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Welcome to Everybody Wins! (Disclaimer: only you will win.)
Overview
Everybody Wins is a Jeskai good vibes deck. It is meant to lay low in a game of 3 or more players, build up an enormous hand, and then win the game by giving a surprise series of gifts - ideally within a single turn. If you like playing decks where people eye you suspiciously and don't quite know what to do with you, and you get to say "everybody wins" every time you take your turn -- then this deck is for you.Win-Con Routes
Tutors - Idyllic Tutor, Mystical Tutor, Solve the Equation, Wild Research into Enchantment - Illusions of Grandeur, Nine Lives, Transcendence into Gifting - Bazaar Trader, Role Reversal, Zedruu the Greathearted into Enchantment Removal - Cleanfall, Cleansing Meditation, Tempest of Light, Wash Out (and Oblivion Ring, if the target is not Nine Lives)
Alternate Win-Con
Triskaidekaphile (1 Turn win with Sphinx of the Second Sun)
Control
Control (Spells) Counterspell
Control (Creatures) Generous Gift, Oblivion Ring, Role Reversal, Transmogrifying Wand, Turbulent Dreams, Wash Out
Control (Artifacts) Generous Gift, Oblivion Ring, Role Reversal, Turbulent Dreams, Wash Out
Control (Enchantments) Cleanfall, Cleansing Meditation, Dawn to Dusk, Generous Gift, Oblivion Ring, Role Reversal, Tempest of Light, Turbulent Dreams, Wash Out
Control (Lands) Political Trickery, Vedalken PlotterTutor Targets
Instants - Counterspell, Deflecting Palm, Generous Gift, Mystical Tutor
Sorceries - Cleanfall, Cleansing Meditation, Idyllic Tutor, Plea for Guidance, Political Trickery, Recall, Role Reversal, Solve the Equation, Tempest of Light, Turbulent Dreams, Wash Out
Enchantments - Alexi's Cloak, Clout of the Dominus, Delusions of Mediocrity, Diplomatic Immunity, Ghostly Prison, Illusions of Grandeur, Nine Lives, Oblivion Ring, Paradox Haze, Propaganda, Robe of Mirrors, Spectral Cloak, Sphere of Safety, Statecraft, Teferi's Ageless Insight, Transcendence, Wild ResearchUpdates
Update (1/12/23) - I removed cards that dealt damage via hand size, like Master the Way, Psychosis Crawler, and Niv Mizzet, Parun. I found that this strategy was inconsistent and detracted from the spirit of the deck. Added Loran of the Third Path, Crown of Doom, and Flumph.
Update (2/8/23) - I removed Bitter Feud and Venser's Journal for being too expensive. I took out Coveted Jewel because it was actually too powerful for my opponents to have. Replaced them with more pillowforting options like Sphere of Safety and Ghostly Prison, and Gift of Estates, which I hope will add cards when I need it for a Triskaidekaphile win or just fix my mana.
Update (4/14/23) - After a few games in which I had a hand of 20+ cards and had successfully killed a few opponents, but stalled out when I got to my last opponent - ouch! - I made some revisions to make sure that never happened again. Recursion adds: Hall of Heliod's Generosity, Replenish, Mistveil Plains, Otawara, Soaring City, Argivian Find and Dawn to Dusk. Discard for removal: Turbulent Dreams. I removed Goblin Cadets, Bazaar Trader - as I found that Zedruu did a fine job of getting the cards out and doesn't need much help.
Update (5/5/23) - I swapped out Replenish for Dance of the Manse. Replenish is objectively better, of course, but way too costly a card. Dance will cost 6 mana to get back most of the enchantments we need.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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