deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

For most Magic software, including Magic Workstation and Cockatrice:

For MTG Arena:

For Magic Online (MTGO):

For others:

To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!

(-> Your Settings)

Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.

Please select the columns you would like to see:

> TYPICAL GAME

  • t1: land
  • t2: mana rock or mv2 creature
  • t3: veyran
  • t4: damage tool

From this point you have two roads:
a) if you already have a mana-producer, play it
b) start the chain until you can tutor or draw a decent mana producer for next turn

  • t6: start the chain of spells and win

Note: even if you don't have a finisher ready, don't be afraid of start the chain... you can draw it along the chain or pick a tutor and call Chandra's Ignition !

Let's analyze the deck....

> MANA PRODUCERS

Those cards are NOT mana sources or ramp, those cards are part of the mana-engine when you start the chain of spells.

The quartet of folies:

> RAMP SECTION

> TECHS AND TOOLS

  • Krark, the Thumbless , MVP alone, unless you trigger two times boomerang of the spell, you will ALWAYS have at least 1 copy of it and, even better, 75% of the times you will have your spell back in hand ready to cast it again and trigger more and more your damage dealers or mana producers
  • Thousand-Year Storm , tremendous accellerator
  • Chandra's Ignition , the strongest finisher of the deck as long you have a puffy pumped Veyran to target
  • Fork , honestly speaking is more a pet card... I just wanted so hard to use it here since, as like as other high-prize cards, I have it since my early times in mtg; despite that, there are several times where it can be useful, expecially to increase the storm count or with some big-spells
  • Creative Technique , little brother of...
  • Mind's Desire (do I really need to explain it?) :)
  • Epic Experiment , if you have pulled enough mana to cast it with 10+ in the X... it's almost auto-win
  • Electrodominance , SUPER helpful to cast some blue spells while you're under a mana producer with only R
  • Goblin Electromancer , the only one mana reducer I kept in the list

> RECYCLING ENGINE

With such redundancy is super easy to re-fuel your chain of spells in the same turn or in the next one if you failed it

> TUTOR ENGINE

> WHEELS

If you have enough mana and a mana producer, you won't ever regret it

> DRAW ENGINE

Do not confuse those cards from cantrips (aka: each mv1 card that makes you draw cards). The draw engine is limited and concentrated more over the quantity. I gave priority to red cards and expecially the best ones it had to offer.

> CANTRIPS

I won't list them all ofc, but I wan to focus on the special ones:

  • Ancestral Anger + Crash Through , you give trample to a super bulky Veyran, pumped by a ton of spells? Yes please, you might end up obliterate an opponent with commander damage
  • Slip Through Space , same as above but better!
  • Rile , don't be afraid to target your veyran! It won't even notice it when is bulky enough (don't forget veyran doubles it's own pumping ability too! It gets +2/+2 just because you cast Rile )

note: the definition of cantrip is "mv1 spell that makes you draw"

> FINISHERS

> Final Words...

This deck started as a 4fun one: I had at a certain point to see how to develop the spellsling theme and bought a Prismari Performance precon (here a list: https://www.mtggoldfish.com/deck/3939023#paper )
From that I derived two decks: this one with Veyran at command, focused on pure damage... and another one, originally with Balmor, Battlemage Captain at command, focused only on tokens (here the list today, with Ovika at command: https://deckstats.net/decks/229236/3232185--c-38-tokens-ovika-ur )
Even since it was a simple precon, it surprised me for the speed of some edge games where it was able (with A LOT of luck) to end in turn 7/8 (very fast for a precon!).

Once I've finished to gather all the cards (the red cantrips + the mana producers) for the deck I got surprised for the second time: the stability of execution.
On every goldfish I perform it closes the game between Turn 5 and 7 with reliable stability.
On every live game where it played so far it was able to resist board wipes, few counters and take home the table (even if I don't use it very much since I won't annoy the table with super long turns of mine during the chain of spells).

Was at that point that I've decided to slowly upgrade it:

  • at first with some foils
  • then some 10-15eur card
  • then I had the idea: let's put here all my old eternal cards unused! And here we go with the moxes, fork, intuition etc (that were stored for years in my binders)
  • ...and now my mission is to make it full of foils (not 100%, but as much as I can)

I don't consider it a cEDH (since it have 0 control over the table) but, even if is really efficent and strong, I use it more as a 4fun exotic thing to bring at the table if everyone allows it, than a deck to bring into a casual pod.
Personally speaking I don't consider it "fun" for the rule-0 of a casual table: you force 3 other players to watch you for 10-15minutes play a lot of spells, count damage and even risk to fail... isn't that amusing ;)

So in the end it have cards of high prize simply for my personal amusement, "because I can" and because this is the only deck worth enough to have them.

