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Viewing revision 47. There is a more recent version of this deck.
From this point you have two roads:
a) if you already have a mana-producer, play it
b) start the chain until you can tutor or draw a decent mana producer for next turn
Note: even if you don't have a finisher ready, don't be afraid of start the chain... you can draw it along the chain or pick a tutor and call Chandra's Ignition !
Let's analyze the deck....
Those cards are NOT mana sources or ramp, those cards are part of the mana-engine when you start the chain of spells.
The quartet of folies:
With such redundancy is super easy to re-fuel your chain of spells in the same turn or in the next one if you failed it
If you have enough mana and a mana producer, you won't ever regret it
Do not confuse those cards from cantrips (aka: each mv1 card that makes you draw cards). The draw engine is limited and concentrated more over the quantity. I gave priority to red cards and expecially the best ones it had to offer.
I won't list them all ofc, but I wan to focus on the special ones:
note: the definition of cantrip is "mv1 spell that makes you draw"
This deck started as a 4fun one: I had at a certain point to see how to develop the spellsling theme and bought a Prismari Performance precon (here a list: https://www.mtggoldfish.com/deck/3939023#paper )
From that I derived two decks: this one with Veyran at command, focused on pure damage... and another one, originally with Balmor, Battlemage Captain at command, focused only on tokens (here the list today, with Ovika at command: https://deckstats.net/decks/229236/3232185--c-38-tokens-ovika-ur )
Even since it was a simple precon, it surprised me for the speed of some edge games where it was able (with A LOT of luck) to end in turn 7/8 (very fast for a precon!).
Once I've finished to gather all the cards (the red cantrips + the mana producers) for the deck I got surprised for the second time: the stability of execution.
On every goldfish I perform it closes the game between Turn 5 and 7 with reliable stability.
On every live game where it played so far it was able to resist board wipes, few counters and take home the table (even if I don't use it very much since I won't annoy the table with super long turns of mine during the chain of spells).
Was at that point that I've decided to slowly upgrade it:
I don't consider it a cEDH (since it have 0 control over the table) but, even if is really efficent and strong, I use it more as a 4fun exotic thing to bring at the table if everyone allows it, than a deck to bring into a casual pod.
Personally speaking I don't consider it "fun" for the rule-0 of a casual table: you force 3 other players to watch you for 10-15minutes play a lot of spells, count damage and even risk to fail... isn't that amusing ;)
So in the end it have cards of high prize simply for my personal amusement, "because I can" and because this is the only deck worth enough to have them.
I really wanted to tell you that, to deeply understand my approach to it: it's made for MY fun! ^^
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