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> Ramp

Note: I tried to put only manarocks able to give "colored" mana, to reduce to zero the color-screw. The list is really fast (3.3 mana value media!!) so we don't need a lot of mana, but the specific mana

> Card Advantage

> Token generators

> Steroids

> More Damage

  • Commissar Severina Raine , fanatic salty life-ping
  • Brutal Hordechief , brutal salty life-ping (with lifegain)
  • Caesar, Legion's Emperor , "I throw in your face this token, but it inflicts you damage for each other token that had to watch it die! Basically you take damage by their disapproval!"
  • Mishra, Claimed by Gix , wretched salty life-ping (with lifegain)
  • Tectonic Giant , 6 damage to everyone on attack might cause the table to profoundly hope it dies... but except that is a nice guy!
  • Aurelia, the Law Above , same as above but with more effects and lifegain
  • Balor , ...it is what it is... a toolbox of hate effects... which includes potentially a ton of damage
  • Inferno Titan , friendly called "The Mass Murderer"

> Protection

> Control

> Win More

Strategy and Gameplay

Despite this is a pretty straight-forward deck, where you just have to attack at every opportunity, the real quirks are more about resources management.

In other words: you don't NEED to empty your hand and play every creature you draw, since you can hold the battlefield with a really tiny combination of cards!

This deck doesn't spend so much resources on defending itself, neither in protection if not minimal. Your goal should be to recognize all the synergies between your cards and assemble the best combination to hold up the battlefiled for a specific timeframe.

Don't be afraid about mass removals, since you're fast enough, you can regenerate your status-quo at ease with few cards.

Typical Game

T1: land/fetch
T2: land, mana rock, drop2 creature
T3: setup a creature "without haste"
T4: setup one or two more creatures "without haste"
T5: generate value.... and if the winds are favorable, drop isshin

After that you just need to keep in mind those tips:

  • stay with hand full and be ready to regenerate asap in case of mass removals.
  • KEEP YOUR HASTE CREATURES! Those will come in hand as surprise-finishers and/or after board wipes if you need to give the fatal blow to an opponent before they can reorganize
  • don't be afraid to play WITHOUT isshin as long the conditions aren't favorable for him: the cards can already make a very nasty board even without him speeding up
  • try always to keep 1 draw-engine card in hand while you have already a board setted up

Some Synergy Examples

I won't consider Isshin while explaining those combinations.

Life of The Party +
Two-Handed Axe // Sweeping Cleave = resolve LoTP +X/+0 effects first, then resolve the doublers of the equipment = it will become VERY big in attack
Adeline, Resplendent Cathar / Anim Pakal, Thousandth Moon / Firemane Commando / Aurelia, the Law Above / Karazikar, the Eye Tyrant / Karlach, Fury of Avernus / Caesar, Legion's Emperor = those cards works "whenever you attack", so consider them included inside the "haste cards"
Token generators escalates quickly, with or without isshin! So focus on them asap... is enough even one of them to have a solid board, don't need to spam them all out of your hand.
Andúril, Narsil Reforged + Krenko, Tin Street Kingpin = mass production of goblins + steroids in form of counters
Otharri, Suns' Glory could be tricky-resurrected thanks to Glimmer Lens, thanks to its "For Mirrodin!" rebel token
Otharri, Suns' Glory synergises the most with Aurelia, the Warleader and Karlach, Fury of Avernus
Goldnight Commander + any token generator = most of the token generators creates X creatures at time, each entering at the same moment; this means that each of those creatures enters with +X/+X
Commissar Severina Raine / Mishra, Claimed by Gix / Life of the Party + token generators = resolve all token generators first, then resolve their effects
Bruse Tarl, Boorish Herder / Inferno Titan / Agrus Kos, Spirit of Justice = those cards have ETB effects, so you can mind them inside the "haste cards" in certain situations; also Balor activates when it dies!
Adriana, Captain of the Guard / Skyhunter Strike Force + Hammers of Moradin / Adeline, Resplendent Cathar = escalates drastically if you first activate hammer's myriad effect or adeline token generation and then let resolve melee... unfortunatly melee does not cover newely generated tokens, but everything else gets +3/+3

Honorable mention... Caesar, Legion's Emperor + Isshin + a prodigal token to sacrifice = you attack, then sacrifice the token, then resolve caesar for +2 tokens +1 effect, then sacrifice one of those tokens to resolve the 2nd trigger of this ability and have +2 tokens and +1 effect = result is -1 token +3 tokens +2 effects

NOTE:

This deck have some proxies "over" the listed cards: example, over Terramorphic Expanse there's an Arid Mesa proxied.

This deck appears to be legal in EDH / Commander.

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