I really wanted to tell you that, to deeply understand my approach to it: it's made for MY fun! ^^

Maybeboard

This deck appears to be legal in EDH / Commander.

Turn: Your life: Opponent's life: Poison counters:
Hand (0)
Library (0)
Graveyard (0)
Exile (0)
Board (0)

Name

Type

Notes

Power

Toughness

card

Type

Notes

Power

Toughness

 

Counters

Move this card to:

Actions

2-sided (coin flip)
6-sided (d6)
20-sided (d20)
Sides:

Auto-draw

Auto-untap

Double-click to open card details.

Move selected to:

Combined probability

Min. amount:
Card:

Custom calculation

If I play a card times in my ? card deck, how likely am I to draw it times?
  Name Hand Turn 1 Turn 2 Turn 3 Turn 4 Turn 5 Turn 6 Turn 7 Turn 8 Turn 9 Turn 10

Additional Probabilities

Embed Into Forums or Website

For forums and blogs please select one of the BB-Code options. For websites and forums that support HTML (e.g. Wizards Community Forums) you can use the HTML options.

Link to this deck

Here are some suggestions for cards you could add to your deck, based on decks that other players have built with this Commander.

Please add some cards to the deck to see card suggestions.

Unfortunately, we could not detect a Commander in this deck. Please choose it here to view card suggestions. To make sure this deck is analyzed properly in the future, please flag your Commander in the deckbuilder or put it in a separate section called "Commander".
Score Card Name Type Mana Rarity Salt
Powered by edhrec.com
These are the all the revisions of this deck. Click on a revision to view the deck as it looked back then.
  Compare Revision Created By
» Revision 49 April 5, 2024 Dockinoke
Revision 48 March 25, 2024 Dockinoke
Revision 47 March 11, 2024 Dockinoke
Revision 46 February 20, 2024 Dockinoke
Revision 45 February 20, 2024 Dockinoke
Revision 44 February 19, 2024 Dockinoke
Revision 43 February 15, 2024 Dockinoke
Revision 42 February 14, 2024 Dockinoke
Revision 41 February 7, 2024 Dockinoke
Revision 40 January 25, 2024 Dockinoke
Revision 39 January 16, 2024 Dockinoke
Revision 38 January 12, 2024 Dockinoke
Revision 37 January 12, 2024 Dockinoke
Revision 36 January 10, 2024 Dockinoke
Revision 35 January 10, 2024 Dockinoke
Revision 34 January 4, 2024 Dockinoke
Revision 33 December 16, 2023 Dockinoke
Revision 32 December 13, 2023 Dockinoke
Revision 31 December 13, 2023 Dockinoke
Revision 30 December 10, 2023 Dockinoke
Revision 29 December 10, 2023 Dockinoke
Revision 28 December 7, 2023 Dockinoke
Revision 27 November 30, 2023 Dockinoke
Revision 26 November 30, 2023 Dockinoke
Revision 25 November 23, 2023 Dockinoke
Revision 24 November 15, 2023 Dockinoke
Revision 23 November 12, 2023 Dockinoke
Revision 22 November 9, 2023 Dockinoke
Revision 21 November 6, 2023 Dockinoke
Revision 20 October 31, 2023 Dockinoke
Revision 19 October 30, 2023 Dockinoke
Revision 18 October 30, 2023 Dockinoke
Revision 17 October 30, 2023 Dockinoke
Revision 16 October 30, 2023 Dockinoke
Revision 15 October 30, 2023 Dockinoke
Revision 14 October 30, 2023 Dockinoke
Revision 13 October 30, 2023 Dockinoke
Revision 12 October 30, 2023 Dockinoke
Revision 11 October 30, 2023 Dockinoke
Revision 10 October 30, 2023 Dockinoke
Revision 9 October 30, 2023 Dockinoke
Revision 8 October 28, 2023 Dockinoke
Revision 7 October 23, 2023 Dockinoke
Revision 6 October 23, 2023 Dockinoke
Revision 4 October 22, 2023 Dockinoke
Revision 2 October 22, 2023 Dockinoke
Revision 1 October 3, 2023 Dockinoke
There are no comments about this deck yet.
English card names will be linked automatically.
In addition, you can use BBCode (like [b][/b], [url=...][/url] and so on) here.

An error with your login session occured:
unknown
You can do this in a different tab to avoid losing the data you entered here. Once you are done, click the Refresh Session button and then try again.
If the problem persists, please contact us.