt to make sure those creatures connect, and Beastmaster Ascension to make sure those creatures kill. An easy substitution for those okay with a less mathematical, red-zoney wincon is trading Wort for Laboratory Maniac. Lab Maniac ensures a win off of Soul of the Harvest drawing you through what little of your deck isn't on the battlefield at this point. The deck should also be capable of winning through sheer volume of tokens and value of Riku. All for the low price of 9 Tix. I just wanted to find a way to make Warped World win games, okay?
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